public void SelectReward(int index)
    {
        if (rewards[index].filePath == null)
        {
            //CItemManager.Instance.GetObjectForKey(rewards[index].name).GetComponent<IItem>().Use();
            if (rewards[index].name == KDefine.ITEM_HEART)
            {
                player.RestoreHealth(2);
            }
            else if (rewards[index].name == KDefine.ITEM_SHIELD)
            {
                player.AddShield();
            }
            else if (rewards[index].name == KDefine.ITEM_BULLETS)
            {
                CWeaponManager.Instance.AllReload(1000);
            }
        }
        else
        {
            rewardIndex = index;
            if (CWeaponManager.Instance.IsFullInventory())
            {
                itemName[0].transform.parent.parent.gameObject.SetActive(false);
                equipGunName[0].transform.parent.parent.gameObject.SetActive(true);

                for (int i = 0; i < CWeaponManager.weaponList.Count; i++)
                {
                    equipGunName[i].sprite  = CWeaponManager.weaponList[i].weaponUIImage;
                    equipGunImage[i].sprite = CWeaponManager.weaponList[i].weaponUIImage;
                }
                return;
            }
            else
            {
                CWeaponManager.Instance.AddWeapon(GameObject.Instantiate(CResourceManager.Instance.GetObjectForKey(rewards[rewardIndex].filePath),
                                                                         CWeaponManager.Instance.weaponParent).GetComponent <CWeapon>());
            }
        }
        this.gameObject.SetActive(false);
    }
Example #2
0
    public void Trade()
    {
        CMerchandiseManager.Instance.MinusCoin(price);
        bIsTradable      = false;
        itemImage.sprite = null;

        if (bCoroutineIsRunning)
        {
            StopCoroutine("ItemFloating");
        }
        if (filePath == "")
        {
            if (itemName == KDefine.ITEM_HEART)
            {
                playerHealth.RestoreHealth(2);
            }
            else if (itemName == KDefine.ITEM_SHIELD)
            {
                playerHealth.AddShield();
            }
            else if (itemName == KDefine.ITEM_BULLETS)
            {
                CWeaponManager.Instance.AllReload(1000);
            }
        }
        else
        {
            if (CWeaponManager.Instance.IsFullInventory())
            {
                CWeaponManager.Instance.DestroyWeapon(CWeaponManager.Instance.currentWeaponIndex);
            }
            Debug.Log(filePath);
            CWeaponManager.Instance.AddWeapon(GameObject.Instantiate(CResourceManager.Instance.GetObjectForKey(filePath),
                                                                     CWeaponManager.Instance.weaponParent).GetComponent <CWeapon>());
        }

        FinishInteract();
    }