Example #1
0
    void Awake()
    {
        if (mInstance != null)
        {
            throw new UnityException("Error in CGame(). You are not allowed to instantiate it more than once.");
        }

        //CGameConstants.HIGH_SCORE =int.Parse( System.IO.File.ReadAllText("score.txt"));


        mInstance = this;

        CMouse.init();
        CurrentStageData.init();
        LevelsInfo.init();
        imgBackground = new CSprite();

        //Handheld.PlayFullScreenMovie("IntroGame2.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput);
        setState(new CMenuState());

        mSpriteManager = new CSpriteManager();


        //setImage("Sprites/Placeholders_Prototype/level_Background");
    }
Example #2
0
    void Awake()
    {
        if (mInstance != null)
        {
            throw new UnityException("Error in CGame(). You are not allowed to instantiate it more than once.");
        }

        mInstance = this;

        CMouse.init();
        CKeyboard.init();

        setState(new CLevelState());
    }