Example #1
0
 public override void doFire(CLUnit attacker, CLUnit target, Vector3 orgPos, Vector3 dir, object attr, object data, object callbak)
 {
     lightningBolt.EndObject = target.gameObject;
     lightningBall.target    = target.transform;
     lightningBall.LateUpdate();
     base.doFire(attacker, target, orgPos, dir, attr, data, callbak);
     gameObject.SetActive(true);
     onFinishFire(false);
     Invoke("stop", 0.4f);
 }
Example #2
0
 public override void onRelaseTarget(CLUnit attacker)
 {
     throw new System.NotImplementedException();
 }
Example #3
0
 public override void onHurtFinish(object skillAttr, CLUnit attacker)
 {
     throw new System.NotImplementedException();
 }
Example #4
0
 public override bool onHurt(int hurt, object skillAttr, CLUnit attacker)
 {
     throw new System.NotImplementedException();
 }