public void SetEntity(CSCommon entity) { if (entity != null && entity.m_Type != CSConst.etEnhance && entity.m_Type != CSConst.etRepair && entity.m_Type != CSConst.etRecyle) { Debug.Log("The giving Entity is not allowed!"); return; } m_Type = entity.m_Type; m_Entity = entity; CSUI_MainWndCtrl.Instance.mSelectedEnntity = m_Entity; if (m_Type == CSConst.etEnhance) { CSEnhance cse = m_Entity as CSEnhance; if (cse.m_Item == null) { SetItem(null); } else { SetItem(cse.m_Item.itemObj); } } else if (m_Type == CSConst.etRepair) { CSRepair csr = m_Entity as CSRepair; if (csr.m_Item == null) { SetItem(null); } else { SetItem(csr.m_Item.itemObj); } } else if (m_Type == CSConst.etRecyle) { CSRecycle csr = m_Entity as CSRecycle; if (csr.m_Item == null) { SetItem(null); } else { SetItem(csr.m_Item.itemObj); } } }
void OnItemChanged(ItemObject item) { if (m_Type == CSConst.etEnhance) { CSEnhance cse = m_Entity as CSEnhance; cse.m_Item = m_enhanceItem; m_EnhanceProperty.m_Root.gameObject.SetActive(true); m_RepairProperty.m_Root.gameObject.SetActive(false); m_RecycleProperty.m_Root.gameObject.SetActive(false); if (onEnhancedItemChanged != null) { onEnhancedItemChanged(item); } } else if (m_Type == CSConst.etRepair) { CSRepair csr = m_Entity as CSRepair; csr.m_Item = m_repairItem; m_EnhanceProperty.m_Root.gameObject.SetActive(false); m_RepairProperty.m_Root.gameObject.SetActive(true); m_RecycleProperty.m_Root.gameObject.SetActive(false); if (onRepairedItemChanged != null) { onRepairedItemChanged(item); } } else if (m_Type == CSConst.etRecyle) { CSRecycle csr = m_Entity as CSRecycle; csr.m_Item = m_recycleItem; m_EnhanceProperty.m_Root.gameObject.SetActive(false); m_RepairProperty.m_Root.gameObject.SetActive(false); m_RecycleProperty.m_Root.gameObject.SetActive(true); if (onRecycleItemChanged != null) { onRecycleItemChanged(item); } } }
// <CETC> Create Non-Managed Entity public override int CreateEntity(CSEntityAttr attr, out CSEntity outEnti) { outEnti = null; if (attr.m_Type == CSConst.etAssembly) { Debug.LogWarning("Non-Managed Creator cant create the Assembly Entity."); return(CSConst.rrtUnkown); } if (m_CommonEntities.ContainsKey(attr.m_InstanceId)) { outEnti = m_CommonEntities[attr.m_InstanceId]; outEnti.gameObject = attr.m_Obj; outEnti.Position = attr.m_Pos; outEnti.ItemID = attr.m_protoId; outEnti.BaseData.m_Alive = true; return(CSConst.rrtSucceed); } CSCommon csc = null; switch (attr.m_Type) { case CSConst.etStorage: csc = new CSStorage(); CSStorage css = csc as CSStorage; css.m_Info = CSInfoMgr.m_StorageInfo; css.m_Creator = this; css.m_Power = attr.m_Power; css.m_Package.ExtendPackage(CSInfoMgr.m_StorageInfo.m_MaxItem, CSInfoMgr.m_StorageInfo.m_MaxEquip, CSInfoMgr.m_StorageInfo.m_MaxRecource, CSInfoMgr.m_StorageInfo.m_MaxArmor); break; case CSConst.etEnhance: csc = new CSEnhance(); CSEnhance csen = csc as CSEnhance; csen.m_Creator = this; csen.m_Power = attr.m_Power; csen.m_Info = CSInfoMgr.m_EnhanceInfo; break; case CSConst.etRepair: csc = new CSRepair(); CSRepair csr = csc as CSRepair; csr.m_Creator = this; csr.m_Power = attr.m_Power; csr.m_Info = CSInfoMgr.m_RepairInfo; break; case CSConst.etRecyle: csc = new CSRecycle(); CSRecycle csrc = csc as CSRecycle; csrc.m_Creator = this; csrc.m_Power = attr.m_Power; csrc.m_Info = CSInfoMgr.m_RecycleInfo; break; case CSConst.etDwelling: csc = new CSDwellings(); CSDwellings csd = csc as CSDwellings; csd.m_Creator = this; csd.m_Power = attr.m_Power;; csd.m_Info = CSInfoMgr.m_DwellingsInfo; break; case CSConst.etppCoal: csc = new CSPPCoal(); CSPPCoal cscppc = csc as CSPPCoal; cscppc.m_Creator = this; cscppc.m_Power = 10000; cscppc.m_RestPower = 10000; cscppc.m_Info = CSInfoMgr.m_ppCoal; break; case CSConst.etppSolar: csc = new CSPPSolar(); CSPPSolar cspps = csc as CSPPSolar; cspps.m_Creator = this; cspps.m_Power = 10000; cspps.m_RestPower = 10000; cspps.m_Info = CSInfoMgr.m_ppCoal; break; case CSConst.etFactory: csc = new CSFactory(); csc.m_Creator = this; csc.m_Info = CSInfoMgr.m_FactoryInfo; break; default: break; } csc.ID = attr.m_InstanceId; csc.CreateData(); csc.gameObject = attr.m_Obj; csc.Position = attr.m_Pos; csc.ItemID = attr.m_protoId; outEnti = csc; m_CommonEntities.Add(attr.m_InstanceId, csc); return(CSConst.rrtSucceed); }
public void Replace(List <CSEntity> commons, CSEntity selectEntity) { List <CSCommon> commons_list = new List <CSCommon>(); if (m_Enhance != null) { commons_list.Add(m_Enhance); } if (m_Repair != null) { commons_list.Add(m_Repair); } if (m_Recycle != null) { commons_list.Add(m_Recycle); } bool replace = false; if (commons.Count != commons_list.Count) { replace = true; } else { for (int i = 0; i < commons.Count; i++) { if (!commons_list.Contains(commons[i] as CSCommon)) { replace = true; break; } } } if (replace) { if (m_Enhance != null) { m_MenuPart.m_EnhanceCB.gameObject.SetActive(false); m_Enhance.onEnhancedTimeUp = null; m_Enhance = null; } if (m_Repair != null) { m_MenuPart.m_RepairCB.gameObject.SetActive(false); m_Repair.onRepairedTimeUp = null; m_Repair = null; } if (m_Recycle != null) { m_MenuPart.m_RecyleCB.gameObject.SetActive(false); m_Recycle = null; } foreach (CSCommon csc in commons) { AddMachine(csc); } CSUI_CommonIcon Icon = m_MenuPart.m_EnhanceCB.gameObject.GetComponent <CSUI_CommonIcon>(); Icon.Common = m_Enhance as CSCommon; Icon = m_MenuPart.m_RepairCB.gameObject.GetComponent <CSUI_CommonIcon>(); Icon.Common = m_Repair as CSCommon; Icon = m_MenuPart.m_RecyleCB.gameObject.GetComponent <CSUI_CommonIcon>(); Icon.Common = m_Recycle as CSCommon; } if (null == selectEntity) { if (m_Enhance != null) { m_CurType = CSConst.etEnhance; } else if (m_Recycle != null) { m_CurType = CSConst.etRecyle; } else if (m_Repair != null) { m_CurType = CSConst.etRepair; } } else { //lz-2016.10.17 从那个Entity打开就选中哪个 if (m_Enhance != null && selectEntity == m_Enhance) { m_CurType = CSConst.etEnhance; } else if (m_Recycle != null && selectEntity == m_Recycle) { m_CurType = CSConst.etRecyle; } else if (m_Repair != null && selectEntity == m_Repair) { m_CurType = CSConst.etRepair; } } SelectByType(); }
