public override void Initialize() { base.Initialize(); SetUnitType(UNIT_TYPE.ENEMY); CGameManager.GetInstance().OnEnemyAwake(this); mMapManager = CGameManager.GetInstance().GetMapManager(); }
public override void Initialize() { base.Initialize(); SetUnitType(UNIT_TYPE.PLAYER); CGameManager.GetInstance().OnPlayerAwake(this); mMapManager = CGameManager.GetInstance().GetMapManager(); }
//----------------------------------------------------------------- // Use this for initialization void Start() { mInstance = this; mTransform = gameObject.transform; InitBulletList(); mUnitRootTransform = mUnitRoot.transform; SpawnPlayer(107, 306); SpawnEnemy(959, 306); Camera camera = gameObject.GetComponent <Camera>(); camera.orthographicSize = Screen.height / 2; mTileMap = mTilemapBg.GetComponent <Tilemap>(); mMapManager = new CMapManager(); mMapManager.Init(mTileMap); }