void OnUpdateMyInfo(COM_EndlessStair info) { myRankLab.text = info.rank_.ToString(); ChallengeLab.text = ArenaSystem.Instance.ChallengeNum.ToString(); HeadIconLoader.Instance.LoadIcon(EntityAssetsData.GetData(GamePlayer.Instance.GetIprop(PropertyType.PT_AssetId)).assetsIocn_, myIcon); if (!_icons.Contains(EntityAssetsData.GetData(GamePlayer.Instance.GetIprop(PropertyType.PT_AssetId)).assetsIocn_)) { _icons.Add(EntityAssetsData.GetData(GamePlayer.Instance.GetIprop(PropertyType.PT_AssetId)).assetsIocn_); } myJobBack.spriteName = ((JobType)GamePlayer.Instance.GetIprop(PropertyType.PT_Profession)).ToString(); /*DropData dropData = DropData.GetData (PvRrewardData.GetRewardData ((int)info.rank_)); * * ItemCellUI itemcell1 = UIManager.Instance.AddItemCellUI (rewardIcon1,(uint)dropData.item_1_); * itemcell1.ItemCount = dropData.item_num_1_; * itemcell1.showTips = true; * ItemCellUI itemcell2 = UIManager.Instance.AddItemCellUI (rewardIcon2,(uint)dropData.item_2); * itemcell2.ItemCount = dropData.item_num_2; * itemcell2.showTips = true; */ UpdateBattleMsg(); }
private int SortEndlessStair(COM_EndlessStair EndlessStair, COM_EndlessStair EndlessStair1) { if (EndlessStair.rank_ > EndlessStair1.rank_) { return(1); } else { return(-1); } }