public ItemForm( GameVersion version, ItemDat itemDat, TSSFile TSS, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT cookdat, WRLDDAT.WRLDDAT locations ) { InitializeComponent(); this.Version = version; this.itemDat = itemDat; this.TSS = TSS; this.Skills = skills; this.Enemies = enemies; this.Recipes = cookdat; this.Locations = locations; this.InGameIdDict = TSS.GenerateInGameIdDictionary(); labels = new List<Label>(); textboxes = new List<TextBox>(); for ( int i = 0; i < ItemDatSingle.size / 4; ++i ) { Label l = new Label(); l.Text = ""; l.Size = new System.Drawing.Size( 100, 20 ); TextBox b = new TextBox(); b.Size = new System.Drawing.Size( 50, 20 ); b.Text = ""; labels.Add( l ); textboxes.Add( b ); FlowLayoutPanel p = new FlowLayoutPanel(); p.Size = new System.Drawing.Size( 200, 20 ); p.FlowDirection = FlowDirection.LeftToRight; p.Controls.Add( l ); p.Controls.Add( b ); switch ( (ItemData)i ) { case ItemData.NamePointer: case ItemData.DescriptionPointer: case ItemData.UnknownTextPointer: case ItemData.TextIDPart1: case ItemData.TextIDPart2: case ItemData.TextIDPart3: case ItemData.TextIDPart4: case ItemData.TextIDPart5: case ItemData.TextIDPart6: case ItemData.TextIDPart7: case ItemData.TextIDPart8: break; default: flowLayoutPanel1.Controls.Add( p ); break; } } foreach ( ItemDatSingle i in itemDat.items ) { var entry = GetEntry( i.Data[(int)ItemData.NamePointer] ); listBox1.Items.Add( entry.StringEngOrJpn ); } }
public static int Execute(List <string> args) { if (args.Count < 7) { Console.WriteLine("Usage: [360/PS3] ITEM.DAT STRING_DIC.SO T8BTSK T8BTEMST COOKDAT WRLDDAT"); return(-1); } GameVersion version = GameVersion.None; switch (args[0].ToUpperInvariant()) { case "360": version = GameVersion.X360; break; case "PS3": version = GameVersion.PS3; break; } if (version == GameVersion.None) { Console.WriteLine("First parameter must indicate game version!"); return(-1); } ItemDat items = new ItemDat(args[1]); TSSFile TSS; try { TSS = new TSSFile(System.IO.File.ReadAllBytes(args[2])); } catch (System.IO.FileNotFoundException) { Console.WriteLine("Could not open STRING_DIC.SO, exiting."); return(-1); } T8BTSK.T8BTSK skills = new T8BTSK.T8BTSK(args[3]); T8BTEMST.T8BTEMST enemies = new T8BTEMST.T8BTEMST(args[4]); COOKDAT.COOKDAT cookdat = new COOKDAT.COOKDAT(args[5]); WRLDDAT.WRLDDAT locations = new WRLDDAT.WRLDDAT(args[6]); Console.WriteLine("Initializing GUI..."); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); ItemForm itemForm = new ItemForm(version, items, TSS, skills, enemies, cookdat, locations); Application.Run(itemForm); return(0); }
public static int Execute( List<string> args ) { if ( args.Count < 7 ) { Console.WriteLine( "Usage: [360/PS3] ITEM.DAT STRING_DIC.SO T8BTSK T8BTEMST COOKDAT WRLDDAT" ); return -1; } GameVersion version = GameVersion.None; switch ( args[0].ToUpperInvariant() ) { case "360": version = GameVersion.X360; break; case "PS3": version = GameVersion.PS3; break; } if ( version == GameVersion.None ) { Console.WriteLine( "First parameter must indicate game version!" ); return -1; } ItemDat items = new ItemDat( args[1] ); TSSFile TSS; try { TSS = new TSSFile( System.IO.File.ReadAllBytes( args[2] ) ); } catch ( System.IO.FileNotFoundException ) { Console.WriteLine( "Could not open STRING_DIC.SO, exiting." ); return -1; } T8BTSK.T8BTSK skills = new T8BTSK.T8BTSK( args[3] ); T8BTEMST.T8BTEMST enemies = new T8BTEMST.T8BTEMST( args[4] ); COOKDAT.COOKDAT cookdat = new COOKDAT.COOKDAT( args[5] ); WRLDDAT.WRLDDAT locations = new WRLDDAT.WRLDDAT( args[6] ); Console.WriteLine( "Initializing GUI..." ); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault( false ); ItemForm itemForm = new ItemForm( version, items, TSS, skills, enemies, cookdat, locations ); Application.Run( itemForm ); return 0; }
public static string GetItemDataAsText(GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict = null) { if (dict == null) { dict = tss.GenerateInGameIdDictionary(); } var sb = new StringBuilder(); sb.AppendLine("[" + item.ItemString.TrimNull() + "]"); sb.Append("[Icon" + item.Data[(int)ItemData.Icon] + "] "); var nameEntry = dict[item.NamePointer]; sb.AppendLine(nameEntry.StringEngOrJpn); var descEntry = dict[item.DescriptionPointer]; sb.AppendLine(descEntry.StringEngOrJpn); switch (item.Data[(int)ItemData.Category]) { case 2: sb.AppendLine("<Tools>"); break; case 3: sb.AppendLine("<Main>"); break; case 4: sb.AppendLine("<Sub>"); break; case 5: sb.AppendLine("<Head>"); break; case 6: sb.AppendLine("<Body>"); break; case 7: sb.AppendLine("<Accessories>"); break; case 8: sb.AppendLine("<Ingredients>"); break; case 9: sb.AppendLine("<Synthesis Materials>"); break; case 10: sb.AppendLine("<Valuables>"); break; case 11: sb.AppendLine("<DLC>"); break; default: sb.AppendLine("<UNKNOWN>"); break; } sb.AppendLine("Price in shops: " + item.Data[(int)ItemData.ShopPrice] + " Gald"); if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0) { sb.Append("Available at shops in: "); if (item.Data[(int)ItemData.BuyableIn1] > 0) { sb.Append(Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1]].GetLastValidName(dict).StringEngOrJpn); } if (item.Data[(int)ItemData.BuyableIn2] > 0) { sb.Append("; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn2]].GetLastValidName(dict).StringEngOrJpn); } if (item.Data[(int)ItemData.BuyableIn3] > 0) { sb.Append("; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn3]].GetLastValidName(dict).StringEngOrJpn); } sb.AppendLine(); } uint equip = item.Data[(int)ItemData.EquippableByBitfield]; if (equip > 0) { sb.Append("Equippable by: "); if ((equip & 1) == 1) { sb.Append("[YUR]"); } if ((equip & 2) == 2) { sb.Append("[EST]"); } if ((equip & 4) == 4) { sb.Append("[KAR]"); } if ((equip & 8) == 8) { sb.Append("[RIT]"); } if ((equip & 16) == 16) { sb.Append("[RAV]"); } if ((equip & 32) == 32) { sb.Append("[JUD]"); } if ((equip & 64) == 64) { sb.Append("[RAP]"); } if ((equip & 128) == 128) { sb.Append("[FRE]"); } if (version.HasPS3Content() && (equip & 256) == 256) { sb.Append("[PAT]"); } sb.AppendLine(); } uint synthCount = item.Data[(int)ItemData.SynthRecipeCount]; switch (synthCount) { case 0: sb.AppendLine("Can't be synthesized."); break; case 1: sb.AppendLine("Can be synthesized in 1 way."); break; default: sb.AppendLine("Can be synthesized in " + synthCount + " ways."); break; } for (int j = 0; j < synthCount; ++j) { uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16]; sb.AppendLine("Synthesis method #" + (j + 1)); sb.AppendLine(" Required Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]); sb.AppendLine(" Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald"); sb.AppendLine(" Requires " + synthItemCount + " items:"); for (int i = 0; i < synthItemCount; ++i) { var otherItem = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]]; var otherItemNameEntry = dict[otherItem.NamePointer]; string otherItemName = otherItemNameEntry.StringEngOrJpn; sb.AppendLine(" Item " + (i + 1) + ": " + otherItemName + " x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]); } } switch (item.Data[(int)ItemData.Category]) { case 2: default: // seems to be some kind of singletarget/multitarget flag maybe? //sb.AppendLine( "~19: " + item.Data[(int)ItemData.PATK] ); // seems to be a bitfield regarding what stuff it heals, 1 == death, 2 = magical ailment, 4 == physical ailment // this is already covered below so don't print it //sb.AppendLine( "~20: " + item.Data[(int)ItemData.MATK] ); if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0) { sb.AppendLine("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent]); } if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0) { sb.AppendLine("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent]); } // why is this here twice? uint physAilAlt = item.Data[(int)ItemData.PDEF]; uint physAil = item.Data[(int)ItemData._LUCK]; if (physAil != physAilAlt) { throw new Exception(); } if (physAil > 0) { sb.Append("Cures physical ailments: "); if ((physAil & 1) == 1) { sb.Append("Death "); } if ((physAil & 2) == 2) { sb.Append("Poison "); } if ((physAil & 4) == 4) { sb.Append("Paralysis "); } if ((physAil & 8) == 8) { sb.Append("Petrification "); } if ((physAil & 16) == 16) { sb.Append("Weak "); } if ((physAil & 32) == 32) { sb.Append("SealedArtes "); } if ((physAil & 64) == 64) { sb.Append("SealedSkills "); } if ((physAil & 128) == 128) { sb.Append("Contamination "); } sb.AppendLine(); } if (item.Data[(int)ItemData._AGL_Again] > 0) { sb.AppendLine("Cures magical ailments"); } if (item.Data[26] > 0) { sb.AppendLine("Permanent PATK increase: " + item.Data[26]); } if (item.Data[27] > 0) { sb.AppendLine("Permanent PDEF increase: " + item.Data[27]); } if (item.Data[(int)ItemData.AttrFire] > 0) { sb.AppendLine("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire]); } if (item.Data[(int)ItemData.AttrWater] > 0) { sb.AppendLine("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater]); } if (item.Data[(int)ItemData.AttrWind] > 0) { sb.AppendLine("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind]); } if (item.Data[(int)ItemData.Skill1] > 0) { sb.AppendLine("Max HP increase: " + item.Data[(int)ItemData.Skill1]); } if (item.Data[(int)ItemData.Skill1Metadata] > 0) { sb.AppendLine("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata]); } break; case 3: case 4: case 5: case 6: case 7: if ((int)item.Data[(int)ItemData.PATK] > 0) { sb.AppendLine("PATK: " + (int)item.Data[(int)ItemData.PATK]); } if ((int)item.Data[(int)ItemData.MATK] > 0) { sb.AppendLine("MATK: " + (int)item.Data[(int)ItemData.MATK]); } if ((int)item.Data[(int)ItemData.PDEF] > 0) { sb.AppendLine("PDEF: " + (int)item.Data[(int)ItemData.PDEF]); } if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0) { sb.AppendLine("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent]); } int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent]; int