Example #1
0
    public void CollectObject()
    {
        System.Random gen = new System.Random();

        COLLECTABLE_TYPE type = (COLLECTABLE_TYPE)gen.Next((int)COLLECTABLE_TYPE.NUM_COLL);

        switch (type)
        {
        case COLLECTABLE_TYPE.BLUE_PROJECTILE:
            projectile = blueProjectilePrefab;
            break;

        case COLLECTABLE_TYPE.RED_PROJECTILE:
            projectile = redProjectilePrefab;
            break;

        case COLLECTABLE_TYPE.GREEN_PROJECTILE:
            projectile = greenProjectilePrefab;
            break;

        case COLLECTABLE_TYPE.HEALING_OBJECT:
            projectile = redProjectilePrefab;
            SendMessage("Heal");
            break;

        default:
            break;
        }
    }
Example #2
0
        // colleectale value should be 10, 20 or 30
        public Collectable(int id, Vector2 pos, int value)
        {
            _id        = id;
            _position  = pos;
            _value     = value;
            _collected = false;
            switch (value)
            {
            case 10:
                _type = COLLECTABLE_TYPE.STANDARD;
                break;

            case 20:
                _type = COLLECTABLE_TYPE.MEDIUM;
                break;

            case 30:
                _type = COLLECTABLE_TYPE.COMPLEX;
                break;
            }
        }