public void RemoveMachine(CSEntity entity) { if (entity == m_Enhance) { if (m_MenuPart.m_EnhanceCB.isChecked) { if (m_MenuPart.m_RepairCB.gameObject.activeSelf) { m_CurType = CSConst.etRepair; } else if (m_MenuPart.m_RecyleCB.gameObject.activeSelf) { m_CurType = CSConst.etRecyle; } else { m_CurType = CSConst.etUnknow; } OnEnable(); } m_MenuPart.m_EnhanceCB.gameObject.SetActive(false); m_Enhance.onEnhancedTimeUp = null; m_Enhance = null; } else if (entity == m_Repair) { if (m_MenuPart.m_RepairCB.isChecked) { if (m_MenuPart.m_EnhanceCB.gameObject.activeSelf) { m_CurType = CSConst.etEnhance; } else if (m_MenuPart.m_RecyleCB.gameObject.activeSelf) { m_CurType = CSConst.etRecyle; } else { m_CurType = CSConst.etUnknow; } OnEnable(); } m_MenuPart.m_RepairCB.gameObject.SetActive(false); m_Repair.onRepairedTimeUp = null; m_Repair = null; } else if (entity == m_Recycle) { if (m_MenuPart.m_RecyleCB.isChecked) { if (m_MenuPart.m_EnhanceCB.gameObject.activeSelf) { m_CurType = CSConst.etEnhance; } else if (m_MenuPart.m_RepairCB.gameObject.activeSelf) { m_CurType = CSConst.etRepair; } else { m_CurType = CSConst.etUnknow; } if (gameObject.activeInHierarchy) { OnEnable(); } } m_MenuPart.m_RecyleCB.gameObject.SetActive(false); m_Recycle = null; } m_MenuPart.m_Root.repositionNow = true; }
public void AddMachine(CSEntity entity) { if (entity.m_Type == CSConst.etEnhance) { if (m_Enhance != null) { if (!entity.IsRunning) { Debug.LogWarning("The enhanced machine is already exist!"); return; } } m_Enhance = entity as CSEnhance; m_MenuPart.m_EnhanceCB.gameObject.SetActive(true); if (m_MenuPart.m_EnhanceCB.isChecked) { m_SubEngneering.SetEntity(m_Enhance); } m_Enhance.onEnhancedTimeUp = OnEnhancedTimeUp; } else if (entity.m_Type == CSConst.etRepair) { if (m_Repair != null) { if (!entity.IsRunning) { Debug.LogWarning("The repair machine is already exist!"); return; } } m_Repair = entity as CSRepair; m_MenuPart.m_RepairCB.gameObject.SetActive(true); if (m_MenuPart.m_RepairCB.isChecked) { m_SubEngneering.SetEntity(m_Repair); } m_Repair.onRepairedTimeUp = OnRepairedTimeUp; } else if (entity.m_Type == CSConst.etRecyle) { if (m_Recycle != null) { if (!entity.IsRunning) { Debug.LogWarning("The recycle machine is already exist!"); return; } } m_Recycle = entity as CSRecycle; m_MenuPart.m_RecyleCB.gameObject.SetActive(true); if (m_MenuPart.m_RecyleCB.isChecked) { m_SubEngneering.SetEntity(m_Recycle); } m_Recycle.onRecylced = OnRecycled; } m_MenuPart.m_Root.repositionNow = true; }
