public override void Draw(GameTime gameTime) { DrawMenuBackground(CONTENT_MANAGER.spriteBatch); CONTENT_MANAGER.spriteBatch.Draw(TitleBackground, new Vector2(0, -20), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, LayerDepth.BackGround); canvas.Draw(CONTENT_MANAGER.spriteBatch); CONTENT_MANAGER.ShowFPS(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); CONTENT_MANAGER.spriteBatch.Begin(SpriteSortMode.FrontToBack, transformMatrix: camera.TransformMatrix); { SCREEN_MANAGER.Draw(CONTENT_MANAGER.spriteBatch, gameTime); //DrawingHelper.Draw(CONTENT_MANAGER.spriteBatch); CONTENT_MANAGER.ShowFPS(gameTime); } CONTENT_MANAGER.spriteBatch.End(); base.Draw(gameTime); }