//设置属性面板显示 void SetCardPropPanel(CSItem card) { //升段前属性 int beaforLevel = card.Level; //当前等级 int beaforMaxLevel = card.GetMaxLevel(); //最大等级 m_danBefor.transform.Find("LevelTips").GetComponent <UILabel>().text = beaforLevel.ToString() + '/' + beaforMaxLevel.ToString(); GradeUpRequireInfo gradeInfo = GameTable.gradeUpRequireAsset.Lookup(card.m_id); if (null == gradeInfo) { return; } int beaforBreak = card.BreakCounts; //当前突破次数 int maxBreak = gradeInfo.GradeUpTime; //最大突破次数 m_danBefor.transform.Find("Dan").GetComponent <UILabel>().text = beaforBreak.ToString() + '/' + maxBreak.ToString(); int beaforHp = card.GetHp();//当前生命值 m_danBefor.transform.Find("HP").GetComponent <UILabel>().text = beaforHp.ToString(); int beaforAttack = card.GetPhyAttack();//物理攻击力 m_danBefor.transform.Find("Attack").GetComponent <UILabel>().text = beaforAttack.ToString(); int beaforMagAtt = card.GetMagAttack();//魔法攻击力 m_danBefor.transform.Find("MagAttack").GetComponent <UILabel>().text = beaforMagAtt.ToString(); //升段后属性 int afterLevel = card.Level; //升级后等级 int afterMaxLevel = card.GetMaxLevel() + gradeInfo.LevelLimitUp; //最大等级 m_danAfter.transform.Find("LevelTips").GetComponent <UILabel>().text = afterLevel.ToString() + '/' + afterMaxLevel.ToString(); int afterBreak = card.BreakCounts + 1;//当前突破次数 m_danAfter.transform.Find("Dan").GetComponent <UILabel>().text = afterBreak.ToString() + '/' + maxBreak.ToString(); int afterHp = card.GetHp() + gradeInfo.HpUp;//升级后生命值 m_danAfter.transform.Find("HP").GetComponent <UILabel>().text = afterHp.ToString() + "(+" + gradeInfo.HpUp.ToString() + ')'; int afterAttack = card.GetPhyAttack() + gradeInfo.AttackUp;//升级后攻击力 m_danAfter.transform.Find("Attack").GetComponent <UILabel>().text = afterAttack.ToString() + "(+" + gradeInfo.AttackUp.ToString() + ')'; int afterMagAtt = card.GetMagAttack() + gradeInfo.MagicAttackUp;//升级后攻击力 m_danAfter.transform.Find("MagAttack").GetComponent <UILabel>().text = afterMagAtt.ToString() + "(+" + gradeInfo.MagicAttackUp.ToString() + ')'; }
void ShowBattleHelper(int userGUID) { Helper helper = User.Singleton.HelperList.LookupHelper(userGUID); if (helper == null) { Debug.Log("No this helper, id = " + userGUID.ToString()); ShowSelf(); return; } m_btnTeamLeaderModel.SetActive(false); m_btnCancelTeamLeaderMode.SetActive(false); m_btnSelectThis.SetActive(true); m_btnChangeCard.SetActive(false); //userinfo m_userName.text = helper.m_userName; m_userLevel.text = Localization.Get("CardLevel") + helper.m_userLevel.ToString(); m_labelGUID.text = "ID:" + helper.m_userGuid.ToString(); CSItem card = new CSItem(); card.Guid = helper.m_cardGuid; card.m_id = (short)helper.m_cardId; card.Level = helper.m_cardLevel; card.BreakCounts = helper.m_cardBreakCounts; card.m_segment.m_heroCard.m_skill = helper.m_cardSkill; //代表卡info // CSItemGuid cardGuid = User.Singleton.RepresentativeCard; // CSItem card = CardBag.Singleton.GetCardByGuid(cardGuid); if (card != null) { Debug.Log("RefreshInfo"); HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (info == null) { return; } int headImageID = info.headImageId; IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(headImageID); m_cardPortrait.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_cardName.text = info.StrName; m_cardLevel.text = card.Level.ToString(); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_raritySprite.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); int occ = info.Occupation; int race = info.Type; string occName = GameTable.OccupationInfoAsset.LookUp(occ).m_name; string raceName = GameTable.RaceInfoTableAsset.LookUp(race).m_name; m_occAndRace.text = occName + " " + raceName; m_phyAttack.text = ((int)card.GetPhyAttack()).ToString(); m_magAttack.text = ((int)card.GetMagAttack()).ToString(); m_hp.text = ((int)card.GetHp()).ToString(); m_breakthroughTimes.text = card.BreakCounts.ToString(); } }
