public void Overwrite() { if (bNameInEnd) { if (!bDispName) { // 最新のword_PFBに更新 cnmScript = gNameManagerObj.GetComponent <CNameManager>(); Load(); if (CSceneManager.GetRecently() == "ResultScene") { OverwritePlayer.score = CScore.GetScore(); Debug.Log("スコア" + OverwritePlayer.score); OverwritePlayer.name = cnmScript.GetName(); Debug.Log(OverwritePlayer.name[0]); Debug.Log(OverwritePlayer.name[1]); Debug.Log(OverwritePlayer.name[2]); OverwriteRecord(); SaveScore(); } bDispName = true; ScoreDisplay(); NameDisplay(); } } }
void Start() { // CNameManagerの取得 //gNameManagerObj = GameObject.Find("PFB_Words"); cnmScript = gNameManagerObj.GetComponent <CNameManager>(); Load(); if (CSceneManager.GetRecently() == "ResultScene") { OverwritePlayer.score = CScore.GetScore(); Debug.Log("スコア" + OverwritePlayer.score); //OverwritePlayer.name = cnmScript.GetName(); //Debug.Log(OverwritePlayer.name[0]); //Debug.Log(OverwritePlayer.name[1]); //Debug.Log(OverwritePlayer.name[2]); } // 情報上書き OverwriteRecord(); // 更新したデータをPlayerPrefs SaveScore(); // ランキング表示 ScoreDisplay(); NameDisplay(); stOldScene = CSceneManager.GetRecently(); }
public void NameOverwrite() { // 最新のword_PFBに更新 cnmScript = gNameManagerObj.GetComponent <CNameManager>(); if (cnmScript.GetbIsEnd() && !bDispName) { Load(); if (CSceneManager.GetRecently() == "ResultScene") { //OverwritePlayer.score = CScore.GetScore(); //Debug.Log(OverwritePlayer.score); OverwritePlayer.name = cnmScript.GetName(); Debug.Log(OverwritePlayer.name[0]); Debug.Log(OverwritePlayer.name[1]); Debug.Log(OverwritePlayer.name[2]); } OverwriteRecord(); SaveScore(); bDispName = true; NameDisplay(); } }
void Start() { //gObject = GameObject.Find("PFB_Words"); manager = gObject.GetComponent <CNameManager>(); Img = gameObject.GetComponent <Image>(); Img.sprite = word[manager.iSavename[iNamenumber]]; }
// Start is called before the first frame update void Start() { //SetGameObject(); //SetPosition(); cnmScript = GameObject.Find("PFB_Words").GetComponent <CNameManager>(); //gImg_WAKU = GameObject.Find("IMG_WAKU").gameObject; //Img_RankingFrame = GameObject.Find("RankingFrame").gameObject; }
void Start() { bNameInEnd = false; bDispName = false; // CNameManagerの取得 //gNameManagerObj = GameObject.Find("PFB_Words"); cnmScript = gNameManagerObj.GetComponent <CNameManager>(); // スコア更新と表示はUpdateに移動 ScoreDisplay(); NameDisplay(); stOldScene = CSceneManager.GetRecently(); Debug.Log(lPlayer.Count); }