private void LoadSongList()
        {
            var listSongTextAsset = CAssetBundleManager.LoadResourceOrBundle <TextAsset> ("List-song");
            var listSong          = CSVUtil.ToObject <CSongData> (listSongTextAsset.text);
            var saveListSongs     = CTaskUtil.REFERENCES [CTaskUtil.LIST_SONG] as List <CSongData>;

            for (int i = 0; i < listSong.Count; i++)
            {
                var data = listSong [i];
                saveListSongs.Add(data);
            }
        }
Example #2
0
        protected virtual void StartGame()
        {
            this.m_AudioSource.clip = this.m_AudioClip;
            this.m_AudioBackground.transform.SetParent(this.m_RootBackgroundImage.transform);
            var rectAudioBG = this.m_AudioBackground.transform as RectTransform;

            rectAudioBG.anchoredPosition = Vector2.zero;
            rectAudioBG.sizeDelta        = Vector2.zero;
            this.m_AudioSource.Play();
            this.m_ListNodeData    = CSVUtil.ToObject <CNodeData> (this.m_AudioTextAsset.text);
            this.m_IsAssetsAlready = true;
        }
        private void LoadLanguageCode()
        {
            var laPath            = CAssetBundleManager.LoadResourceOrBundle <TextAsset> ("la_Path");
            var listLanguages     = CSVUtil.ToObject <CLanguageData> (laPath.text);
            var saveListLanguages = CTaskUtil.REFERENCES [CTaskUtil.LA_DISPLAY] as List <CLanguageData>;
            var distLanguage      = CTaskUtil.REFERENCES [CTaskUtil.LA] as Dictionary <string, Dictionary <string, string> >;

            for (int i = 0; i < listLanguages.Count; i++)
            {
                var laData    = listLanguages [i];
                var transPath = CAssetBundleManager.LoadResourceOrBundle <TextAsset> (laData.laFile);
                var transData = CSVUtil.ToObject <CTranslateData> (transPath.text);
                distLanguage [laData.laName] = new Dictionary <string, string> ();
                saveListLanguages.Add(laData);
                for (int x = 0; x < transData.Count; x++)
                {
                    var data = transData [x];
                    distLanguage [laData.laName] [data.transCode] = data.transDisplay;
                }
            }
        }