// 更新 强化成功信息 并显示出来 void UpdateSuccessInfo() { m_success.gameObject.SetActive(true); CSItem card = CardBag.Singleton.GetCardByGuid(CardUpdateProp.Singleton.m_levelUpAfterGuid); if (null == card) { return; } HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == info) { return; } IconInfomation imageInfo = GameTable.IconInfoTableAsset.Lookup(info.ImageId); if (null == imageInfo) { return; } // 突破次数 int breakNum = card.BreakCounts - CardUpdateProp.Singleton.m_oldBreak; if (breakNum > 0) { m_successBreak.text = string.Format(Localization.Get("BreakNum"), breakNum); } else { m_successBreak.text = ""; } m_successCardBG.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(imageInfo.dirName); // 升级前的数据 m_oldLv.text = CardUpdateProp.Singleton.m_oldLevelTips; m_oldHp.text = "" + CardUpdateProp.Singleton.m_oldHP; m_oldMagAttack.text = "" + CardUpdateProp.Singleton.m_oldMagAtk; m_oldPhyAttack.text = "" + CardUpdateProp.Singleton.m_oldPhyAtk; // 升级后的数据 m_newLv.text = card.Level + "/" + card.GetMaxLevel(); m_newHp.text = "" + (int)card.GetHp(); m_newMagAttack.text = "" + card.GetMagAttack(); m_newPhyAttack.text = "" + card.GetPhyAttack(); }
// 更新卡牌界面相关信息 public void UpdateInfo(CSItemGuid guid) { CSItem card = CardBag.Singleton.GetCardByGuid(guid); if (null == card) { return; } m_name.text = ""; HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == info) { Debug.Log("UICard UpdateInfo HeroInfo 表数据没有 ID 为:" + card.IDInTable); return; } IconInfomation imageInfo = GameTable.IconInfoTableAsset.Lookup(info.ImageId); if (null == imageInfo) { return; } m_card.mainTexture = PoolManager.Singleton.LoadIcon<Texture>(imageInfo.dirName); m_name.text = info.StrName; m_attirbutename.name = info.StrName; // 星级 RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); if (null == rarityInfo) { return; } IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_cardRarity.GetComponent<UITexture>().mainTexture = PoolManager.Singleton.LoadIcon<Texture>(icon.dirName); // 消耗 m_cardCost.text = info.Cost.ToString(); // 生命值 m_cardHp.text = card.GetHp().ToString(); m_magAttack.text = card.GetMagAttack().ToString(); m_cardAttack.text = card.GetPhyAttack().ToString(); }
// 设置升级前的 老数据 public void SetOldData() { CSItem card = CardBag.Singleton.GetCardByGuid(m_curLevelGuid); if (null == card) { return; } m_oldLevel = card.Level; m_oldLevelTips = card.Level + "/" + card.GetMaxLevel(); m_oldHP = card.GetHp(); m_oldBreak = card.BreakCounts; m_oldMagAtk = card.GetMagAttack(); m_oldPhyAtk = card.GetPhyAttack(); // 记录 技能相关信息 SetOldSkillData(); }
void ShowSelf() { m_btnTeamLeaderModel.SetActive(User.Singleton.IsTeamLeaderModel); m_btnCancelTeamLeaderMode.SetActive(!User.Singleton.IsTeamLeaderModel); m_btnSelectThis.SetActive(false); m_btnChangeCard.SetActive(true); //userinfo m_userName.text = User.Singleton.UserProps.GetProperty_String(UserProperty.name); m_userLevel.text = Localization.Get("CardLevel") + User.Singleton.UserProps.GetProperty_Int32(UserProperty.level).ToString(); m_labelGUID.text = "ID:" + User.Singleton.Guid.ToString(); //代表卡info CSItemGuid cardGuid = User.Singleton.RepresentativeCard; CSItem card = CardBag.Singleton.GetCardByGuid(cardGuid); if (card != null) { Debug.Log("RefreshInfo"); HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (info == null) { return; } int headImageID = info.headImageId; IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(headImageID); m_cardPortrait.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_cardName.text = info.StrName; m_cardLevel.text = card.Level.ToString(); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_raritySprite.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); int occ = info.Occupation; int race = info.Type; string occName = GameTable.OccupationInfoAsset.LookUp(occ).m_name; string raceName = GameTable.RaceInfoTableAsset.LookUp(race).m_name; m_occAndRace.text = occName + " " + raceName; m_phyAttack.text = ((int)card.GetPhyAttack()).ToString(); m_magAttack.text = ((int)card.GetMagAttack()).ToString(); m_hp.text = ((int)card.GetHp()).ToString(); m_breakthroughTimes.text = card.BreakCounts.ToString(); } }