agl2 = (int)item.Data[(int)ItemData._AGL_Again]; if (agl1 != agl2) { sb.AppendLine("!!! AGL1: " + agl1 + " / AGL2: " + agl2); } else { if (agl1 > 0) { sb.AppendLine("AGL: " + agl1); } } if ((int)item.Data[(int)ItemData._LUCK] > 0) { sb.AppendLine("LUCK: " + (int)item.Data[(int)ItemData._LUCK]); } if ((int)item.Data[(int)ItemData.AttrFire] != 0) { sb.AppendLine("Attribute Fire: " + (int)item.Data[(int)ItemData.AttrFire]); } if ((int)item.Data[(int)ItemData.AttrWater] != 0) { sb.AppendLine("Attribute Water: " + (int)item.Data[(int)ItemData.AttrWater]); } if ((int)item.Data[(int)ItemData.AttrWind] != 0) { sb.AppendLine("Attribute Wind: " + (int)item.Data[(int)ItemData.AttrWind]); } if ((int)item.Data[(int)ItemData.AttrEarth] != 0) { sb.AppendLine("Attribute Earth: " + (int)item.Data[(int)ItemData.AttrEarth]); } if ((int)item.Data[(int)ItemData.AttrLight] != 0) { sb.AppendLine("Attribute Light: " + (int)item.Data[(int)ItemData.AttrLight]); } if ((int)item.Data[(int)ItemData.AttrDark] != 0) { sb.AppendLine("Attribute Darkness: " + (int)item.Data[(int)ItemData.AttrDark]); } for (int i = 0; i < 3; ++i) { uint skillId = item.Data[(int)ItemData.Skill1 + i * 2]; if (skillId != 0) { var skill = skills.SkillIdDict[skillId]; var skillNameEntry = dict[skill.NameStringDicID]; string skillName = skillNameEntry.StringEngOrJpn; sb.AppendLine("Skill #" + (i + 1) + " Name: " + skillName); sb.AppendLine("Skill #" + (i + 1) + " Metadata: " + item.Data[(int)ItemData.Skill1Metadata + i * 2]); } } break; } for (int j = 0; j < 2; ++j) { for (int i = 0; i < 16; ++i) { uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32]; if (enemyId != 0) { var enemy = enemies.EnemyIdDict[enemyId]; var enemyNameEntry = dict[enemy.NameStringDicID]; string enemyName = enemyNameEntry.StringEngOrJpn; sb.AppendLine("Enemy " + (j == 0 ? "Drop" : "Steal") + " #" + (i + 1) + ": " + enemyName + ", " + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%"); } } } for (int i = 0; i < 8; ++i) { if (item.Data[(int)ItemData.UsedInRecipe1 + i] != 0) { sb.AppendLine("Used in Recipe #" + (i + 1) + ": " + item.Data[(int)ItemData.UsedInRecipe1 + i]); } } //sb.AppendLine( "~3: " + item.Data[3] ); //sb.AppendLine( "~5: " + item.Data[5] ); //sb.AppendLine( "~18: " + item.Data[18] ); /* all of these values make no sense to me, probably useless for the reader * sb.AppendLine( "~169: " + item.Data[169] ); * sb.AppendLine( "~170: " + item.Data[170] ); * sb.AppendLine( "~171: " + item.Data[171] ); * sb.AppendLine( "~172: " + item.Data[172] ); * sb.AppendLine( "~173: " + item.Data[173] ); * sb.AppendLine( "~174: " + item.Data[174] ); */ // no idea, maybe related to what shows up on the character model? //sb.AppendLine( "~175: " + (int)item.Data[175] ); // seems to be some sort of ID, useless for the reader //sb.AppendLine( "~176: " + item.Data[176] ); if (item.Data[(int)ItemData.UsableInBattle] > 0) { sb.AppendLine("Usable in battle"); } ; if (item.Data[(int)ItemData.InCollectorsBook] == 0) { sb.AppendLine("Not in Collector's Book"); } return(sb.ToString()); }
public static string GetItemDataAsHtml(GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, ShopData.ShopData shopData, TOVSEAF.TOVSEAF searchPoints, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict, bool phpLinks = false) { if (dict == null) { dict = tss.GenerateInGameIdDictionary(); } bool trustItemBookForShops = true; // true to use the values of the item book for shop locations; false to parse it out from the actual data bool trustItemBookForEnemies = false; // true to use the values of the item book for enemy drop/steal lists; false to parse it out from the actual data var sb = new StringBuilder(); sb.Append("<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">"); sb.Append("<td rowspan=\"3\">"); sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">"); sb.Append("</td><td colspan=\"2\">"); uint equip = item.Data[(int)ItemData.EquippableByBitfield]; if (equip > 0) { sb.Append("<span class=\"equip\">"); Website.WebsiteGenerator.AppendCharacterBitfieldAsImageString(sb, dict, version, equip, websiteLanguage.MainJp()); sb.Append("</span>"); } var nameEntry = dict[item.NamePointer]; var descEntry = dict[item.DescriptionPointer]; if (websiteLanguage.WantsJp()) { sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<span class=\"itemname\">"); sb.Append(nameEntry.StringJpnHtml(version, dict)); sb.Append("</span>"); sb.Append("<br>"); sb.Append("<span class=\"itemdesc\">"); sb.Append(descEntry.StringJpnHtml(version, dict)); sb.Append("</span>"); } if (websiteLanguage.WantsBoth()) { sb.Append("<br>"); sb.Append("<br>"); } if (websiteLanguage.WantsEn()) { sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<span class=\"itemname\">"); sb.Append(nameEntry.StringEngHtml(version, dict)); sb.Append("</span>"); sb.Append("<br>"); sb.Append("<span