private void SyncLastestTitleInfo()
        {
            CSTitleRequest req = new CSTitleRequest();

            GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(req);

            CSTitleGetRequest reqTitle = new CSTitleGetRequest();

            GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(reqTitle);
        }
Example #2
0
        public override void OnShow(object param)
        {
            base.OnShow(param);
            UserBehaviorStatisticsModules.Instance.LogEvent(UBSEventKeyName.title_in, 1.0f, null);
            MessageHandler.RegisterMessageHandler(MessageDefine.SCTitleResponse, OnRespone);
            GameEvents.UIEvents.UI_PlayerTitle_Event.OnChoose += OnChoose;
            m_close_btn.AddClickCallBack(OnClose);
            //ConfTitle.array
            CSTitleRequest req = new CSTitleRequest();

#if !NETWORK_SYNC || UNITY_EDITOR
            GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(req);
#else
            GameEvents.NetWorkEvents.SendMsg.SafeInvoke(req);
#endif
        }