public void ShowFriendPlayerInfo(FriendItem friendItem) { m_btnTeamLeaderModel.SetActive(false); m_btnCancelTeamLeaderMode.SetActive(false); FindChild("FriendBtnList").SetActive(true); FindChild("RepresentativeBtnList").SetActive(false); m_frienditem = friendItem; m_userName.text = friendItem.m_actorName; m_userLevel.text = Localization.Get("CardLevel") + friendItem.m_level; m_labelGUID.text = "ID:" + "000000"; CSItem card = friendItem.GetItem(); if (card != null) { Debug.Log("RefreshInfo"); HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (info == null) { return; } int headImageID = info.headImageId; IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(headImageID); m_cardPortrait.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_cardName.text = info.StrName; m_cardLevel.text = card.Level.ToString(); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_raritySprite.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); int occ = info.Occupation; int race = info.Type; string occName = GameTable.OccupationInfoAsset.LookUp(occ).m_name; string raceName = GameTable.RaceInfoTableAsset.LookUp(race).m_name; m_occAndRace.text = occName + " " + raceName; m_phyAttack.text = ((int)card.GetPhyAttack()).ToString(); m_magAttack.text = ((int)card.GetMagAttack()).ToString(); m_hp.text = ((int)card.GetHp()).ToString(); m_breakthroughTimes.text = card.BreakCounts.ToString(); } ShowWindow(); }
public float GetSortValue(CSItem item, ENSortType sortType, out Dictionary <float, List <CSItem> > dicTeam, out List <float> tempTeam) { tempTeam = new List <float>(); dicTeam = new Dictionary <float, List <CSItem> >(); float propVal = 0f; switch (sortType) { case ENSortType.enByPhyAttack: propVal = item.GetPhyAttack(); break; case ENSortType.enByMagAttack: propVal = item.GetMagAttack(); break; case ENSortType.enByHp: propVal = item.GetHp(); break; default: UnityEngine.Debug.Log("SortByProperty err, type = " + sortType); break; // return 0; } if (Team.Singleton.IsCardInTeam(item.Guid)) { if (dicTeam.ContainsKey(propVal)) { dicTeam[propVal].Add(item); } else { List <CSItem> tmpItemList = new List <CSItem>(); tmpItemList.Add(item); dicTeam.Add(propVal, tmpItemList); tempTeam.Add(propVal); } } return(propVal); }
void ShowRepresentativeCardInfo(CSItemGuid guid) { m_RCOption.SetActive(true); CSItem card = CardBag.Singleton.GetCardByGuid(guid); HeroInfo hero = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == hero) { Debug.LogWarning("null == hero card.IDInTable:" + card.IDInTable); return; } IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(hero.ImageId); RaceInfo race = GameTable.RaceInfoTableAsset.LookUp(hero.Type); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(hero.Occupation); // 图片 FindChildComponent <UITexture>("CardPic", m_RCOption).mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); GameObject info = FindChild("Info", m_RCOption); FindChildComponent <UILabel>("InfoName", info).text = hero.StrName; FindChildComponent <UILabel>("InfoLevel", info).text = Localization.Get("CardLevel") + card.Level; FindChildComponent <UILabel>("InfoOp", info).text = occupationInfo.m_name; FindChildComponent <UILabel>("InfoHp", info).text = card.GetHp().ToString(); FindChildComponent <UILabel>("InfoMagAttack", info).text = card.GetMagAttack().ToString(); FindChildComponent <UILabel>("InfoPhyAttack", info).text = card.GetPhyAttack().ToString(); FindChildComponent <UILabel>("InfoRace", info).text = race.m_name; RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(hero.Rarity); icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); FindChildComponent <UITexture>("InfoRank", info).mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); }
