Example #1
0
    static public void BattleBuddiesIon(GameObject current_card, Player_Behavior combatant)
    {
        List <GameObject> playfield = combatant.GetPlayField().GetComponent <SP_CardPile>().GetCardsInCardPile();

        foreach (GameObject card in playfield)
        {
            CQBCard cardCharacteristics = card.GetComponent <CQBCard>();
            if (card.GetComponent <CardModifier>().GetModifier() == Modifiers.CardModifiers.BattleBuddiesAssault && !cardCharacteristics.IsBuddy())      ////////////////////////////////////
            {
                int AssaultIndex        = card.transform.GetSiblingIndex();
                int AssaultSiblingIndex = card.transform.GetSiblingIndex() + 1;
                int IonIndex            = current_card.transform.GetSiblingIndex();

                CQBCard    currentCharacteristics = current_card.GetComponent <CQBCard>();
                GameObject IonSibling             = combatant.GetHand().gameObject.transform.GetChild(AssaultSiblingIndex).gameObject;

                currentCharacteristics.ActivatePositiveSymbol();
                currentCharacteristics.ActivatePositiveCost(currentCharacteristics.GetCurrentPower() + 3);
                currentCharacteristics.SetBuddy();

                cardCharacteristics.ActivatePositiveSymbol();
                cardCharacteristics.ActivatePositiveCost(cardCharacteristics.GetCurrentPower() + 3);
                cardCharacteristics.SetBuddy();

                if (AssaultSiblingIndex != IonIndex)
                {
                    AssaultSiblingIndex = IonIndex;
                    IonIndex            = AssaultIndex + 1;

                    IonSibling.transform.SetSiblingIndex(AssaultSiblingIndex);
                    current_card.transform.SetSiblingIndex(IonIndex);
                }
            }
        }
    }
Example #2
0
    static public void Anti_Capital(Player_Behavior opponent)
    {
        List <GameObject> opponentPlayfield = opponent.GetPlayField().GetComponent <SP_CardPile>().GetCardsInCardPile();

        foreach (GameObject card in opponentPlayfield)
        {
            CQBCard cardCharacteristics = card.GetComponent <CQBCard>();
            if (cardCharacteristics.GetUnitType() == CQBCard.UnitType.CAPITAL)
            {
                cardCharacteristics.SetPower(cardCharacteristics.GetCurrentPower() / 3);
                return;
            }
        }
    }
Example #3
0
    static public void Bomber(Player_Behavior opponent)
    {
        List <GameObject> opponentPlayfield = opponent.GetPlayField().GetComponent <SP_CardPile>().GetCardsInCardPile();

        foreach (GameObject card in opponentPlayfield)
        {
            CQBCard cardCharacteristics = card.GetComponent <CQBCard>();
            if (cardCharacteristics.GetUnitType() == CQBCard.UnitType.FRIGATE && !cardCharacteristics.GetDebuff())
            {
                cardCharacteristics.SetPower(cardCharacteristics.GetCurrentPower() / 2);
                cardCharacteristics.SetDebuff();
                return;
            }
        }
    }