class=\"itemdesc\">"); sb.Append(descEntry.StringEngHtml(version, dict)); sb.Append("</span>"); } sb.Append("<span class=\"special\">"); if (item.Data[(int)ItemData.UsableInBattle] > 0) { sb.Append("Usable in battle"); } ; if (item.Data[(int)ItemData.InCollectorsBook] == 0) { sb.Append("Not in Collector's Book"); } sb.Append("</span>"); sb.Append("</td>"); uint synthCount = item.Data[(int)ItemData.SynthRecipeCount]; switch (synthCount) { case 0: break; case 1: sb.Append("<td colspan=\"2\">"); break; default: sb.Append("<td>"); break; } for (int j = 0; j < synthCount; ++j) { uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16]; sb.Append("Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]); sb.Append("<br>"); sb.Append("Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald"); for (int i = 0; i < synthItemCount; ++i) { sb.Append("<br>"); var otherItem = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]]; var otherItemNameEntry = dict[otherItem.NamePointer]; string otherItemName = otherItemNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage); sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">"); sb.Append(otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]); } if (synthCount > 1 && j == 0) { sb.Append("</td><td>"); } } sb.Append("</td></tr><tr>"); uint category = item.Data[(int)ItemData.Category]; switch (category) { case 2: default: sb.Append("<td colspan=\"2\">"); if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0) { sb.Append("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>"); } if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0) { sb.Append("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>"); } // why is this here twice? uint physAilAlt = item.Data[(int)ItemData.PDEF]; uint physAil = item.Data[(int)ItemData._LUCK]; if (physAil != physAilAlt) { throw new Exception(); } if (physAil > 0) { sb.Append("Cures physical ailments: "); if ((physAil & 1) == 1) { sb.Append("<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">"); } if ((physAil & 2) == 2) { sb.Append("<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">"); } if ((physAil & 4) == 4) { sb.Append("<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">"); } if ((physAil & 8) == 8) { sb.Append("<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">"); } if ((physAil & 16) == 16) { sb.Append("<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">"); } if ((physAil & 32) == 32) { sb.Append("<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">"); } if ((physAil & 64) == 64) { sb.Append("<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">"); } if ((physAil & 128) == 128) { sb.Append("<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">"); } sb.Append("<br>"); } if (item.Data[(int)ItemData._AGL_Again] > 0) { sb.Append("Cures magical ailments<br>"); } if (item.Data[(int)ItemData.PermanentPAtkIncrease] > 0) { sb.Append("Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>"); } if (item.Data[(int)ItemData.PermanentPDefIncrease] > 0) { sb.Append("Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>"); } if (item.Data[(int)ItemData.AttrFire] > 0) { sb.Append("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>"); } if (item.Data[(int)ItemData.AttrWater] > 0) { sb.Append("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>"); } if (item.Data[(int)ItemData.AttrWind] > 0) { sb.Append("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>"); } if (item.Data[(int)ItemData.Skill1] > 0) { sb.Append("Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>"); } if (item.Data[(int)ItemData.Skill1Metadata] > 0) { sb.Append("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>"); } for (int i = 0; i < 8; ++i) { int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i]; if (recipeId != 0) { var recipe = Recipes.RecipeList[recipeId]; var recipeNameEntry = dict[recipe.NameStringDicID]; sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Recipe, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)recipe.ID) + "\">" + recipeNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a><br>"); } } sb.Append("</td>"); break; case 3: case 4: case 5: case 6: case 7: sb.Append("<td>"); if ((int)item.Data[(int)ItemData.PATK] > 0) { sb.Append("PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>"); } if ((int)item.Data[(int)ItemData.MATK] > 0) { sb.Append("MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>"); } if ((int)item.Data[(int)ItemData.PDEF] > 0) { sb.Append("PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>"); } if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0) { sb.Append("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>"); } int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent]; int agl2 = (int)item.Data[(int)ItemData._AGL_Again]; if (agl2 > 0) { sb.Append("AGL: " + agl2 + "<br>"); } if ((int)item.Data[(int)ItemData._LUCK] > 