Example #1
0
    void Update()
    {
        if (Input.touchCount == 1 && !EventSystem.current.IsPointerOverGameObject(0))
        {
            Touch touch = Input.GetTouch(0);

            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                timey = 0;
                nana  = false;


                Vector3 touchPos        = Camera.main.ScreenToWorldPoint(touch.position);
                Vector2 touchPosWorld2D = new Vector2(touchPos.x, touchPos.y);


                if (!colorStuff.eyeDropper && !GetComponent <isSomethingOpen>().SomethingOpen)
                {
                    /*RaycastHit2D[] hits = Physics2D.RaycastAll(touchPosWorld2D, Camera.main.transform.forward);
                     * if(hits.Length == 1 ){
                     *
                     *      if(hits[0].transform.tag == "Player" || hits[0].transform.tag == "ground" || hits[0].transform.tag == "water" || hits[0].transform.tag == "obstacle" || hits[0].transform.tag == "goal" || hits[0].transform.tag == "deko"){
                     *              //print("hm");
                     *              if(!hits[0].transform.GetComponent<Draggable>().ok){
                     *                      //print("was?");
                     *                      touchedObject = hits[0].transform.gameObject;
                     *                      nana = true;
                     *              }
                     *
                     *      }
                     * }
                     * else if(hits.Length > 1){
                     *      touchedObject =dasDing(hits);
                     * }*/


                    touchPos.z = -10.1f;
                    Ray          ray = new Ray(touchPos, new Vector3(0, 0, 1));
                    RaycastHit2D hit = Physics2D.GetRayIntersection(ray, Mathf.Infinity, layerMask);
                    if (hit.collider != null)
                    {
                        if (hit.transform.tag == "Player" || hit.transform.tag == "ground" || hit.transform.tag == "water" || hit.transform.tag == "obstacle" || hit.transform.tag == "goal" || hit.transform.tag == "deko")
                        {
                            //touchedObject = hit.collider.gameObject;
                            bruh          = true;
                            touchedObject = hit.collider.gameObject;
                            difference    = touch.position;
                        }
                    }
                }
                else if (colorStuff.eyeDropper)
                {
                    RaycastHit2D hit = Physics2D.Raycast(touchPosWorld2D, Camera.main.transform.forward, 0, layerMask);
                    if (hit.collider != null)
                    {
                        Color color = hit.collider.GetComponent <SpriteRenderer>().color;
                        colorStuff.change(color, true);



                        colorStuff.EYEDROPPER();
                    }
                }
            }
            timey += Time.deltaTime;
            if (bruh && Input.GetTouch(0).phase == TouchPhase.Ended && Vector2.SqrMagnitude(touch.position - difference) < Screen.height / MaxDifference && timey < maxTime)
            {
                if (!colorStuff.eyeDropper && !GetComponent <isSomethingOpen>().SomethingOpen&& !EventSystem.current.IsPointerOverGameObject(0))
                {
                    Vector3 touchPos        = Camera.main.ScreenToWorldPoint(touch.position);
                    Vector2 touchPosWorld2D = new Vector2(touchPos.x, touchPos.y);



                    touchPos.z = Camera.main.transform.position.z;

                    /*Ray ray = new Ray( touchPos, new Vector3( 0, 0, 1 ) );
                     * RaycastHit2D hit = Physics2D.GetRayIntersection( ray );*/
                    //if(hit.collider != null){
                    //if(hit.transform.tag == "Player" || hit.transform.tag == "ground" || hit.transform.tag == "water" || hit.transform.tag == "obstacle" || hit.transform.tag == "goal" || hit.transform.tag == "deko"){



                    /*if(touchedObject.tag == "water"){
                     *      WaterStuff.SetActive(true);
                     * }
                     * else{
                     *      WaterStuff.SetActive(false);
                     * }*/
                    createGroup.gameObject.SetActive(true);

                    if (GameObject.Find("sizeStuff(Clone)"))
                    {
                        sizeThing sizeThing = GameObject.Find("sizeStuff(Clone)").GetComponent <sizeThing>();
                        if (touchedObject.transform.parent != null && sizeThing.square != touchedObject.transform.parent && sizeThing.square.parent != touchedObject.transform.parent)
                        {
                            sizeThing.reselect(touchedObject.transform.parent);
                            optionStuff.select(touchedObject.transform.parent.gameObject);
                        }
                        else
                        {
                            sizeThing.reselect(touchedObject.transform);


                            //ColorStuff(touchedObject.GetComponent<SpriteRenderer>().color);
                            if (colorStuff.gameObject.activeSelf)
                            {
                                colorStuff.change(touchedObject.GetComponent <SpriteRenderer>().color, false);
                            }
                            optionStuff.select(touchedObject);
                        }
                    }
                    else
                    {
                        spawn();
                        optionStuff.select(touchedObject);
                    }



                    //}
                    //}
                }



                /*if((touchedObject != null && nana && !EventSystem.current.IsPointerOverGameObject(0))){
                 *
                 *      if(GameObject.Find("sizeStuff(Clone)")){
                 *              GameObject.Find("sizeStuff(Clone)").GetComponent<sizeThing>().reselect(touchedObject.transform);
                 *              ColorStuff(touchedObject.GetComponent<SpriteRenderer>().color);
                 *
                 *      }
                 *      else{
                 *              spawn();
                 *      }
                 * }*/
            }
        }
    }