private void btStart_Click(object sender, EventArgs e) { if (serverEnabled) { Console.WriteLine("starting server " + serverAddress.ToString()); Console.WriteLine("waiting for client..."); // Start listening for connections on our IP address + Our Port number listener = new TcpListener(serverAddress, port); Console.WriteLine("Listener started on port: " + port); listener.Start(); Console.WriteLine("starting to listen"); // Is someone trying to call us? Well answer! ourTCP_Client = listener.AcceptTcpClient(); Console.WriteLine("client connected...? " + ourTCP_Client.Connected); //A network stream object. We'll use this to send and receive our data, so create a buffer for it... ourStream = ourTCP_Client.GetStream(); Console.WriteLine("client connected..."); } device.StartDacq(); btMeaDevice_present.Enabled = false; cbDevices.Enabled = false; btStart.Enabled = false; btStop.Enabled = true; firstOctet.Enabled = false; secondOctet.Enabled = false; thirdOctet.Enabled = false; fourthOctet.Enabled = false; portText.Enabled = false; }
private void BtStartClick(object sender, EventArgs e) { device.StartDacq(); //device.StartDacq(150, 100, 300, 5); btMeaDevice_present.Enabled = false; cbDevices.Enabled = false; btStart.Enabled = false; btStop.Enabled = true; #if pollfordata timer.Enabled = true; #endif }
private void BtStartClick(object sender, EventArgs e) { device.StartDacq(); if (useWireless) { CW2100_FunctionNet func = new CW2100_FunctionNet(device); func.SetHeadstageSamplingActive(true, 0); } btMeaDevice_present.Enabled = false; cbDevices.Enabled = false; btStart.Enabled = false; btStop.Enabled = true; if (usePollForData) { LastData = 0; timer.Enabled = true; } }
// To say I hate writing code like this is an understatement public bool startDevice() { try { dataAcquisitionDevice.StartDacq(); return(true); } catch (Exception e) { return(false); } }