public void Apply(CSScene obsolete, CSG sceneGraph, int deviceId, ref float[] userDataFloats, ref int[] userDataInts, ref string userDataString)
        {
            int shapesCreasedCount = 0;

            DeCreaseAll.CreaseGroupRecursively(sceneGraph.ApplicationState.Scene, ref shapesCreasedCount);
            MessageBox.Show(string.Format("Shapes De-Creased: {0}", shapesCreasedCount));
        }
Example #2
0
 internal SceneObject(CSScene entity)
 {
     this.csSceneEntity = entity;
 }