// 更新信息 void UpdateInfo() { CSItem card = CardBag.Singleton.m_cardForDetail; if (null == card) { return; } // 如果卡牌ID为0则 是用预览卡牌(不是背包里的卡牌) 此时 加到最爱 进化 强化等按钮不显示 if (CardBag.Singleton.m_curOptinGuid.Equals(CSItemGuid.Zero)) { m_levelUpBtn.gameObject.SetActive(false); m_evolutionBtn.gameObject.SetActive(false); m_breachBtn.gameObject.SetActive(false); } else { m_levelUpBtn.gameObject.SetActive(card.IsStengthen()); m_evolutionBtn.gameObject.SetActive(card.IsEvlotion()); m_breachBtn.gameObject.SetActive(true); } m_grid.Reposition(); AddModel(card, m_model); HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == heroInfo) { Debug.LogWarning("heroInfo == NULL heroInfo cardID:" + card.IDInTable); return; } m_cardPanel.Update(card.IDInTable); IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); RaceInfo raceInfo = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type); // LevelUpInfo levelupInfo = GameTable.LevelUpTableAsset.LookUp(card.Level); m_cost.text = "" + heroInfo.Cost; m_phyAttack.text = "" + (int)card.GetPhyAttack(); m_magAttack.text = "" + (int)card.GetMagAttack(); m_hp.text = "" + (int)card.GetHp(); m_occupation.text = occupationInfo.m_name; m_type.text = raceInfo.m_name; m_curLevel.text = "" + card.Level; m_maxLevel.GetComponent <UILabel>().text = card.GetMaxLevel().ToString(); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_occTexture.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); icon = GameTable.IconInfoTableAsset.Lookup(raceInfo.m_iconId); m_raceTexture.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); // 段位升级 UpdateDanData(card.BreakCounts); foreach (UICardDetailSkillItem item in m_skillList) { if (null != item) { item.HideWindow(); } } foreach (UICardDetailSkillItem item in m_passvieSkillList) { if (null != item) { item.HideWindow(); } } int i = 0; List <int> skillIDList = heroInfo.GetAllSkillIDList(); foreach (int skillId in skillIDList) { if (0 != heroInfo.NormalSkillIDList.Find(item => item == skillId)) { continue; } SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (null == skillInfo) { continue; } // 普通技能才被列入 if (skillInfo.SkillType != 0) { continue; } iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); if (null == iconInfo) { continue; } if (i < m_skillList.Length) { UICardDetailSkillItem item = m_skillList[i]; if (null == item) { item = UICardDetailSkillItem.Create(); m_skillList[i] = item; item.SetParent(m_skillParent.transform); item.SetPressCallbacked(OnShowTips); item.SetClickCallbacked(OnHideTips); } item.ShowWindow(); item.Update(skillId); i++; } } m_skillParent.GetComponent <UIGrid>().Reposition(); i = 0; bool bNone = true; foreach (int skillId in heroInfo.PassiveSkillIDList) { SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (null == skillInfo) { continue; } iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); if (null == iconInfo) { continue; } if (i >= m_passvieSkillList.Length) { continue; } bNone = false; UICardDetailSkillItem item = m_passvieSkillList[i]; if (null == item) { item = UICardDetailSkillItem.Create(); m_passvieSkillList[i] = item; item.SetParent(m_passiveSkillParent.transform); item.SetPressCallbacked(OnShowTips); item.SetClickCallbacked(OnHideTips); } item.ShowWindow(); item.Update(skillId); i++; } m_passiveSkillParent.GetComponent <UIGrid>().Reposition(); m_skillNoneLabel.gameObject.SetActive(bNone); }
