private int ConnectToPC() { //소켓 설정 sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(ip), 8080); //Connect try { sck.Connect(localEndPoint); } catch { Debug.Log("Unable to connect to remote end point!\r\n"); return(0); } Debug.Log("Perfect!!"); //Buffer = new byte[NetworkController.MAXBUFFERSIZE];//sck.socketbuffersize 에서 변경 //시그널 수신 //char s; NetFunc.net_recv_signal(sck); //플레이어 정보 수신 SC_CONNECT_PACKET SCpack = new SC_CONNECT_PACKET(); object obj; obj = NetFunc.net_recv(sck, NetworkController.SC_CONNECT); if (obj == null) { return(0); //error } SCpack = (SC_CONNECT_PACKET)obj; // Debug.Log((int)SCpack.id + " " + SCpack.color); My_Info = SCpack; //시그널 전송 NetFunc.net_send_signal(NetworkController.CS_CONNECT, sck); //닉네임 전송 CS_CONNECT_PACKET CSpacket = new CS_CONNECT_PACKET(); CSpacket.nickname = name; CSpacket.id = SCpack.id; buffer = NetFunc.ObjToByte(CSpacket); NetFunc.net_send(CSpacket, sck, NetworkController.CS_CONNECT); //비동기 시작 IAsyncClient sync_obj = new IAsyncClient(); sync_obj.sck = sck; buffer = new byte[NetworkController.MAXBUFFERSIZE]; sck.BeginReceive(sync_obj.recvbuf, 0, NetworkController.MAXBUFFERSIZE, 0, new AsyncCallback(ReciveCallBack), sync_obj); return(1); }
//5.15 끝 //받은 데이터 체크 꼭 할것!!!! public void DataReceive(IAsyncResult ar) { IAsyncClient obj = (IAsyncClient)ar.AsyncState; Socket handler = obj.s; int bytesRead = handler.EndReceive(ar); obj.recvbyte += bytesRead; //길이 맞는지 확인해보고 if (obj.recvbyte > 0 || bytesRead > 0) { Debug.Log("DataRecived"); if (true == obj.signalread) { //5.14 홍승준 수정 obj.recv_signal = obj.recvbuf[0]; Buffer.BlockCopy(obj.recvbuf, 1, obj.recvbuf, 0, obj.recvbyte - 1); switch (obj.recv_signal) { case NetworkController.CS_REQCHR: //캐릭터 정보 요청 신호 일 때 Debug.Log("Requset signal"); SC_CHARACTERINFOSET_PACKET chset = new SC_CHARACTERINFOSET_PACKET(); chset.characterinfo = new SC_CHARACTERINFO_PACKET[4]; int i = 0; for (i = 0; i < 4; i++) { if (connected[i]) { chset.characterinfo[i] = GS.PC[i].CharacterInfo(); chset.characterinfo[i].id = (byte)i; } else { chset.characterinfo[i].id = 125; } } NC.net_send_signal(NetworkController.SC_CHARACTERINFOSET, obj.s); NC.net_send(chset, obj.s, NetworkController.SC_CHARACTERINFOSET); Debug.Log("Ch_info_set_packet : " + NC.ObjToByte(chset).Length); //다시 시그널 리시브 하도록 초기화 obj.recvbyte -= 1; obj.signalread = true; break; default: obj.recvbyte -= 1; obj.signalread = false; break; } } //5.14 홍승준 수정 끝 if (false == obj.signalread) { if (obj.recv_signal == NetworkController.CS_DISCONNECT) { client_sock.Remove(obj.s); obj.s.Disconnect(false); if (false == isgamescene) { CC.disconnected(obj.id); } else { GS.disconnected(obj.id); } return; } else if (obj.recv_signal == NetworkController.CS_CONNECT && obj.recvbyte >= 116) { Buffer.BlockCopy(obj.recvbuf, 0, obj.cbuf, 0, 116); object recvobj = NC.ByteToObj(obj.cbuf); Buffer.BlockCopy(obj.recvbuf, 116, obj.recvbuf, 0, obj.recvbyte - 116); obj.recvbyte -= 116; CS_CONNECT_PACKET res = (CS_CONNECT_PACKET)recvobj; CC.nickname[res.id] = res.nickname; obj.recv_signal = NetworkController.S_NULL; obj.signalread = true; } else if (obj.recv_signal == NetworkController.CS_MOVE && obj.recvbyte >= 89) { Buffer.BlockCopy(obj.recvbuf, 0, obj.cbuf, 0, 89); object recvobj = NC.ByteToObj(obj.cbuf); Buffer.BlockCopy(obj.recvbuf, 89, obj.recvbuf, 0, obj.recvbyte - 89); obj.recvbyte -= 89; CS_MOVE_PACKET res = (CS_MOVE_PACKET)recvobj; if (false == isgamescene) { CC.move(res.x, res.y, res.id); } else { GS.move(res.x, res.y, res.id); } obj.recv_signal = NetworkController.S_NULL; obj.signalread = true; } else if (obj.recv_signal == NetworkController.CS_BTN && obj.recvbyte >= 89) { Buffer.BlockCopy(obj.recvbuf, 0, obj.cbuf, 0, 89); object recvobj = NC.ByteToObj(obj.cbuf); Buffer.BlockCopy(obj.recvbuf, 89, obj.recvbuf, 0, obj.recvbyte - 89); obj.recvbyte -= 89; CS_BUTTON_PACKET res = (CS_BUTTON_PACKET)recvobj; if (false == isgamescene) { CC.click(res.id, res.btn_number); } else { GS.click(res.id, res.btn_number); } obj.recv_signal = NetworkController.S_NULL; obj.signalread = true; }//5.15 홍승준 추가//5.18 홍승준 수정 else if (obj.recv_signal == NetworkController.CS_SKILL && obj.recvbyte >= 104) { Buffer.BlockCopy(obj.recvbuf, 0, obj.cbuf, 0, 104); object recvobj = NC.ByteToObj(obj.cbuf); Buffer.BlockCopy(obj.recvbuf, 104, obj.recvbuf, 0, obj.recvbyte - 104); obj.recvbyte -= 104; CS_SKILLSET_PACKET sc = (CS_SKILLSET_PACKET)recvobj; sm.MakeCharacter(0, sc.id, sc); obj.recv_signal = NetworkController.S_NULL; obj.signalread = true; /* * Debug.Log("id : "+ Convert.ToString(sc.sk_id)); * Debug.Log(" 1 : "+(short)sc.sk_id[0]); * Debug.Log(" 2 : " + (short)sc.sk_id[1]); * Debug.Log(" 3 : " + (short)sc.sk_id[2]); * Debug.Log(" 4 : " + (short)sc.sk_id[3]);*/ }//여기까지 else if (obj.recv_signal == NetworkController.CS_UPGRADE && obj.recvbyte >= 85) { Debug.Log("UPGRADE RECEIVE"); Buffer.BlockCopy(obj.recvbuf, 0, obj.cbuf, 0, 85); object recvobj = NC.ByteToObj(obj.cbuf); Buffer.BlockCopy(obj.recvbuf, 85, obj.recvbuf, 0, obj.recvbyte - 85); obj.recvbyte -= 85; Ms.Upgrade_reciev(recvobj); obj.recv_signal = NetworkController.S_NULL; obj.signalread = true; } } } handler.BeginReceive(obj.recvbuf, obj.recvbyte, NetworkController.MAXBUFFERSIZE - obj.recvbyte, 0, new AsyncCallback(DataReceive), obj); }