Example #1
0
        //WvsGame::MobPool--------------------------------------------------------------------------------------------
        public static COutPacket MobEnterField(CMob mob)
        {
            var p = new COutPacket(SendOps.LP_MobEnterField);

            mob.EncodeInitData(p);
            return(p);
        }
Example #2
0
            public static COutPacket MobEnterField(CMob mob)
            {
                var p = new COutPacket(SendOps.LP_MobEnterField);

                p.Encode4(mob.dwId);
                p.Encode1(5);                 //  nCalcDamageIndex | Controller
                p.Encode4(mob.nMobTemplateId);

                //CMob::Init
                mob.EncodeInitData(p);

                return(p);
            }
Example #3
0
            public static COutPacket MobChangeController(CMob mob, byte nLevel)
            {
                var p = new COutPacket(SendOps.LP_MobChangeController);

                p.Encode1(nLevel);                 // 0 = None | 1 = Control | 2 = Aggro
                p.Encode4(mob.dwId);

                if (nLevel > 0)
                {
                    p.Encode1(5);                     //  nCalcDamageIndex | Controller
                    p.Encode4(mob.nMobTemplateId);
                    mob.EncodeInitData(p);
                }

                return(p);
            }
Example #4
0
        public static COutPacket MobChangeController(CMob mob, byte nLevel)
        {
            var p = new COutPacket(SendOps.LP_MobChangeController);

            p.Encode1(nLevel); // 1 = remove i think

            if (nLevel == 0)
            {
                p.Encode4(mob.dwMobId);
            }
            else
            {
                mob.EncodeInitData(p);
            }

            return(p);
        }