//设置属性面板显示 void SetCardPropPanel(CSItem card) { //进阶前属性 int beaforLevel = card.Level; //当前等级 int beaforMaxLevel = card.GetMaxLevel(); //最大等级 m_evolutionBefore.transform.Find("LevelTips").GetComponent <UILabel>().text = beaforLevel.ToString() + '/' + beaforMaxLevel.ToString(); int beaforHp = card.GetHp();//当前生命值 m_evolutionBefore.transform.Find("HP").GetComponent <UILabel>().text = beaforHp.ToString(); int beaforAttack = card.GetPhyAttack();//物理攻击力 m_evolutionBefore.transform.Find("Attack").GetComponent <UILabel>().text = beaforAttack.ToString(); int beaforMagAtt = card.GetMagAttack();//魔法攻击力 m_evolutionBefore.transform.Find("MagAttack").GetComponent <UILabel>().text = beaforMagAtt.ToString(); HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == info) { Debug.Log("UICardEvolution HeroInfo == null card.m_id:" + card.IDInTable); return; } HeroInfo afterInfo = GameTable.HeroInfoTableAsset.Lookup(info.EvolveChangeID); if (null == afterInfo) { Debug.Log("UICardEvolution afterInfo == null card.m_id:" + info.EvolveChangeID); return; } //进阶后属性 int afterLevel = 1; //升级后等级 int afterMaxLevel = card.GetMaxLevel() + afterInfo.MaxLevel; //最大等级 m_evolutionAfter.transform.Find("LevelTips").GetComponent <UILabel>().text = afterLevel.ToString() + '/' + afterMaxLevel.ToString(); m_evolutionAfter.transform.Find("LevelTips").GetComponent <UILabel>().color = Color.red; int afterHp = (int)afterInfo.FHPMax;//升级后生命值 m_evolutionAfter.transform.Find("HP").GetComponent <UILabel>().text = afterHp.ToString(); if (afterHp > beaforHp) { m_evolutionAfter.transform.Find("HP").GetComponent <UILabel>().color = Color.green; } else { m_evolutionAfter.transform.Find("HP").GetComponent <UILabel>().color = Color.red; } int afterAttack = (int)afterInfo.FPhyAttack;//升级后攻击力 m_evolutionAfter.transform.Find("Attack").GetComponent <UILabel>().text = afterAttack.ToString(); if (afterAttack > beaforAttack) { m_evolutionAfter.transform.Find("Attack").GetComponent <UILabel>().color = Color.green; } else { m_evolutionAfter.transform.Find("Attack").GetComponent <UILabel>().color = Color.red; } int afterMagAtt = (int)afterInfo.FMagAttack;//升级后攻击力 m_evolutionAfter.transform.Find("MagAttack").GetComponent <UILabel>().text = afterMagAtt.ToString(); if (afterMagAtt > beaforMagAtt) { m_evolutionAfter.transform.Find("MagAttack").GetComponent <UILabel>().color = Color.green; } else { m_evolutionAfter.transform.Find("MagAttack").GetComponent <UILabel>().color = Color.red; } }
// 卡牌上的详细信息更新 void UpdateCardInfo() { // 清空 if (CardUpdateProp.Singleton.m_curLevelGuid.Equals(CSItemGuid.Zero)) { m_cost.text = ""; m_name.text = ""; m_phyAttack.text = ""; m_magAttack.text = ""; m_hp.text = ""; m_occuption.text = ""; m_type.text = ""; m_rarity.mainTexture = null; m_levelTips.text = ""; // 清空下 m_cardBG.mainTexture = null; // 隐藏突破信息 m_break.gameObject.SetActive(false); // 隐藏提示信息 m_warning.gameObject.SetActive(false); // 隐藏 等级进度条 m_levelBefore.gameObject.SetActive(false); // 隐藏 升级后的进度条 m_levelAfter.gameObject.SetActive(false); m_attribute.gameObject.SetActive(false); } CSItem card = CardBag.Singleton.GetCardByGuid(CardUpdateProp.Singleton.m_curLevelGuid); if (null == card) { return; } HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == heroInfo) { return; } OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); RaceInfo raceInfo = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type); m_cost.text = "" + heroInfo.Cost; m_name.text = heroInfo.StrName; m_phyAttack.text = "" + card.GetPhyAttack(); m_magAttack.text = "" + card.GetMagAttack(); m_hp.text = "" + card.GetHp(); m_occuption.text = occupationInfo.m_name; m_type.text = raceInfo.m_name; m_levelTips.text = "" + card.Level; RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_rarity.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_attribute.gameObject.SetActive(true); }
