Example #1
0
 public void CMissionScoreReq(GameSession session, CMissionScoreReqMessage message)
 {
     session.SendAsync(new SMissionScoreAckMessage {
         Unk1 = session.Player.Account.Id, Unk2 = message.Unk
     });
     session.SendAsync(new SMissionNotifyAckMessage {
         Unk = message.Unk
     });
 }
Example #2
0
        [Firewall(typeof(MustBeTimeState), GameTimeState.HalfTime, Invert = true)] // Must not be half time
        public Task <bool> OnHandle(MessageContext context, CMissionScoreReqMessage message)
        {
            var session = context.GetSession <Session>();
            var plr     = session.Player;
            var room    = plr.Room;

            if (plr.State != PlayerState.Alive)
            {
                return(Task.FromResult(true));
            }

            room.GameRule.OnScoreMission(plr);
            return(Task.FromResult(true));
        }