CSCommon _CreateCommon(int type) { CSCommon csc = null; switch (type) { case CSConst.etStorage: csc = new CSStorage(); CSStorage css = csc as CSStorage; css.m_Info = CSInfoMgr.m_StorageInfo; css.m_Creator = this; css.m_Package.ExtendPackage(CSInfoMgr.m_StorageInfo.m_MaxItem, CSInfoMgr.m_StorageInfo.m_MaxEquip, CSInfoMgr.m_StorageInfo.m_MaxRecource, CSInfoMgr.m_StorageInfo.m_MaxArmor); break; case CSConst.etEnhance: csc = new CSEnhance(); CSEnhance csen = csc as CSEnhance; csen.m_Creator = this; csen.m_Info = CSInfoMgr.m_EnhanceInfo; break; case CSConst.etRepair: csc = new CSRepair(); CSRepair csr = csc as CSRepair; csr.m_Creator = this; csr.m_Info = CSInfoMgr.m_RepairInfo; break; case CSConst.etRecyle: csc = new CSRecycle(); CSRecycle csrc = csc as CSRecycle; csrc.m_Creator = this; csrc.m_Info = CSInfoMgr.m_RecycleInfo; break; case CSConst.etDwelling: csc = new CSDwellings(); CSDwellings csd = csc as CSDwellings; csd.m_Creator = this; csd.m_Info = CSInfoMgr.m_DwellingsInfo; // Find the npc to live if (!PeGameMgr.IsMulti) { int index = 0; foreach (KeyValuePair <int, CSCommon> kvp in m_CommonEntities) { if (index >= csd.m_NPCS.Length) { break; } if (kvp.Value.m_Type == CSConst.etDwelling) { CSDwellings dwellings = kvp.Value as CSDwellings; if (dwellings.IsRunning) { continue; } for (int i = 0; i < dwellings.m_NPCS.Length; i++) { if (dwellings.m_NPCS[i] != null) { csd.AddNpcs(dwellings.m_NPCS[i]); dwellings.RemoveNpc(dwellings.m_NPCS[i]); index++; } } } } } break; case CSConst.etppCoal: csc = new CSPPCoal(); CSPPCoal cscppc = csc as CSPPCoal; cscppc.m_Creator = this; cscppc.m_Power = 10000; cscppc.m_RestPower = 10000; cscppc.m_Info = CSInfoMgr.m_ppCoal; break; case CSConst.etppSolar: csc = new CSPPSolar(); CSPPSolar cspps = csc as CSPPSolar; cspps.m_Creator = this; cspps.m_Power = 10000; cspps.m_RestPower = 10000; cspps.m_Info = CSInfoMgr.m_ppCoal; break; case CSConst.etFarm: csc = new CSFarm(); csc.m_Creator = this; csc.m_Info = CSInfoMgr.m_FarmInfo; break; case CSConst.etFactory: csc = new CSFactory(); csc.m_Creator = this; csc.m_Info = CSInfoMgr.m_FactoryInfo; break; case CSConst.etProcessing: csc = new CSProcessing(this); CSProcessing csp = csc as CSProcessing; csp.m_Info = CSInfoMgr.m_ProcessingInfo; break; case CSConst.etTrade: csc = new CSTrade(this); CSTrade cst = csc as CSTrade; cst.m_Info = CSInfoMgr.m_Trade; break; case CSConst.etTrain: csc = new CSTraining(this); CSTraining cstrain = csc as CSTraining; cstrain.m_Info = CSInfoMgr.m_Train; break; case CSConst.dtCheck: csc = new CSMedicalCheck(this); CSMedicalCheck csCheck = csc as CSMedicalCheck; csCheck.m_Info = CSInfoMgr.m_Check; break; case CSConst.dtTreat: csc = new CSMedicalTreat(this); CSMedicalTreat csTreat = csc as CSMedicalTreat; csTreat.m_Info = CSInfoMgr.m_Treat; break; case CSConst.dtTent: csc = new CSMedicalTent(this); CSMedicalTent csTent = csc as CSMedicalTent; csTent.m_Info = CSInfoMgr.m_Tent; break; case CSConst.dtppFusion: csc = new CSPPFusion(); CSPPFusion csFusion = csc as CSPPFusion; csFusion.m_Creator = this; csFusion.m_Power = 10000; csFusion.m_RestPower = 100000; csFusion.m_Info = CSInfoMgr.m_ppFusion; break; default: break; } return(csc); }
