public void Awake() { CPlayerManagerNew._inst = this; this._playerAsset = Resources.Load <GameObject>("Player"); this._PlayerList = new List <CPlayerNew>(); }
//private CPlayerNew _Player; // Start is called before the first frame update private void Awake() { _PlayerManager = GetComponent <CPlayerManagerNew>(); }
private void Awake() { this._inst = this; this._PlayerManager = GetComponent <CPlayerManagerNew>(); this._Fire = GetComponent <CFireNew>(); }