Example #1
0
    void Update()
    {
        CPlayerStat _playerStat = _player.GetComponent <CPlayerStat>();

        _expGage.maxValue = _playerStat._levelupExp;
        _expGage.value    = _playerStat._exp;

        _levelText.text          = _playerStat._level.ToString() + "레벨";
        _remainingPointText.text = _playerStat._statPoint.ToString();
        _powerPointText.text     = _playerStat._power.ToString();
        _defensePointText.text   = _playerStat._defense.ToString();
        _healthPointText.text    = _playerStat._health.ToString();
    }
Example #2
0
    public bool PlayerState(GameObject player, string IsState)
    {
        _state = player.GetComponent <CPlayerStat>();

        if (_state._state == CPlayerStat.State.Attack ||
            _state._state == CPlayerStat.State.SkillA ||
            _state._state == CPlayerStat.State.SkillB ||
            _state._state == CPlayerStat.State.SkillC)
        {
            if (IsState == "Attack")
            {
                return(true);
            }
        }
        return(false);
    }
Example #3
0
 private void Awake()
 {
     _stat       = GetComponent <CPlayerStat>();
     _hpProgress = GetComponentInChildren <CHpProgress>().GetComponent <Image>();
 }
Example #4
0
 void Awake()
 {
     _state    = GetComponent <CPlayerStat>();
     _animator = GetComponent <Animator>();
 }