// Update is called once per frame void Update() { if (m_ItemGrid != null) { ItemObject item = m_ItemGrid.m_Grid.ItemObj; if (item == null) { m_ItemPart.m_Name.text = ""; if (m_Type == CSConst.etEnhance) { m_EnhanceProperty.m_Durability.text = "0 ([00BBFF] +0 [ffffff])"; m_EnhanceProperty.m_Atk.text = "0 ([00BBFF] +0 [ffffff])"; m_EnhanceProperty.m_Defense.text = "0 ([00BBFF] +0 [ffffff])"; m_EnhanceProperty.m_TimesEnhcance.text = "0"; } else if (m_Type == CSConst.etRepair) { m_RepairProperty.m_Durability.text = "0 ([00BBFF] +0 [ffffff])"; } else if (m_Type == CSConst.etRecyle) { m_RecycleProperty.m_Durability.text = "0 ([00BBFF] +0 [ffffff])"; } m_ItemPart.m_CostsTime.text = "00:00"; m_PopupHintsPart.m_EnhanceHintGo.SetActive(false); m_PopupHintsPart.m_RepairHintGo.SetActive(false); m_PopupHintsPart.m_RecyleHintGo.SetActive(false); } else { m_ItemPart.m_Name.text = item.protoData.name; // Item property float curValue = 0.0f; float nextValue = 0.0f; if (m_Type == CSConst.etEnhance) { if (m_enhanceItem != null) { curValue = m_enhanceItem.GetCurLevelProperty(Pathea.AttribType.Atk); nextValue = m_enhanceItem.GetNextLevelProperty(Pathea.AttribType.Atk); m_EnhanceProperty.m_Atk.text = Mathf.FloorToInt(curValue).ToString() + " ([00BBFF] + " + Mathf.FloorToInt((nextValue - curValue)).ToString() + "[ffffff])"; curValue = m_enhanceItem.GetCurLevelProperty(Pathea.AttribType.Def); nextValue = m_enhanceItem.GetNextLevelProperty(Pathea.AttribType.Def); m_EnhanceProperty.m_Defense.text = Mathf.FloorToInt(curValue).ToString() + " ([00BBFF] + " + Mathf.FloorToInt((nextValue - curValue)).ToString() + "[ffffff])"; curValue = m_enhanceItem.GetCurMaxDurability(); nextValue = m_enhanceItem.GetNextMaxDurability(); WhiteCat.CreationItemClass isoType = WhiteCat.CreationItemClass.None; if (null != m_enhanceItem.itemObj) { isoType = WhiteCat.CreationHelper.GetCreationItemClass(m_enhanceItem.itemObj); } if (isoType != WhiteCat.CreationItemClass.None) { //lz-2017.01.16 只有一部分ISO物品耐久需要乘一个系数才是显示耐久,其他的直接显示原数 switch (isoType) { case WhiteCat.CreationItemClass.Sword: case WhiteCat.CreationItemClass.Axe: case WhiteCat.CreationItemClass.Bow: case WhiteCat.CreationItemClass.Shield: case WhiteCat.CreationItemClass.HandGun: case WhiteCat.CreationItemClass.Rifle: curValue *= WhiteCat.PEVCConfig.equipDurabilityShowScale; nextValue *= WhiteCat.PEVCConfig.equipDurabilityShowScale; break; } } m_EnhanceProperty.m_Durability.text = Mathf.CeilToInt(curValue).ToString() + " ([00BBFF] + " + Mathf.CeilToInt((nextValue - curValue)).ToString() + "[ffffff])"; // Times Ehance m_EnhanceProperty.m_TimesEnhcance.text = m_enhanceItem.strengthenTime.ToString(); } CSEnhance cse = m_Entity as