void PlayerAttack() { if (Input.GetKeyDown(KeyCode.Mouse0) && Time.timeScale != 0f && !EventSystem.current.IsPointerOverGameObject()) { _player.Attack(); } }
void StopSlider() { if (!iniciaSlider) { Debug.Log("valor del slider " + clickSlider.value); } if (clickSlider.value > MaxValor) { _player.Attack(false); } if (clickSlider.value < MinValor) { _player.Attack(false); } if (clickSlider.value > MinValor && clickSlider.value < MaxValor) { _player.Attack(true); } gameObject.SetActive(false); }