public void DoCreateEnemy() { int tCount = 0; tCount = mpEnemyList.Count; if (tCount < 2) { CMyEnemy tEnemy = null; Vector3 tVectorPosition = new Vector3(0.5f, 0.0f, 0.5f); if (0 == tCount % 2) { tEnemy = null; tVectorPosition = new Vector3(0.5f - 5.0f, 0.0f, 0.5f); tEnemy = Instantiate <CEnemy_0>(CMyGameDataMgr.GetInst().PFEnemy_0, tVectorPosition, Quaternion.identity); } else { tEnemy = null; tVectorPosition = new Vector3(0.5f - 5.0f, 0.0f, 0.5f + 1.0f); tEnemy = Instantiate <CEnemy_1>(CMyGameDataMgr.GetInst().PFEnemy_1, tVectorPosition, Quaternion.identity); } mpEnemyList.Add(tEnemy); } }
public void DoNextDialogue() { if (mIsTranslateScene) { return; } if (mIsDialoguePlay == false) { mIsDialoguePlay = true; mCurrentDialogue = CMyGameDataMgr.GetInst().mDialogueList.mDialogues[mDialogueIndex]; mDialogueIndex++; if (mDialogueIndex >= CMyGameDataMgr.GetInst().mDialogueList.mDialogues.Count) { mIsDialoguePlay = false; mIsTranslateScene = true; mDialogueIndex = 0; mUnityChan.GetComponentInChildren <Animator>().CrossFade("RUN00_F", 0); Invoke("GoSceneSpotLoad", 3.0f); } } else { mDialogueCharIndex = mCurrentDialogue.mDialogue.Length - 1; } }
private void Start() { mpTxtTitle.text = CMyGameDataMgr.GetInst().mLangTextList[0]; mpTxtBtnGoScenePlayGame.text = CMyGameDataMgr.GetInst().mLangTextList[1]; mpTxtBtnGoConfig.text = CMyGameDataMgr.GetInst().mLangTextList[2]; mpTxtInfo.text = CMyGameDataMgr.GetInst().mLangTextList[3]; }
public static CMyGameDataMgr GetInst() { if(mInstance == null) { mInstance = new CMyGameDataMgr(); } return mInstance; }
void Start() { CMySoundMgr.GetInst().CreateMy(); CMySoundMgr.GetInst().SetAudioBundle(FindObjectOfType <CAudioBundle>()); CMySoundMgr.GetInst().BuildMy(); CMyGameDataMgr.GetInst().Create(); SceneManager.LoadScene("CSceneTitle"); }
public void DoFireBullet() { Vector3 tVector = this.mpAlberto.transform.position; tVector.y += 0.5f; CBullet tBullet = Instantiate <CBullet>(CMyGameDataMgr.GetInst().PFBullet, tVector, mpAlberto.transform.localRotation); tBullet.GetComponent <Rigidbody>().AddForce(mpAlberto.transform.forward * 10.0f, ForceMode.Impulse); }
// Use this for initialization void Start() { Invoke("StartBGMForPlayGame", 3.0f); mpAlberto = Instantiate <CAlberto>(CMyGameDataMgr.GetInst().PFAlberto, new Vector3(0, 0, 0), Quaternion.identity); mpEnemyList = new List <CMyEnemy>(); InvokeRepeating("DoCreateEnemy", 1.0f, 1.5f); mpUIPlayGame = GameObject.FindObjectOfType <CUIPlayGame>(); mpUIPlayGame.SetScene(this); }
public void OnClickBtnSelectEN() { CMyGameDataMgr.GetInst().BuildLangType(1); }
private void Start() { CMyGameDataMgr.GetInst().DoNextStage(); }