0) { sb.Append("LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>"); } int attackElementCount = 0; int defenseElementCount = 0; for (int i = 0; i < 6; ++i) { if ((int)item.Data[(int)ItemData.AttrFire + i] > 0) { attackElementCount++; } if ((int)item.Data[(int)ItemData.AttrFire + i] < 0) { defenseElementCount++; } } if (attackElementCount > 0 || defenseElementCount > 0) { int fire = (int)item.Data[(int)ItemData.AttrFire]; int watr = (int)item.Data[(int)ItemData.AttrWater]; int wind = (int)item.Data[(int)ItemData.AttrWind]; int eart = (int)item.Data[(int)ItemData.AttrEarth]; int lght = (int)item.Data[(int)ItemData.AttrLight]; int dark = (int)item.Data[(int)ItemData.AttrDark]; if (defenseElementCount > 0) { sb.Append("<table class=\"element\"><tr>"); sb.Append("<td colspan=\"" + defenseElementCount + "\">Resistance</td>"); sb.Append("</tr><tr>"); if (fire < 0) { sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>"); } if (eart < 0) { sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>"); } if (wind < 0) { sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>"); } if (watr < 0) { sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>"); } if (lght < 0) { sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>"); } if (dark < 0) { sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>"); } sb.Append("</tr><tr>"); if (fire < 0) { sb.Append("<td>" + -fire + "%</td>"); } if (eart < 0) { sb.Append("<td>" + -eart + "%</td>"); } if (wind < 0) { sb.Append("<td>" + -wind + "%</td>"); } if (watr < 0) { sb.Append("<td>" + -watr + "%</td>"); } if (lght < 0) { sb.Append("<td>" + -lght + "%</td>"); } if (dark < 0) { sb.Append("<td>" + -dark + "%</td>"); } sb.Append("</tr></table>"); } if (attackElementCount > 0) { sb.Append("<table class=\"element\"><tr>"); if (category == 3 || category == 4) { // weapons and sub-weapons add elemental attributes to your attack sb.Append("<td colspan=\"" + attackElementCount + "\">Attack Element</td>"); } else { // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values sb.Append("<td colspan=\"" + attackElementCount + "\">Weakness</td>"); } sb.Append("</tr><tr>"); if (fire > 0) { sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>"); } if (eart > 0) { sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>"); } if (wind > 0) { sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>"); } if (watr > 0) { sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>"); } if (lght > 0) { sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>"); } if (dark > 0) { sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>"); } if (!(category == 3 || category == 4)) { // weapons always have a "1" here, don't print that, it's not useful sb.Append("</tr><tr>"); if (fire > 0) { sb.Append("<td>" + fire + "%</td>"); } if (eart > 0) { sb.Append("<td>" + eart + "%</td>"); } if (wind > 0) { sb.Append("<td>" + wind + "%</td>"); } if (watr > 0) { sb.Append("<td>" + watr + "%</td>"); } if (lght > 0) { sb.Append("<td>" + lght + "%</td>"); } if (dark > 0) { sb.Append("<td>" + dark + "%</td>"); } } sb.Append("</tr></table>"); } } sb.Append("</td><td>"); for (int i = 0; i < 3; ++i) { uint skillId = item.Data[(int)ItemData.Skill1 + i * 2]; if (skillId != 0) { var skill = skills.SkillIdDict[skillId]; var skillNameEntry = dict[skill.NameStringDicID]; string skillName = skillNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage); string skillCat = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">"; sb.Append(skillCat); sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Skill, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)skill.InGameID) + "\">"); sb.Append(skillName); sb.Append("</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>"); } } sb.Append("</td>"); break; } sb.Append("<td>"); sb.Append(item.Data[(int)ItemData.ShopPrice] + " Gald"); if (trustItemBookForShops) { if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0) { //sb.Append( "<br>Available at shops in:" ); for (int i = 0; i < 3; ++i) { if (item.Data[(int)ItemData.BuyableIn1 + i] > 0) { var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]]; sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Location, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)loc.LocationID) + "\">"); sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>"); } } } } else { List <ShopData.ShopDefinition> shops = new List <ShopData.ShopDefinition>(); foreach (var kvp in shopData.ShopDictionary) { ShopData.ShopDefinition shop = kvp.Value; foreach (var shopItem in shop.ShopItems) { if (shopItem.ItemID == item.Data[(int)ItemData.ID]) { shops.Add(shop); break; } } } bool printShopsDirectly = false; if (printShopsDirectly) { foreach (var shop in shops) { sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">"); sb.Append(dict[shop.StringDicID].StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>"); } } else { foreach (var shop in