private void RefreshDisplay() { RenderContext.StartRender(); Ball.Render(RenderContext); Diamond.Render(RenderContext); for (int i = 0; i < NUM_STAIRS; i++) { Stairs[i].Render(RenderContext); } for (int i = 0; i < NUM_SPIRALS; i++) { Spirals[i].Render(RenderContext); } RenderContext.EndRender(FormCanvas); }