Example #1
0
    public override void Init(Character chr)
    {
        base.Init(chr);

        doubleJumpsquat.Init(chr);
        wallsliding.Init(chr);
        walljumpStart.Init(chr);
        walljumping.Init(chr);
        skid.Init(chr);
        dash.Init(chr);
        crouch.Init(chr);
        roll.Init(chr);
        throwItem.Init(chr);
        airDodge.Init(chr);
        shieldHit.Init(chr);
    }
Example #2
0
    public virtual void InitStates(Character chr)
    {
        CS_Idle idle = new CS_Idle();

        idle.animationName = idle_anim;
        idle.Init(chr);

        CS_Walking walking = new CS_Walking();

        walking.animationName = walking_anim;
        walking.Init(chr);

        CS_Jumpsquat jumpsquat = new CS_Jumpsquat();

        jumpsquat.animationName = jumpsquat_anim;
        jumpsquat.duration      = jumpsquat_duration;
        jumpsquat.Init(chr);

        CS_Jumping jumping = new CS_Jumping();

        jumping.animationName       = jumpDown_anim;
        jumping.jumpRisingAnimation = jumpUp_anim;
        jumping.Init(chr);

        CS_Landing landing = new CS_Landing();

        landing.animationName = landing_anim;
        landing.duration      = landing_duration;
        landing.Init(chr);

        CS_Hitstun hitstun = new CS_Hitstun();

        hitstun.animationName        = hitstunUp_anim;
        hitstun.hitstunFallAnimation = hitstunDown_anim;
        hitstun.Init(chr);

        CS_Hitfreeze hitfreeze = new CS_Hitfreeze();

        hitfreeze.animationName = hitfreeze_anim;
        hitfreeze.duration      = hitfreeze_duration;
        hitfreeze.Init(chr);

        CS_HitLand hitLand = new CS_HitLand();

        hitLand.animationName = hitland_anim;
        hitLand.duration      = hitland_duration;
        hitLand.Init(chr);

        CS_Shield shield = new CS_Shield();

        shield.animationName = shield_anim;
        shield.Init(chr);

        CS_Die die = new CS_Die();

        die.animationName = die_anim;
        die.Init(chr);

        CS_Dead dead = new CS_Dead();

        dead.animationName = dead_anim;
        dead.Init(chr);

        CS_StandUp standUp = new CS_StandUp();

        standUp.animationName = standup_anim;
        standUp.Init(chr);

        CS_HitLanded hitLanded = new CS_HitLanded();

        hitLanded.animationName = hitlanded_anim;
        hitLanded.minDuration   = hitLanded_minDuration;
        hitLanded.Init(chr);

        CS_GetGrabbed getGrabbed = new CS_GetGrabbed();

        getGrabbed.animationName = getGrabbed_anim;
        getGrabbed.Init(chr);

        CS_DoubleJumpsquat doubleJumpsquat = new CS_DoubleJumpsquat();

        doubleJumpsquat.animationName = doublejumpsquat_anim;
        doubleJumpsquat.duration      = doublejumpsquat_duration;
        doubleJumpsquat.Init(chr);

        CS_Wallsliding wallsliding = new CS_Wallsliding();

        wallsliding.animationName   = wallslidingDown_anim;
        wallsliding.wallUpAnimation = wallslidingUp_anim;
        wallsliding.Init(chr);

        CS_WalljumpStart walljumpStart = new CS_WalljumpStart();

        walljumpStart.animationName             = walljumpstart_anim;
        walljumpStart.jumpHeightReductionFactor = wallJumpHeightReductionFactor;
        walljumpStart.duration = walljumpstart_duration;
        walljumpStart.Init(chr);

        CS_Walljumping walljumping = new CS_Walljumping();

        walljumping.animationName = walljumping_anim;
        walljumping.duration      = walljumping_duration;
        walljumping.Init(chr);

        CS_Skid skid = new CS_Skid();

        skid.animationName   = skid_anim;
        skid.duration        = skid_duration;
        skid.idleOutDuration = skid_idleOutDuration;
        skid.Init(chr);

        CS_Dash dash = new CS_Dash();

        dash.animationName = dash_anim;
        dash.duration      = dash_duration;
        dash.Init(chr);

        CS_Crouch crouch = new CS_Crouch();

        crouch.animationName = crouch_anim;
        crouch.Init(chr);

        CS_Roll roll = new CS_Roll();

        roll.animationName = roll_anim;
        roll.Init(chr);

        CS_ThrowItem throwItem = new CS_ThrowItem();

        throwItem.animationName       = throwitem_anim;
        throwItem.aerialAnimationName = throwitemaerial_anim;
        throwItem.Init(chr);

        CS_AirDodge airDodge = new CS_AirDodge();

        airDodge.animationName = airdodge_anim;
        airDodge.duration      = airdodge_duration;
        airDodge.Init(chr);

        CS_ShieldHit shieldHit = new CS_ShieldHit();

        shieldHit.animationName = shieldhit_anim;
        shieldHit.Init(chr);

        CS_Grab grab = new CS_Grab();

        grab.animationName = grab_anim;
        grab.Init(chr);

        chr.CSMachine.ChangeState(idle);
    }