shops) { WRLDDAT.Location loc = FindLocationOfShop(shop, shopData, Locations); if (loc != null) { sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Location, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)loc.LocationID) + "\">"); sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>"); } else { sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">"); sb.Append(dict[shop.StringDicID].StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>"); } } } } sb.Append("</td><td>"); List <uint> itemsRequireSynth = FindItemsThatRequireForSynth(item.Data[(int)ItemData.ID], items); if (itemsRequireSynth.Count > 0) { sb.Append("Can be used to synthesize"); foreach (uint otherItemId in itemsRequireSynth) { ItemDatSingle otherItem = items.itemIdDict[otherItemId]; sb.Append("<br>"); var otherItemNameEntry = dict[otherItem.NamePointer]; string otherItemName = otherItemNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage); sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">"); sb.Append(otherItemName + "</a>"); } } sb.Append("</td></tr><tr>"); // drops and steals List <(uint enemyId, uint dropChance, uint?fatalType, uint?fatalIncrease)>[] enemyIds = new List <(uint enemyId, uint dropChance, uint?fatalType, uint?fatalIncrease)> [3];
public ItemForm(GameVersion version, ItemDat itemDat, TSSFile TSS, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT cookdat, WRLDDAT.WRLDDAT locations) { InitializeComponent(); this.Version = version; this.itemDat = itemDat; this.TSS = TSS; this.Skills = skills; this.Enemies = enemies; this.Recipes = cookdat; this.Locations = locations; this.InGameIdDict = TSS.GenerateInGameIdDictionary(); labels = new List <Label>(); textboxes = new List <TextBox>(); for (int i = 0; i < ItemDatSingle.size / 4; ++i) { Label l = new Label(); l.Text = ""; l.Size = new System.Drawing.Size(100, 20); TextBox b = new TextBox(); b.Size = new System.Drawing.Size(50, 20); b.Text = ""; labels.Add(l); textboxes.Add(b); FlowLayoutPanel p = new FlowLayoutPanel(); p.Size = new System.Drawing.Size(200, 20); p.FlowDirection = FlowDirection.LeftToRight; p.Controls.Add(l); p.Controls.Add(b); switch ((ItemData)i) { case ItemData.NamePointer: case ItemData.DescriptionPointer: case ItemData.UnknownTextPointer: case ItemData.TextIDPart1: case ItemData.TextIDPart2: case ItemData.TextIDPart3: case ItemData.TextIDPart4: case ItemData.TextIDPart5: case ItemData.TextIDPart6: case ItemData.TextIDPart7: case ItemData.TextIDPart8: break; default: flowLayoutPanel1.Controls.Add(p); break; } } foreach (ItemDatSingle i in itemDat.items) { var entry = GetEntry(i.Data[(int)ItemData.NamePointer]); listBox1.Items.Add(entry.StringEngOrJpn); } }
public static string GetItemDataAsHtml(GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict = null, bool phpLinks = false) { if (dict == null) { dict = tss.GenerateInGameIdDictionary(); } var sb = new StringBuilder(); sb.Append("<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">"); sb.Append("<td rowspan=\"3\">"); sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">"); sb.Append("</td><td colspan=\"2\">"); uint equip = item.Data[(int)ItemData.EquippableByBitfield]; if (equip > 0) { sb.Append("<span class=\"equip\">"); Website.GenerateWebsite.AppendCharacterBitfieldAsImageString(sb, version, equip); sb.Append("</span>"); } var nameEntry = dict[item.NamePointer]; var descEntry = dict[item.DescriptionPointer]; sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<span class=\"itemname\">"); sb.Append(nameEntry.StringJpnHtml(version)); sb.Append("</span>"); sb.Append("<br>"); sb.Append("<span class=\"itemdesc\">"); sb.Append(descEntry.StringJpnHtml(version)); sb.Append("</span>"); sb.Append("<br>"); sb.Append("<br>"); sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<span class=\"itemname\">"); sb.Append(nameEntry.StringEngHtml(version)); sb.Append("</span>"); sb.Append("<br>"); sb.Append("<span class=\"itemdesc\">"); sb.Append(descEntry.StringEngHtml(version)); sb.Append("</span>"); sb.Append("<span class=\"special\">"); if (item.Data[(int)ItemData.UsableInBattle] > 0) { sb.Append("Usable in battle"); } ; if (item.Data[(int)ItemData.InCollectorsBook] == 0) { sb.Append("Not in Collector's Book"); } sb.Append("</span>"); sb.Append("</td>"); uint synthCount = item.Data[(int)ItemData.SynthRecipeCount]; switch (synthCount) { case 0: break; case 1: sb.Append("<td colspan=\"2\">"); break; default: sb.Append("<td>"); break; } for (int j = 0; j < synthCount; ++j) { uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16]; sb.Append("Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]); sb.Append("<br>"); sb.Append("Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald"); for (int i = 0; i < synthItemCount; ++i) { sb.Append("<br>"); var otherItem = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]]; var otherItemNameEntry = dict[otherItem.NamePointer]; string otherItemName = otherItemNameEntry.StringEngOrJpnHtml(version); sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> "); sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Item, version, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">"); sb.Append(otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]); } if (synthCount > 1 && j == 0) { sb.Append("</td><td>"); } } sb.Append("</td></tr><tr>"); uint category = item.Data[(int)ItemData.Category]; switch (category) { case 2: default: sb.Append("<td colspan=\"2\">"); if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0) { sb.Append("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>"); } if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0) { sb.Append("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>"); } // why is this here twice? uint physAilAlt = item.Data[(int)ItemData.PDEF]; uint physAil = item.Data[(int)ItemData._LUCK]; if (physAil != physAilAlt) { throw new Exception(); } if (physAil > 0) { sb.Append("Cures physical ailments: "); if ((physAil & 1) == 1) { sb.Append("<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">"); } if ((physAil & 2) == 2) { sb.Append("<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">"); } if ((physAil & 4) == 4) { sb.Append("<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">"); } if ((physAil & 8) == 8) { sb.Append("<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">"); } if ((physAil & 16) == 16) { sb.Append("<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">"); } if ((physAil & 32) == 32) { sb.Append("<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">"); } if ((physAil & 64) == 64) { sb.Append("<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">"); } if ((physAil & 128) == 128) { sb.Append("<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">"); } sb.Append("<br>"); } if (item.Data[(int)ItemData._AGL_Again] > 0) { sb.Append("Cures magical ailments<br>"); } if (item.Data[(int)ItemData.PermanentPAtkIncrease] > 0) { sb.Append("Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>"); } if (item.Data[(int)ItemData.PermanentPDefIncrease] > 0) { sb.Append("Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>"); } if (item.Data[(int)ItemData.AttrFire] > 0) { sb.Append("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>"); } if (item.Data[(int)ItemData.AttrWater] > 0) { sb.Append("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>"); } if (item.Data[(int)ItemData.AttrWind] > 0) { sb.Append("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>"); } if (item.Data[(int)ItemData.Skill1] > 0) { sb.Append("Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>"); } if (item.Data[(int)ItemData.Skill1Metadata] > 0) { sb.Append("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>"); } for (int i = 0; i < 8; ++i) { int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i]; if (recipeId != 0) { var recipe = Recipes.RecipeList[recipeId]; var recipeNameEntry = dict[recipe.NameStringDicID]; sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Recipe, version, phpLinks, id: (int)recipe.ID) + "\">" + recipeNameEntry.StringEngOrJpnHtml(version) + "</a><br>"); } } sb.Append("</td>"); break; case 3: case 4: case 5: case 6: case 7: sb.Append("<td>"); if ((int)item.Data[(int)ItemData.PATK] > 0) { sb.Append("PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>"); } if ((int)item.Data[(int)ItemData.MATK] > 0) { sb.Append("MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>"); } if ((int)item.Data[(int)ItemData.PDEF] > 0) { sb.Append("PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>"); } if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0) { sb.Append("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>"); } int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent]; int agl2 = (int)item.Data[(int)ItemData._AGL_Again]; if (agl2 > 0) { sb.Append("AGL: " + agl2 + "<br>"); } if ((int)item.Data[(int)ItemData._LUCK] > 0) { sb.Append("LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>"); } int attackElementCount = 0; int defenseElementCount = 0; for (int i = 0; i < 6; ++i) { if ((int)item.Data[(int)ItemData.AttrFire + i] > 0) { attackElementCount++; } if ((int)item.Data[(int)ItemData.AttrFire + i] < 0) { defenseElementCount++; } } if (attackElementCount > 0 || defenseElementCount > 0) { int fire = (int)item.Data[(int)ItemData.AttrFire]; int watr = (int)item.Data[(int)ItemData.AttrWater]; int wind = (int)item.Data[(int)ItemData.AttrWind]; int eart = (int)item.Data[(int)ItemData.AttrEarth]; int lght = (int)item.Data[(int)ItemData.AttrLight]; int dark = (int)item.Data[(int)ItemData.AttrDark]; if (defenseElementCount > 0) { sb.Append("<table class=\"element\"><tr>"); sb.Append("<td colspan=\"" + defenseElementCount + "\">Resistance</td>"); sb.Append("</tr><tr>"); if (fire < 0) { sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>"); } if (eart < 0) { sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>"); } if (wind < 0) { sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>"); } if (watr < 0) { sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>"); } if (lght < 0) { sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>"); } if (dark < 0) { sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>"); } sb.Append("</tr><tr>"); if (fire < 0) { sb.Append("<td>" + -fire + "%</td>"); } if (eart < 0) { sb.Append("<td>" + -eart + "%</td>"); } if (wind < 0) { sb.Append("<td>" + -wind + "%</td>"); } if (watr < 0) { sb.Append("<td>" + -watr + "%</td>"); } if (lght < 0) { sb.Append("<td>" + -lght + "%</td>"); } if (dark < 0) { sb.Append("<td>" + -dark + "%</td>"); } sb.Append("</tr></table>"); } if (attackElementCount > 0) { sb.Append("<table class=\"element\"><tr>"); if (category == 3 || category == 4) { // weapons and sub-weapons add elemental attributes to your attack sb.Append("<td colspan=\"" + attackElementCount + "\">Attack Element</td>"); } else { // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values sb.Append("<td colspan=\"" + attackElementCount + "\">Weakness</td>"); } sb.Append("</tr><tr>"); if (fire > 0) { sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>"); } if (eart > 0) { sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>"); } if (wind > 0) { sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>"); } if (watr > 0) { sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>"); } if (lght > 0) { sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>"); } if (dark > 0) { sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>"); } if (!(category == 3 || category == 4)) { // weapons always have a "1" here, don't print that, it's not useful sb.Append("</tr><tr>"); if (fire > 0) { sb.Append("<td>" + fire + "%</td>"); } if (eart > 0) { sb.Append("<td>" + eart + "%</td>"); } if (wind > 0) { sb.Append("<td>" + wind + "%</td>"); } if (watr > 0) { sb.Append("<td>" + watr + "%</td>"); } if (lght > 0) { sb.Append("<td>" + lght + "%</td>"); } if (dark > 0) { sb.Append("<td>" + dark + "%</td>"); } } sb.Append("</tr></table>"); } } sb.Append("</td><td>"); for (int i = 0; i < 3; ++i) { uint skillId = item.Data[(int)ItemData.Skill1 + i * 2]; if (skillId != 0) { var skill = skills.SkillIdDict[skillId]; var skillNameEntry = dict[skill.NameStringDicID]; string skillName = skillNameEntry.StringEngOrJpnHtml(version); string skillCat = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">"; sb.Append(skillCat); sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Skill, version, phpLinks, id: (int)skill.InGameID) + "\">"); sb.Append(skillName); sb.Append("</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>"); } } sb.Append("</td>"); break; } sb.Append("<td colspan=\"2\">"); sb.Append(item.Data[(int)ItemData.ShopPrice] + " Gald"); if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0) { //sb.Append( "<br>Available at shops in:" ); for (int i = 0; i < 3; ++i) { if (item.Data[(int)ItemData.BuyableIn1 + i] > 0) { var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]]; sb.Append("<br><a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Location, version, phpLinks, id: (int)loc.LocationID) + "\">"); sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version) + "</a>"); } } sb.AppendLine(); } sb.Append("</td></tr><tr>"); // read how many drops and steals this item lists int[] dropStealCount = new int[2]; for (int j = 0; j < 2; ++j) { dropStealCount[j] = 0; for (int i = 0; i < 16; ++i) { uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32]; if (enemyId != 0) { dropStealCount[j]++; } } } for (int j = 0; j < 2; ++j) { sb.Append("<td colspan=\"2\">"); if (dropStealCount[j] > 0) { int colCount = Math.Min(4, dropStealCount[j]); int rowCount = (dropStealCount[j] - 1) / 4 + 1; sb.Append("<table class=\"element\">"); sb.Append("<tr><td colspan=\"" + colCount + "\">"); sb.Append(j == 0 ? "Drop" : "Steal"); sb.Append("</td></tr>"); int cellCount = 0; for (int i = 0; i < 16; ++i) { uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32]; if (enemyId != 0) { if (cellCount % 4 == 0) { sb.Append("<tr>"); } sb.Append("<td>"); var enemy = enemies.EnemyIdDict[enemyId]; var enemyNameEntry = dict[enemy.NameStringDicID]; string enemyName = enemyNameEntry.StringEngOrJpnHtml(version); sb.Append("<img src=\"monster-icons/44px/monster-" + enemy.IconID.ToString("D3") + ".png\"><br>"); sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID) + "\">"); sb.Append(enemyName + "</a><br>" + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%"); sb.Append("</td>"); if (cellCount % 4 == 3) { sb.Append("</tr>"); } cellCount++; } } if (cellCount % 4 != 0) { if (cellCount > 4) { for (int i = cellCount % 4; i < 4; ++i) { sb.Append("<td></td>"); } } sb.Append("</tr>"); } sb.Append("</table>"); } sb.Append("</td>"); } sb.Append("</tr>"); return(sb.ToString()); }