Example #1
0
        public static IEnumerable <KeyValuePair <GameObject, CSGTreeBrushIntersection> > GetAllOverlapping(Vector2 position)
        {
            var allOverlapping = new List <GameObject>();

            while (true)
            {
                GameObject[]             ignore = allOverlapping.ToArray();
                GameObject[]             filter = null;
                CSGTreeBrushIntersection intersection;
                var go = PickClosestGameObjectDelegated(position, ref ignore, ref filter, out intersection);
                if (go == null)
                {
                    break;
                }

                if (allOverlapping.Count > 0 && allOverlapping.Contains(go))
                {
                    break;
                }

                if (!CSGGeneratedComponentManager.IsObjectGenerated(go))
                {
                    yield return(new KeyValuePair <GameObject, CSGTreeBrushIntersection>(go, intersection));
                }

                allOverlapping.Add(go);
            }
        }
Example #2
0
        static bool RemoveGeneratedMeshesFromArray(ref UnityEngine.Object[] selection)
        {
            var found = new List <UnityEngine.Object>();

            for (int i = selection.Length - 1; i >= 0; i--)
            {
                var obj = selection[i];
                if (CSGGeneratedComponentManager.IsObjectGenerated(obj))
                {
                    continue;
                }
                found.Add(obj);
            }
            if (selection.Length != found.Count)
            {
                selection = found.ToArray();
                return(true);
            }
            return(false);
        }