public void DoCreateEnemy()
    {
        int tCount = 0;

        tCount = mpEnemyList.Count;

        if (tCount < 2)
        {
            CMyEnemy tEnemy = null;

            Vector3 tVectorPosition = new Vector3(0.5f, 0.0f, 0.5f);

            if (0 == tCount % 2)
            {
                tEnemy          = null;
                tVectorPosition = new Vector3(0.5f - 5.0f, 0.0f, 0.5f);
                tEnemy          = Instantiate <CEnemy_0>(CMyGameDataMgr.GetInst().PFEnemy_0, tVectorPosition, Quaternion.identity);
            }
            else
            {
                tEnemy          = null;
                tVectorPosition = new Vector3(0.5f - 5.0f, 0.0f, 0.5f + 1.0f);
                tEnemy          = Instantiate <CEnemy_1>(CMyGameDataMgr.GetInst().PFEnemy_1, tVectorPosition, Quaternion.identity);
            }
            mpEnemyList.Add(tEnemy);
        }
    }
Example #2
0
    public void DoNextDialogue()
    {
        if (mIsTranslateScene)
        {
            return;
        }

        if (mIsDialoguePlay == false)
        {
            mIsDialoguePlay = true;

            mCurrentDialogue = CMyGameDataMgr.GetInst().mDialogueList.mDialogues[mDialogueIndex];

            mDialogueIndex++;

            if (mDialogueIndex >= CMyGameDataMgr.GetInst().mDialogueList.mDialogues.Count)
            {
                mIsDialoguePlay   = false;
                mIsTranslateScene = true;
                mDialogueIndex    = 0;
                mUnityChan.GetComponentInChildren <Animator>().CrossFade("RUN00_F", 0);
                Invoke("GoSceneSpotLoad", 3.0f);
            }
        }
        else
        {
            mDialogueCharIndex = mCurrentDialogue.mDialogue.Length - 1;
        }
    }
Example #3
0
 private void Start()
 {
     mpTxtTitle.text = CMyGameDataMgr.GetInst().mLangTextList[0];
     mpTxtBtnGoScenePlayGame.text = CMyGameDataMgr.GetInst().mLangTextList[1];
     mpTxtBtnGoConfig.text        = CMyGameDataMgr.GetInst().mLangTextList[2];
     mpTxtInfo.text = CMyGameDataMgr.GetInst().mLangTextList[3];
 }
 public static CMyGameDataMgr GetInst()
 {
     if(mInstance == null)
     {
         mInstance = new CMyGameDataMgr();
     }
     return mInstance;
 }
Example #5
0
    void Start()
    {
        CMySoundMgr.GetInst().CreateMy();
        CMySoundMgr.GetInst().SetAudioBundle(FindObjectOfType <CAudioBundle>());
        CMySoundMgr.GetInst().BuildMy();

        CMyGameDataMgr.GetInst().Create();

        SceneManager.LoadScene("CSceneTitle");
    }
    public void DoFireBullet()
    {
        Vector3 tVector = this.mpAlberto.transform.position;

        tVector.y += 0.5f;

        CBullet tBullet = Instantiate <CBullet>(CMyGameDataMgr.GetInst().PFBullet, tVector, mpAlberto.transform.localRotation);

        tBullet.GetComponent <Rigidbody>().AddForce(mpAlberto.transform.forward * 10.0f, ForceMode.Impulse);
    }
    // Use this for initialization
    void Start()
    {
        Invoke("StartBGMForPlayGame", 3.0f);

        mpAlberto   = Instantiate <CAlberto>(CMyGameDataMgr.GetInst().PFAlberto, new Vector3(0, 0, 0), Quaternion.identity);
        mpEnemyList = new List <CMyEnemy>();
        InvokeRepeating("DoCreateEnemy", 1.0f, 1.5f);

        mpUIPlayGame = GameObject.FindObjectOfType <CUIPlayGame>();
        mpUIPlayGame.SetScene(this);
    }
Example #8
0
 public void OnClickBtnSelectEN()
 {
     CMyGameDataMgr.GetInst().BuildLangType(1);
 }
Example #9
0
 private void Start()
 {
     CMyGameDataMgr.GetInst().DoNextStage();
 }