CSEnhance; m_ItemPart.m_CostsTime.text = CSUtils.GetRealTimeMS((int)cse.CostsTime); m_PopupHintsPart.m_EnhanceHintGo.SetActive(true); m_PopupHintsPart.m_RepairHintGo.SetActive(false); m_PopupHintsPart.m_RecyleHintGo.SetActive(false); } else if (m_Type == CSConst.etRepair) { if (null != m_repairItem) { curValue = m_repairItem.GetValue().current; float expendValue = m_repairItem.GetValue().ExpendValue; WhiteCat.CreationItemClass isoType = WhiteCat.CreationItemClass.None; if (null != m_repairItem.itemObj) { isoType = WhiteCat.CreationHelper.GetCreationItemClass(m_repairItem.itemObj); } if (isoType != WhiteCat.CreationItemClass.None) { //lz-2016.10.25 只有一部分ISO物品耐久需要乘一个系数才是显示耐久,其他的直接显示原数 switch (isoType) { case WhiteCat.CreationItemClass.Sword: case WhiteCat.CreationItemClass.Axe: case WhiteCat.CreationItemClass.Bow: case WhiteCat.CreationItemClass.Shield: case WhiteCat.CreationItemClass.HandGun: case WhiteCat.CreationItemClass.Rifle: curValue *= WhiteCat.PEVCConfig.equipDurabilityShowScale; expendValue *= WhiteCat.PEVCConfig.equipDurabilityShowScale; break; } } else { //lz-2016.10.24 其他物品显示的时候要小于100倍的显示,就和ToolTip上面的防御值一样了 curValue *= 0.01f; expendValue *= 0.01f; } m_RepairProperty.m_Durability.text = Mathf.CeilToInt(curValue).ToString() + " ([00BBFF] + " + Mathf.CeilToInt(expendValue).ToString() + "[ffffff])"; } CSRepair csr = m_Entity as CSRepair; m_ItemPart.m_CostsTime.text = CSUtils.GetRealTimeMS((int)csr.CostsTime); m_PopupHintsPart.m_EnhanceHintGo.SetActive(false); m_PopupHintsPart.m_RepairHintGo.SetActive(true); m_PopupHintsPart.m_RecyleHintGo.SetActive(false); } else if (m_Type == CSConst.etRecyle) { CSRecycle csr = m_Entity as CSRecycle; m_ItemPart.m_CostsTime.text = CSUtils.GetRealTimeMS((int)csr.CostsTime); if (null != m_recycleItem) { if (m_recycleItem.GetCurrent() == null) { curValue = 0; } else { curValue = m_recycleItem.GetCurrent().current;//todocolony } } WhiteCat.CreationItemClass isoType = WhiteCat.CreationItemClass.None; if (null != m_recycleItem.itemObj) { isoType = WhiteCat.CreationHelper.GetCreationItemClass(m_recycleItem.itemObj); } if (isoType != WhiteCat.CreationItemClass.None) { //lz-2017.01.16 只有一部分ISO物品耐久需要乘一个系数才是显示耐久,其他的直接显示原数 switch (isoType) { case WhiteCat.CreationItemClass.Sword: case WhiteCat.CreationItemClass.Axe: case WhiteCat.CreationItemClass.Bow: case WhiteCat.CreationItemClass.Shield: case WhiteCat.CreationItemClass.HandGun: case WhiteCat.CreationItemClass.Rifle: curValue *= WhiteCat.PEVCConfig.equipDurabilityShowScale; break; } } m_RecycleProperty.m_Durability.text = Mathf.CeilToInt(curValue).ToString(); m_PopupHintsPart.m_EnhanceHintGo.SetActive(false); m_PopupHintsPart.m_RepairHintGo.SetActive(false); m_PopupHintsPart.m_RecyleHintGo.SetActive(true); } } } // Worker CSCommon csc = m_Entity as CSCommon; if (csc != null) { int workCount = csc.WorkerCount; for (int i = 0; i < m_NpcGirds.Count; i++) { if (i < workCount) { m_NpcGirds[i].m_Npc = csc.Worker(i); } else { m_NpcGirds[i].m_Npc = null; } } m_NpcPart.m_AuttoSettleBtn.isEnabled = (workCount != csc.WorkerMaxCount); m_NpcPart.m_DisbandAllBtn.isEnabled = (workCount != 0); } }
