// Update is called once per frame void Update() { if (COMport.isConnected()) { transform.GetChild(0).GetComponent <Text>().text = "Winkel:" + COMport.getServoAngle(ID); } else if (Direktion == 'X' || Direktion == 'x') { transform.GetChild(0).GetComponent <Text>().text = "Winkel:" + (Main.Gelenk[ID].GetComponent <Gelenk_Parameter>().transform.eulerAngles.x).ToString(); } else if (Direktion == 'Y' || Direktion == 'y') { transform.GetChild(0).GetComponent <Text>().text = "Winkel:" + (Main.Gelenk[ID].GetComponent <Gelenk_Parameter>().transform.eulerAngles.y).ToString(); } else if (Direktion == 'Z' || Direktion == 'z') { transform.GetChild(0).GetComponent <Text>().text = "Winkel:" + (Main.Gelenk[ID].GetComponent <Gelenk_Parameter>().transform.eulerAngles.z).ToString(); } }
// Update is called once per frame void Update() { if (!COMport.isConnected()) { if (Direktion == 'X' || Direktion == 'x') { RotateVector.x = RotateSpeed; } if (Direktion == 'Y' || Direktion == 'y') { RotateVector.y = RotateSpeed; } if (Direktion == 'Z' || Direktion == 'z') { RotateVector.z = RotateSpeed; } transform.Rotate(RotateVector); RotateAngles = transform.localEulerAngles; } else { if (Direktion == 'X' || Direktion == 'x') { RotateAngles.x = (float)Angle; } if (Direktion == 'Y' || Direktion == 'y') { RotateAngles.y = (float)Angle; } if (Direktion == 'Z' || Direktion == 'z') { RotateAngles.z = (float)Angle; } double schritt = (COMport.getServoAngle(ID) - OldAngle) / 12;//Interval; Angle += schritt; if (schritt > 0) { if (Angle >= COMport.getServoAngle(ID)) { Angle = COMport.getServoAngle(ID); } } if (schritt < 0) { if (Angle <= COMport.getServoAngle(ID)) { Angle = COMport.getServoAngle(ID); } } //if (Math.Round(Angle, 4) == Math.Round(COMport.getServoAngle(ID))) // Angle = COMport.getServoAngle(ID); if (TempAngle != COMport.getServoAngle(ID)) { Interval = IntervalCounter; IntervalCounter = 0; OldAngle = TempAngle; TempAngle = COMport.getServoAngle(ID); } IntervalCounter++; transform.localEulerAngles = RotateAngles; } }