void CmdHitTarget(string hittedName, int damage, bool isHost) { CS_Player playerHitted = CS_GameManager.GetPlayer(hittedName); CS_Bot botHitted = CS_GameManager.GetBot(hittedName); if (playerHitted != null) { playerHitted.GetComponent <CS_Player>().RpcTakeDamage(damage, m_Player.GetUsername(), m_Player.m_Color); if (playerHitted.GetComponent <CS_Player>().GetHealthAmount() - damage <= 0) { m_Setup.m_Canvas.KillEffect(); } } if (botHitted != null) { botHitted.GetComponent <CS_Bot>().RpcTakeDamage(transform.name, damage, isHost); if (botHitted.GetComponent <CS_Bot>().GetHealthAmount() - damage <= 0) { m_Setup.m_Canvas.KillEffect(); } } }
void CallFireEffects(string hittedName) { CS_Player playerHitted = CS_GameManager.GetPlayer(hittedName); CS_Bot botHitted = CS_GameManager.GetBot(hittedName); currentWeapon.bulletSpawn.LookAt(hitPos); CmdOnFire(hitPos, hitNormal); //Go to Server DdFireEffects(hitPos, hitNormal); // DIBRA DELAY m_Setup.m_OrbitCam.m_Animator.SetTrigger("Shake"); if (!isServer && hittedName != "") { if (playerHitted.GetComponent <CS_Player>().GetHealthAmount() - currentWeapon.damage <= 0) { m_Setup.m_Canvas.KillEffect(); } if (botHitted.GetComponent <CS_Bot>().GetHealthAmount() - currentWeapon.damage <= 0) { m_Setup.m_Canvas.KillEffect(); } } }