public void Apply(CSScene obsolete, CSG sceneGraph, int deviceId, ref float[] userDataFloats, ref int[] userDataInts, ref string userDataString) { int shapesCreasedCount = 0; DeCreaseAll.CreaseGroupRecursively(sceneGraph.ApplicationState.Scene, ref shapesCreasedCount); MessageBox.Show(string.Format("Shapes De-Creased: {0}", shapesCreasedCount)); }
internal SceneObject(CSScene entity) { this.csSceneEntity = entity; }