public void BuyAmount(int amount) { totalPrice = priceAmount * amount; if (StaticData.GetWareHouseDiamond() >= totalPrice) { //扣除资源 StaticData.UpdateWareHouseDiamond(-totalPrice); CSBuyProp cSBuySection = new CSBuyProp() { BuyWay = GoodsBuyWay.FirstWay, GoodId = giftInfo.goodsID, GoodNum = amount }; ProtocalManager.Instance().SendCSBuyProp(cSBuySection, (sCBuyProp) => { Debug.Log("购买道具成功"); //仓库数量增加 StaticData.UpdateWareHouseItem(giftInfo.goodsID, amount); //更新礼物数量 buySucceedCallBack?.Invoke(amount); //更新玩家货币 StaticData.UpdateBackpackProps(sCBuyProp); this.gameObject.SetActive(false); }, (ErrorInfo e) => { Debug.LogError("购买失败" + e.webErrorCode); }); } else { StaticData.CreateToastTips("购买道具需要消耗的货币不足"); StaticData.OpenRechargeUI(); } }
public void BuyAmount(int amount) { totalPrice = priceAmount * amount; if (StaticData.GetWareHouseDiamond() >= totalPrice) { //扣除资源 StaticData.UpdateWareHouseDiamond(-totalPrice); CSBuyProp cSBuyPurple = new CSBuyProp() { BuyWay = GoodsBuyWay.FirstWay, GoodId = StaticData.configExcel.GetVertical().PurpleGoldsId, GoodNum = amount }; ProtocalManager.Instance().SendCSBuyProp(cSBuyPurple, (sCBuyProp) => { Debug.Log("购买紫金币成功"); //仓库数量增加 StaticData.UpdateWareHouseItem(StaticData.configExcel.GetVertical().PurpleGoldsId, amount); //回调 buySucceedCallBack?.Invoke(); //更新玩家货币 StaticData.UpdateBackpackProps(sCBuyProp); this.gameObject.SetActive(false); }, (ErrorInfo e) => { Debug.LogError("购买失败" + e.webErrorCode); }); } else { //StaticData.CreateToastTips("购买道具需要消耗的货币不足"); buyFailureCallBack.Invoke(); //StaticData.OpenRechargeUI(); } }
/// <summary> /// 确认购买体力 /// </summary> /// <param name="id"></param> /// <param name="num"></param> private void ConfirmBuyItems(int id, int num) { _curBuyPorwerNum = num; CSBuyProp buyItem = new CSBuyProp(); buyItem.GoodId = ZillionaireGameMapManager._instance.CurZillionaireMapControl.CurSelectMap.PowerBuyID; buyItem.GoodNum = num; buyItem.BuyWay = GoodsBuyWay.FirstWay; ZillionaireToolManager.NotifyServerBuyItems(buyItem, BuyPowerSuccess); }
private void OnLeftBuyBtnClick() { if (StaticData.isOpenGuide && GuideCanvasComponent._instance != null && GuideCanvasComponent._instance.CurrExecuteGuideLittleStepDefine.Id == 10011) { GuideCanvasComponent._instance.SetLittleStepFinish(); } listCostItem.Clear(); listCostItem.Add(new GoodIDCount() { ID = curStoreDefine.OriginalPrice[0].ID, Count = leftCurUnitPrice }); GoodsBuyWay buyWay = GoodsBuyWay.FirstWay; CSBuyProp csBuyProp = new CSBuyProp() { GoodId = curStoreDefine.ShopId, GoodNum = buyAmount, BuyWay = buyWay }; ProtocalManager.Instance().SendCSBuyProp(csBuyProp, (SCBuyProp) => { //道具入库 StaticData.UpdateWareHouseItem(curStoreDefine.GoodId, (int)curStoreDefine.GoodNum * buyAmount); //货币扣除 foreach (var elem in SCBuyProp.CurrencyInfo) { StaticData.UpdateWareHouseItems(elem.GoodsId, (int)elem.Count); } //判断是不是装饰 if (isOrnament) { choicedUIOrnament.ChangeBuyLimit(buyAmount); } else { choicedUIPoolItemGood.ChangeBuyLimit(buyAmount); } StaticData.CreateToastTips("购买成功!"); OnHideShopChoiceUI(); }, (error) => { StaticData.OpenCommonTips(StaticData.GetMultilingual(120245), 120010, () => { //打开充值界面 StaticData.OpenRechargeUI(0); //关闭弹窗 transform.gameObject.SetActive(false); //关闭遮罩 _bgMask.gameObject.SetActive(false); }, null, 120075); //BuyItemError(error, buyWay); }, false); }
/// <summary> /// 购买道具 商城购买 /// </summary> /// <param name="buyItem"></param> /// <param name="actionCallback"></param> public static void NotifyServerBuyItems(CSBuyProp buyItem, Action <SCBuyProp> actionCallback) { ProtocalManager.Instance().SendCSBuyProp(buyItem, (SCBuyProp sCBuyProp) => { Debug.Log("通知服务器购买道具 购物车型成功!"); actionCallback?.Invoke(sCBuyProp); }, (ErrorInfo er) => { Debug.Log("通知服务器购买道具 购物车型失败!Error:" + er.ErrorMessage); actionCallback?.Invoke(null); }); }
public void SendCSBuyProp(CSBuyProp csbuyprop, Action <SCBuyProp> ResponseSCBuyPropCallBack, Action <ErrorInfo> errorCallBack, bool isShowDefaultTip = true) { OpCodeType opCodeType = ListOPRelation.GetOpCodeTypeByRequest <CSBuyProp> (); ProtoSendMethod.BusinessRequest <SCBuyProp>(csbuyprop, opCodeType, ResponseSCBuyPropCallBack, errorCallBack, isShowDefaultTip); }