private bool checkKeyNameExists(CSVRow lRow) { bool isPass = true; for (int i = 0; i < m_colomuns.Count; i++) { string tmpKeyName = m_colomuns[i]; bool isExists = lRow.Exist(tmpKeyName); if (isExists == false) { UnityEngine.Debug.LogError("checkKeyNameExists Columns not tmpKeyName"); isPass = false; } } return(isPass); }