Example #1
0
    public void Overwrite()
    {
        if (bNameInEnd)
        {
            if (!bDispName)
            {
                // 最新のword_PFBに更新
                cnmScript = gNameManagerObj.GetComponent <CNameManager>();

                Load();

                if (CSceneManager.GetRecently() == "ResultScene")
                {
                    OverwritePlayer.score = CScore.GetScore();
                    Debug.Log("スコア" + OverwritePlayer.score);

                    OverwritePlayer.name = cnmScript.GetName();
                    Debug.Log(OverwritePlayer.name[0]);
                    Debug.Log(OverwritePlayer.name[1]);
                    Debug.Log(OverwritePlayer.name[2]);

                    OverwriteRecord();

                    SaveScore();
                }


                bDispName = true;

                ScoreDisplay();
                NameDisplay();
            }
        }
    }
Example #2
0
    void Start()
    {
        // CNameManagerの取得
        //gNameManagerObj = GameObject.Find("PFB_Words");
        cnmScript = gNameManagerObj.GetComponent <CNameManager>();

        Load();

        if (CSceneManager.GetRecently() == "ResultScene")
        {
            OverwritePlayer.score = CScore.GetScore();
            Debug.Log("スコア" + OverwritePlayer.score);

            //OverwritePlayer.name = cnmScript.GetName();
            //Debug.Log(OverwritePlayer.name[0]);
            //Debug.Log(OverwritePlayer.name[1]);
            //Debug.Log(OverwritePlayer.name[2]);
        }
        // 情報上書き
        OverwriteRecord();

        // 更新したデータをPlayerPrefs
        SaveScore();
        // ランキング表示
        ScoreDisplay();
        NameDisplay();

        stOldScene = CSceneManager.GetRecently();
    }
Example #3
0
    public void NameOverwrite()
    {
        // 最新のword_PFBに更新
        cnmScript = gNameManagerObj.GetComponent <CNameManager>();

        if (cnmScript.GetbIsEnd() && !bDispName)
        {
            Load();

            if (CSceneManager.GetRecently() == "ResultScene")
            {
                //OverwritePlayer.score = CScore.GetScore();
                //Debug.Log(OverwritePlayer.score);

                OverwritePlayer.name = cnmScript.GetName();
                Debug.Log(OverwritePlayer.name[0]);
                Debug.Log(OverwritePlayer.name[1]);
                Debug.Log(OverwritePlayer.name[2]);
            }

            OverwriteRecord();

            SaveScore();

            bDispName = true;

            NameDisplay();
        }
    }
Example #4
0
    void Start()
    {
        //gObject = GameObject.Find("PFB_Words");
        manager = gObject.GetComponent <CNameManager>();

        Img        = gameObject.GetComponent <Image>();
        Img.sprite = word[manager.iSavename[iNamenumber]];
    }
Example #5
0
    // Start is called before the first frame update
    void Start()
    {
        //SetGameObject();
        //SetPosition();

        cnmScript = GameObject.Find("PFB_Words").GetComponent <CNameManager>();

        //gImg_WAKU = GameObject.Find("IMG_WAKU").gameObject;
        //Img_RankingFrame = GameObject.Find("RankingFrame").gameObject;
    }
Example #6
0
    void Start()
    {
        bNameInEnd = false;
        bDispName  = false;

        // CNameManagerの取得
        //gNameManagerObj = GameObject.Find("PFB_Words");
        cnmScript = gNameManagerObj.GetComponent <CNameManager>();

        // スコア更新と表示はUpdateに移動
        ScoreDisplay();
        NameDisplay();

        stOldScene = CSceneManager.GetRecently();
        Debug.Log(lPlayer.Count);
    }