public void RestartGame() { mpAlberto.SetState(CAlberto.STATE.IDLE); mpAlberto.DoAni(); for (int i = 0; i < mEnemyList.Count; i++) { mEnemyList[i].transform.position = new Vector3(2 + i * 0.5f, 0, 0); } CMyMgr.GetInst().mScore = 0; mpTextScore.text = CMyMgr.GetInst().mScore.ToString(); }
public void AddScore() { CMyMgr.GetInst().mScore += 1; mpTextScore.text = CMyMgr.GetInst().mScore.ToString(); }