//! Конструктор, заполняем поля формы русскими текстами и локализированными
        public LocaleQuestForm(MainForm parent, int questID)
        {
            InitializeComponent();
            this.parent = parent;

            CQuest locale_quest = parent.getLocaleQuest(questID);
            CQuest quest        = parent.getQuestOnQuestID(questID);

            pub_version       = quest.Version;
            lViewNpcName.Text = quest.Additional.Holder;
            lViewQuestID.Text = quest.QuestID.ToString();

            if (locale_quest == null)
            {
                // если нет локализации совсем - берем за основу русский квест и обнуляем данные с полями текста
                locale_quest = (CQuest)quest.Clone();
                locale_quest.QuestInformation.Description = "";
                locale_quest.QuestInformation.onFailed    = "";
                locale_quest.QuestInformation.onWin       = "";
                locale_quest.QuestInformation.Title       = "";
                foreach (var key in locale_quest.QuestInformation.Items.Keys)
                {
                    locale_quest.QuestInformation.Items[key].description = "";
                    locale_quest.QuestInformation.Items[key].title       = "";
                    locale_quest.QuestInformation.Items[key].activation  = "";
                }
            }

            cur_locale_quest = (CQuest)locale_quest.Clone();
            pub_quest        = (CQuest)quest.Clone();

            titleTextBox.Text       = quest.QuestInformation.Title;
            descriptionTextBox.Text = quest.QuestInformation.Description;
            onWonTextBox.Text       = quest.QuestInformation.onWin;
            onFailedTextBox.Text    = quest.QuestInformation.onFailed;

            localeLitleTextBox.Text       = locale_quest.QuestInformation.Title;
            localeDescriptionTextBox.Text = locale_quest.QuestInformation.Description;
            localeOnWonTextBox.Text       = locale_quest.QuestInformation.onWin;
            localeOnFailedTextBox.Text    = locale_quest.QuestInformation.onFailed;
        }