public void UpdatePopupHintInfo(CSEntity entiy) { if (entiy == null) { return; } int type = entiy.m_Type; if (type == CSConst.etEnhance) { // CSEnhance cse = entiy as CSEnhance; if (null == m_enhanceItem) { return; } float curValue = 0.0f; float nextValue = 0.0f; if (!m_PopupHints.ContainsKey(type)) { m_PopupHints.Add(type, new List <CSUI_PopupHint>()); } foreach (CSUI_PopupHint ph in m_PopupHints[type]) { if (ph != null && ph.gameObject != null) { Destroy(ph.gameObject); } } m_PopupHints[type].Clear(); Vector3 pos = m_EnhanceProperty.m_Durability.transform.position; //item.GetLevelUpValue(ItemProperty.DurabilityMax, out curValue, out nextValue); curValue = m_enhanceItem.GetCurMaxDurability(); nextValue = m_enhanceItem.GetNextMaxDurability(); string str = " + " + Mathf.FloorToInt(nextValue - curValue).ToString(); CSUI_PopupHint phTmp = CSUI_MainWndCtrl.CreatePopupHint(pos, m_PopupHintsPart.m_EnhanceHintGo.transform, new Vector3(10, -2, -6), str, true); m_PopupHints[type].Add(phTmp); pos = m_EnhanceProperty.m_Atk.transform.position; //item.GetLevelUpValue(ItemProperty.Atk, out curValue, out nextValue); curValue = m_enhanceItem.GetCurLevelProperty(Pathea.AttribType.Atk); nextValue = m_enhanceItem.GetNextLevelProperty(Pathea.AttribType.Atk); str = " + " + Mathf.FloorToInt(nextValue - curValue).ToString(); phTmp = CSUI_MainWndCtrl.CreatePopupHint(pos, m_PopupHintsPart.m_EnhanceHintGo.transform, new Vector3(10, -2, -6), str, true); m_PopupHints[type].Add(phTmp); pos = m_EnhanceProperty.m_Defense.transform.position; //item.GetLevelUpValue(ItemProperty.Def, out curValue, out nextValue); curValue = m_enhanceItem.GetCurLevelProperty(Pathea.AttribType.Def); nextValue = m_enhanceItem.GetNextLevelProperty(Pathea.AttribType.Def); str = " + " + Mathf.FloorToInt(nextValue - curValue).ToString(); phTmp = CSUI_MainWndCtrl.CreatePopupHint(pos, m_PopupHintsPart.m_EnhanceHintGo.transform, new Vector3(10, -2, -6), str, true); m_PopupHints[type].Add(phTmp); } else if (type == CSConst.etRepair) { CSRepair repair = entiy as CSRepair; if (!m_PopupHints.ContainsKey(type)) { m_PopupHints.Add(type, new List <CSUI_PopupHint>()); } foreach (CSUI_PopupHint ph in m_PopupHints[type]) { if (ph != null && ph.gameObject != null) { Destroy(ph.gameObject); } } m_PopupHints[type].Clear(); Vector3 pos = m_EnhanceProperty.m_Durability.transform.position; float val = repair.GetIncreasingDura(); string str = " + " + Mathf.FloorToInt(val).ToString(); CSUI_PopupHint phTmp = CSUI_MainWndCtrl.CreatePopupHint(pos, m_PopupHintsPart.m_RepairHintGo.transform, new Vector3(10, -2, 0), str, true); m_PopupHints[type].Add(phTmp); } else if (type == CSConst.etRecyle) { } }