Example #1
0
 public void Create()
 {
     if (mIsInit == false)
     {
         PFMissile = Resources.Load <CMissile>("Prefabs/PFMissile");
         PFPlayer  = Resources.Load <CPlayer>("Prefabs/PFPlayer");
         mIsInit   = true;
     }
 }
Example #2
0
    protected CMissile CreateMissile(Vector3 dir, Color color)
    {
        CMissile tMissile = Instantiate <CMissile>(CGameDataMgr.GetInst().PFMissile, transform.position, Quaternion.identity);

        tMissile.Direction = dir.normalized;
        tMissile.SetTargetTag("tagPlayer");
        tMissile.SetColor(color);
        tMissile.SetATK(mATK);
        return(tMissile);
    }
        private void CreateLaserBeamParts(
            CBoardElement[][] oBoardElements,
            LinkedList <ICTank> oTanks)
        {
            int posXOfLaserBeamPart = mController.CanonPositionX();
            int posYOfLaserBeamPart = mController.CanonPositionY();

            bool createNextLaserBeamPart = true;

            do
            {
                switch (mController.GetDirection())
                {
                case EDirection.DOWN:
                    posYOfLaserBeamPart++;
                    break;

                case EDirection.LEFT:
                    posXOfLaserBeamPart--;
                    break;

                case EDirection.RIGHT:
                    posXOfLaserBeamPart++;
                    break;

                case EDirection.UP:
                    posYOfLaserBeamPart--;
                    break;
                }

                CMissile cMissile = new CMissile(
                    mController,
                    posXOfLaserBeamPart,
                    posYOfLaserBeamPart,
                    mController.GetDirection());

                if (cMissile.Collision(
                        oBoardElements,
                        oTanks,
                        false))
                {
                    createNextLaserBeamPart = false;
                }
                else
                {
                    mController.LaserBeamParts.AddLast(cMissile);
                }
            } while (createNextLaserBeamPart);

            mPosOfLaserBeamCollision.SetPosX(posXOfLaserBeamPart);
            mPosOfLaserBeamCollision.SetPosY(posYOfLaserBeamPart);
        }
Example #4
0
    private void DoMove()
    {
        float tHorizontal = Input.GetAxis("Horizontal");
        float tVertical   = Input.GetAxis("Vertical");

        mAnimator.SetInteger("aniMoveHorizontal", Mathf.CeilToInt(tHorizontal));
        if (mAnimator.GetInteger("aniMoveHorizontal") == -1)
        {
            mSpriteBody.flipX = true;
        }
        else
        {
            mSpriteBody.flipX = false;
        }
        mAnimator.SetInteger("aniMoveVertical", Mathf.CeilToInt(tVertical));


        Vector2 pos = transform.localPosition;

        pos.x = Mathf.Clamp(pos.x + (tHorizontal * mMoveSpeed * Time.deltaTime), -mMapWidth, mMapWidth);
        pos.y = Mathf.Clamp(pos.y + (tVertical * mMoveSpeed * Time.deltaTime), -mMapHeight, mMapHeight - mCollider.size.y / 2);
        transform.localPosition = pos;

        if (mFireTime >= mFireDelay)
        {
            Vector2 tFireDirection = Vector2.zero;
            tFireDirection.x = Input.GetAxisRaw("FireHorizontal");
            tFireDirection.y = Input.GetAxisRaw("FireVertical");
            if (tFireDirection.x != 0)
            {
                CMissile tMissile = Instantiate <CMissile>(CGameDataMgr.GetInst().PFMissile, mFireTransform.position, Quaternion.identity);
                tMissile.Direction = new Vector2(tFireDirection.x, 0);
                tMissile.SetTargetTag("tagEnemy");
                tMissile.SetATK(mATK);
                mFireTime = 0;
            }
            else if (tFireDirection.y != 0)
            {
                CMissile tMissile = Instantiate <CMissile>(CGameDataMgr.GetInst().PFMissile, mFireTransform.position, Quaternion.identity);
                tMissile.Direction = new Vector2(0, tFireDirection.y);
                tMissile.SetTargetTag("tagEnemy");
                tMissile.SetATK(mATK);
                mFireTime = 0;
            }
        }
        else
        {
            mFireTime += Time.deltaTime;
        }
    }
Example #5
0
    /// <summary>
    /// Creates entity and assigns ID.
    /// </summary>
    public static CEntity Create(EType Type, CWorld World, int ID = 0)
    {
        CEntity entity = null;

        switch (Type)
        {
        case EType.UNIT: entity = new CUnit(); break;

        case EType.ITEM_START: entity = new CItemStart(); break;

        case EType.ITEM_DECO: entity = new CItemDeco(); break;

        case EType.ITEM_DESK: entity = new CItemDesk(); break;

        case EType.ITEM_SAFE: entity = new CItemSafe(); break;

        case EType.ITEM_REST: entity = new CItemRest(); break;

        case EType.ITEM_FOOD: entity = new CItemFood(); break;

        case EType.ITEM_DOOR: entity = new CItemDoor(); break;

        case EType.RESUME: entity = new CResume(); break;

        case EType.CONTRACT: entity = new CContract(); break;

        case EType.PICKUP: entity = new CPickup(); break;

        case EType.MISSILE: entity = new CMissile(); break;

        case EType.VOLUME: entity = new CVolume(); break;

        case EType.DECAL: entity = new CDecal(); break;
        }

        if (entity != null)
        {
            _InitNewEntity(entity, World, ID);
        }
        else
        {
            Debug.LogError("Entity Factory couldn't create a " + (int)Type + " is");
        }

        return(entity);
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.D))
        {
            CMissile sideWinder = ScriptableObject.CreateInstance <CSideWinder>();
            sideWinder.ApplySeek();

            CMissile tomahawk = ScriptableObject.CreateInstance <CTomahawk>();
            tomahawk.ApplySeek();

            CMissile torpedo = ScriptableObject.CreateInstance <CTorpedo>();
            torpedo.ApplySeek();

            CMissile       sideWinderWithSonar = ScriptableObject.CreateInstance <CSideWinder>();
            ISeekBehaviour sonar = new CSeekWithSonar();
            sideWinderWithSonar.setSeekBehaviour(sonar);
            sideWinderWithSonar.ApplySeek();
        }
    }
 public void CopyState(CMissile Missile)
 {
     mPosition = Missile.mRealPosition;
     mVelocity = Missile.mVelocity;
     mDead     = Missile.mDead;
 }
 public void CopyInitialState(CMissile Missile)
 {
     mID      = Missile.mID;
     mOwnerID = Missile.mOwner;
 }