Example #1
0
    //----------------------------------------------------------------------
    // 初期化
    //----------------------------------------------------------------------
    // @Param   none
    // @Return	bool    成功か失敗
    // @Date	2014/10/24  @Update 2014/10/24  @Author T.Kawashita
    //----------------------------------------------------------------------
    protected bool Init()
    {
        m_pos             = new Vector3(0.0f, 0.0f, 0.0f);
        m_speed           = new Vector3(0.0f, 0.0f, 0.0f);
        m_angle           = new Vector3(0.0f, 0.0f, 0.0f);
        m_status          = CPlayerManager.ePLAYER_STATUS.eWAIT;
        m_oldStatus       = CPlayerManager.ePLAYER_STATUS.eNONE;
        m_viewPointStatus = CPlayerManager.eVIEW_POINT_STATUS.ePLAYER;

        m_human      = new CHuman();
        m_playerData = new CPlayerData();
        m_action     = new CPlayerAction();

        m_chargeFrame = 0;
        m_isRtPress   = false;
        m_isLtPress   = false;
        m_isBall      = false;
        m_isGetBall   = false;
        m_isOverRimit = false;
        m_isSE        = false;

        m_gauge    = this.transform.GetComponent <CPlayerGauge>();
        m_playerSE = this.transform.GetComponent <CPlayerSE>();

        return(true);
    }
Example #2
0
    //----------------------------------------------------------------------
    // コンストラクタ
    //----------------------------------------------------------------------
    // @Param   none
    // @Return	none
    // @Date	2014/10/14  @Update 2014/10/14  @Author T.Kawashita
    //----------------------------------------------------------------------
    void Start()
    {
        m_pos             = new Vector3();
        m_speed           = new Vector3();
        m_angle           = new Vector3();
        m_status          = CPlayerManager.ePLAYER_STATUS.eNONE;
        m_oldStatus       = CPlayerManager.ePLAYER_STATUS.eNONE;
        m_viewPointStatus = CPlayerManager.eVIEW_POINT_STATUS.ePLAYER;

        m_human      = new CHuman();
        m_playerData = new CPlayerData();
        m_action     = new CPlayerAction();

        m_chargeFrame = 0;
        m_isRtPress   = false;
        m_isLtPress   = false;
        m_isBall      = false;
        m_isGetBall   = false;
        m_isOverRimit = false;
        m_isSE        = false;
    }