public void Awake()
 {
     CPlayerManagerNew._inst = this;
     this._playerAsset       = Resources.Load <GameObject>("Player");
     this._PlayerList        = new List <CPlayerNew>();
 }
Example #2
0
    //private CPlayerNew _Player;

    // Start is called before the first frame update
    private void Awake()
    {
        _PlayerManager = GetComponent <CPlayerManagerNew>();
    }
 private void Awake()
 {
     this._inst          = this;
     this._PlayerManager = GetComponent <CPlayerManagerNew>();
     this._Fire          = GetComponent <CFireNew>();
 }