public void Update(CSItem card, ENSortType sortType, int index = 0) { if (null == card) { return; } ShowWindow(); m_index = index; // 表示 用显示卡牌详情 int cardID = card.IDInTable; m_bg.gameObject.SetActive(true); HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(cardID); if (heroInfo != null) { // 道具ID m_param.m_guid = card.Guid; // 头像 IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(heroInfo.headImageId); if (null != iconInfo) { m_headImage.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } // 等级 m_level.gameObject.SetActive(true); // 排序后的 应显示的 属性 switch (sortType) { case ENSortType.enByRarity: { m_level.text = heroInfo.Rarity.ToString(); break; } case ENSortType.enByPhyAttack: { m_level.text = card.GetPhyAttack().ToString(); break; } case ENSortType.enByMagAttack: { m_level.text = card.GetMagAttack().ToString(); break; } case ENSortType.enByHp: { m_level.text = card.GetHp().ToString(); break; } default: int levelMax = card.GetMaxLevel(); if (card.Level >= levelMax) { m_level.text = Localization.Get("MaxCardLevel"); } else { m_level.text = Localization.Get("CardLevel") + card.Level; } break; } // 文字闪现 播放一致 m_chosen.GetComponent <TweenAlpha>().ResetToBeginning(); // 是否在编队中 m_chosen.SetActive(Team.Singleton.IsCardInTeam(card.Guid)); // 是否是最爱 m_love.gameObject.SetActive(card.Love); m_defaultHead.gameObject.SetActive(false); // 职业 OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); if (null != occupationInfo) { iconInfo = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); if (null != iconInfo) { m_occ.gameObject.SetActive(true); m_occ.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } } RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); if (null != rarityInfo) { iconInfo = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_rarity.gameObject.SetActive(true); m_rarity.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } } }
// 显示更新 战斗准备 void UpdateBattlePreparation() { for (int i = 0; i < Team.Singleton.TeamNum; ++i) { if (false == m_teamList.ContainsKey(i)) { UIStageMenuTeamItem item = UIStageMenuTeamItem.Create(); item.SetParent(m_battlePreparation.transform); m_teamList.Add(i, item); } } int curTeamIndex = Team.Singleton.m_curTeamIndex; foreach (KeyValuePair <int, UIStageMenuTeamItem> item in m_teamList) { if (item.Key == curTeamIndex) { item.Value.ShowWindow(); } else { item.Value.HideWindow(); } } HideAllModel(); if (!m_teamList.ContainsKey(curTeamIndex)) { Team.Singleton.m_curTeamIndex = 0; curTeamIndex = 0; } UIStageMenuTeamItem teamItem = m_teamList[curTeamIndex]; teamItem.ShowWindow(); AddModel(Team.Singleton.GetCard(curTeamIndex, Team.EDITTYPE.enMain), teamItem.m_mainModelObj); AddModel(Team.Singleton.GetCard(curTeamIndex, Team.EDITTYPE.enDeputy), teamItem.m_deputyModelObj); AddModel(Team.Singleton.GetCard(curTeamIndex, Team.EDITTYPE.enSupport), teamItem.m_supportModelObj); AddModel(Team.Singleton.Comrade, teamItem.m_comradeModelObj); UILabel mainTips = teamItem.m_mainTips; UILabel deputyTips = teamItem.m_deputyTips; UILabel supportTips = teamItem.m_supportTips; UILabel comradeTips = teamItem.m_comradeTips; HeroInfo info = null; CSItem csItem = null; csItem = Team.Singleton.Chief; // 主角色 if (null != csItem) { m_battleBtn.isEnabled = true; info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { mainTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; mainTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; mainTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; mainTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; mainTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; mainTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } teamItem.m_noMainTipsLab.SetActive(false); } // 没有主角色 不可以进行战斗 else { m_battleBtn.isEnabled = false; teamItem.m_noMainTipsLab.SetActive(true); } csItem = Team.Singleton.Deputy; // 副角色 if (null != csItem) { info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { deputyTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; deputyTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; deputyTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; deputyTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; deputyTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; deputyTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } } csItem = Team.Singleton.Support; // 支援角色 if (null != csItem) { info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { supportTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; supportTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; supportTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; supportTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; supportTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; supportTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } } csItem = Team.Singleton.Comrade; // 战友 if (null != csItem) { info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { comradeTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; comradeTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; comradeTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; comradeTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; comradeTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; comradeTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } } // TweenPosition temp = m_battlePreparation.gameObject.transform.GetComponent<TweenPosition>(); // if (null == temp) // { // return; // } // // Vector3 posV = m_battlePreparation.gameObject.transform.localPosition; // posV.x = 0; // // TweenPosition.Begin(m_battlePreparation.gameObject, 0.5f, posV).method = UITweener.Method.EaseIn; // temp = m_battleBtn.gameObject.transform.GetComponent<TweenPosition>(); // if (null == temp) // { // return; // } // // posV = m_battleBtn.gameObject.transform.localPosition; // posV.x = 330; // // TweenPosition.Begin(m_battleBtn.gameObject, 0.5f, posV).method = UITweener.Method.EaseIn; //m_battlePreparation.gameObject.SetActive(true); m_battleBtn.gameObject.SetActive(true); m_level.gameObject.SetActive(false); TweenPosition temp = m_name.gameObject.transform.GetComponent <TweenPosition>(); if (null == temp) { return; } Vector3 posV = m_name.gameObject.transform.localPosition; posV.x = -700; TweenPosition.Begin(m_name.gameObject, 0.5f, posV).method = UITweener.Method.EaseIn; m_curType = (int)CurType.enBattleType; }
// 更新选项界面 void UpdateOption() { m_option.gameObject.SetActive(true); CSItem card = CardBag.Singleton.GetCardByGuid(CardBag.Singleton.m_curOptinGuid); HeroInfo hero = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(hero.headImageId); RaceInfo race = GameTable.RaceInfoTableAsset.LookUp(hero.Type); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(hero.Occupation); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(hero.Rarity); IconInfomation rarityIconInfo = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); //设置角色头像图片 m_cardInfoMain.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); //设置星级图标 m_rarityTexture.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(rarityIconInfo.dirName); //设置种族图标 IconInfomation raceIcon = GameTable.IconInfoTableAsset.Lookup(race.m_iconId); m_cardInfoRace.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(raceIcon.dirName); //设置职业图标 IconInfomation occIcon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_cardInfoOccupation.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(occIcon.dirName); m_optionName.text = hero.StrName; m_optionLevel.text = Localization.Get("CardLevel") + card.Level; m_opInfoOp.text = occupationInfo.m_name; m_optionHp.text = "" + card.GetHp(); m_optionMagAttack.text = "" + card.GetMagAttack(); m_optionPhyAttack.text = "" + card.GetPhyAttack(); m_optionRace.text = race.m_name; //根据是否为最爱 决定按钮显示 图片和头像图标显示 if (card.Love) { //button 按钮换图片 WorldParamInfo worldInfo = GameTable.WorldParamTableAsset.Lookup((int)ENWorldParamIndex.enCancelLoveImageName); m_joinLoveSprite.spriteName = worldInfo.StringTypeValue; //显示最爱图标 m_cardInfoLove.gameObject.SetActive(true); } else { //button 按钮换图片 WorldParamInfo worldInfo = GameTable.WorldParamTableAsset.Lookup((int)ENWorldParamIndex.enJoinLoveImageName); m_joinLoveSprite.spriteName = worldInfo.StringTypeValue; //隐藏最爱图标 m_cardInfoLove.gameObject.SetActive(false); } // 可强化 if (card.IsStengthen()) { m_stengThen.isEnabled = true; } else { m_stengThen.isEnabled = false; } //设置素材卡牌 GradeUpRequireInfo gradeInfo = GameTable.gradeUpRequireAsset.Lookup(card.m_id); if (null == gradeInfo) { return; } // 是否达到进化所需等级 if (card.IsEvlotion() && card.BreakCounts < gradeInfo.GradeUpTime) { m_evlotion.isEnabled = true; } else { m_evlotion.isEnabled = false; } //是否是代表卡 m_deputyLabel.gameObject.SetActive(false); m_chosenLable.gameObject.SetActive(false); if (User.Singleton.RepresentativeCard == CardBag.Singleton.m_curOptinGuid) { m_deputyLabel.gameObject.SetActive(true); } else { if (Team.Singleton.IsCardInTeam(CardBag.Singleton.m_curOptinGuid)) { m_chosenLable.gameObject.SetActive(true); } } //判断是否可以段位升级(待设定) }
public override void OnInitProps() { base.OnInitProps(); CurrentTableInfo = GameTable.HeroInfoTableAsset.Lookup(IDInTable); if (CurrentTableInfo == null) { return; } if (0 == Props.GetProperty_Int32(ENProperty.vocationid)) { Props.SetProperty_Int32(ENProperty.vocationid, 1); } //显示玩家名称 AddPlayerName(); HP = CurrentTableInfo.FHPMax; MaxHP = CurrentTableInfo.FHPMax; MoveSpeed = CurrentTableInfo.MoveSpeed; MovebackSpeed = CurrentTableInfo.MovebackSpeed; AnimationSpeed = CurrentTableInfo.AnimationSpeed; AttackAnimSpeed = 1; Props.SetProperty_Int32(ENProperty.islive, 1); Props.SetProperty_Float(ENProperty.phyattack, (int)CurrentTableInfo.FPhyAttack); Props.SetProperty_Float(ENProperty.phydefend, (int)CurrentTableInfo.FPhyDefend); Props.SetProperty_Float(ENProperty.magattack, (int)CurrentTableInfo.FMagAttack); Props.SetProperty_Float(ENProperty.magdefend, (int)CurrentTableInfo.FMagDefend); Props.SetProperty_Float(ENProperty.avoid, (int)CurrentTableInfo.FAvoid); Props.SetProperty_Float(ENProperty.hit, (int)CurrentTableInfo.HitRate); Props.SetProperty_Float(ENProperty.crit, (int)CurrentTableInfo.CritRate); Props.SetProperty_Float(ENProperty.critParam, (int)CurrentTableInfo.CritParam); Props.SetProperty_Float(ENProperty.stamina, (float)CurrentTableInfo.StaminaMax); Props.SetProperty_Float(ENProperty.maxStamina, (float)CurrentTableInfo.StaminaMax); Props.SetProperty_Float(ENProperty.FResist, (float)CurrentTableInfo.FResist); Props.SetProperty_Float(ENProperty.AnitInterfere, (float)CurrentTableInfo.AnitInterfereRate); Props.SetProperty_Float(ENProperty.AnitInterrupt, (float)CurrentTableInfo.AnitInterruptRate); Props.SetProperty_Float(ENProperty.AnitRepel, (float)CurrentTableInfo.AnitRepelRate); Props.SetProperty_Float(ENProperty.AnitLauncher, (float)CurrentTableInfo.AnitLauncherRate); Props.SetProperty_Float(ENProperty.WoundParam, CurrentTableInfo.WoundParam); Props.SetProperty_Int32(ENProperty.WeaponID, CurrentTableInfo.WeaponId); Props.SetProperty_Float(ENProperty.ModelScale, CurrentTableInfo.ModelScale); CSItem card = CardBag.Singleton.GetCardByGuid(GUID); if (card == null) { if (Type == ActorType.enFollow) { card = Team.Singleton.Comrade; } } if (card != null) { MaxHP = card.GetHp(); HP = MaxHP; Level = card.Level; Props.SetProperty_Float(ENProperty.phyattack, card.GetPhyAttack()); Props.SetProperty_Float(ENProperty.magattack, card.GetMagAttack()); Props.SetProperty_Float(ENProperty.phydefend, card.GetPhyDefend()); Props.SetProperty_Float(ENProperty.magdefend, card.GetMagDefend()); PropertyCustomValue value = Props.GetProperty_Custom(ENProperty.SkillIDList); if (value == null) { Debug.LogWarning("ENProperty.SkillIDList is null"); return; } PropertyValueIntListView skillIDList = value as PropertyValueIntListView; if (skillIDList == null) { Debug.LogWarning("ENProperty.SkillIDList cast fail"); return; } for (int i = 0; i < card.SkillItemInfoList.Length; ++i) { skillIDList.m_list[i] = card.SkillItemInfoList[i].m_skillID; } Props.SetProperty_Custom(ENProperty.SkillIDList, skillIDList); } }