void PlayerAttack()
 {
     if (Input.GetKeyDown(KeyCode.Mouse0) && Time.timeScale != 0f && !EventSystem.current.IsPointerOverGameObject())
     {
         _player.Attack();
     }
 }
Example #2
0
    void StopSlider()
    {
        if (!iniciaSlider)
        {
            Debug.Log("valor del slider " + clickSlider.value);
        }

        if (clickSlider.value > MaxValor)
        {
            _player.Attack(false);
        }

        if (clickSlider.value < MinValor)
        {
            _player.Attack(false);
        }

        if (clickSlider.value > MinValor && clickSlider.value < MaxValor)
        {
            _player.Attack(true);
        }

        gameObject.SetActive(false);
    }