Example #1
0
    public override void Initialize()
    {
        base.Initialize();
        SetUnitType(UNIT_TYPE.ENEMY);

        CGameManager.GetInstance().OnEnemyAwake(this);

        mMapManager = CGameManager.GetInstance().GetMapManager();
    }
Example #2
0
    public override void Initialize()
    {
        base.Initialize();
        SetUnitType(UNIT_TYPE.PLAYER);

        CGameManager.GetInstance().OnPlayerAwake(this);

        mMapManager = CGameManager.GetInstance().GetMapManager();
    }
Example #3
0
    //-----------------------------------------------------------------
    // Use this for initialization
    void Start()
    {
        mInstance  = this;
        mTransform = gameObject.transform;

        InitBulletList();

        mUnitRootTransform = mUnitRoot.transform;

        SpawnPlayer(107, 306);
        SpawnEnemy(959, 306);

        Camera camera = gameObject.GetComponent <Camera>();

        camera.orthographicSize = Screen.height / 2;

        mTileMap = mTilemapBg.GetComponent <Tilemap>();

        mMapManager = new CMapManager();
        mMapManager.Init(mTileMap);
    }