Example #1
0
 private void btnProperty_Click(object sender, EventArgs e)
 {
     if (this.lvwProcess.SelectedItems.Count >= 1)
     {
         int num = 0;
         while (num < this.lstProcess.Count)
         {
             if (((CLState)this.lstProcess[num]).OprKey == this.lvwProcess.SelectedItems[0].Text)
             {
                 break;
             }
             num++;
         }
         CLState state = null;
         if (num < this.lstProcess.Count)
         {
             DlgProcessProperty property;
             state = this.lstProcess[num] as CLState;
             try {
                 property = new DlgProcessProperty(state);
             } catch (Exception exception) {
                 MessageBox.Show(exception.Message, "警告", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
                 return;
             }
             if (property.ShowDialog() == DialogResult.OK)
             {
                 this.lstProcess[num] = property.State;
                 this.FillListViewItem(this.lvwProcess.SelectedItems[0], state);
             }
         }
     }
 }
Example #2
0
 private ListViewItem FillListViewItem(ListViewItem item, CLState state)
 {
     item.SubItems.Clear();
     item.Text = state.OprKey;
     item.SubItems.Add(state.CellSign);
     item.SubItems.Add(state.EleSignature ? "是" : "否");
     item.SubItems.Add(state.EleSignature ? state.SgnSizeMode : "");
     return(item);
 }
Example #3
0
 public DlgProcessProperty(ArrayList lstProcess)
 {
     this.InitializeComponent();
     this.state = new CLState();
     this.cmbSizeModel.Items.Add("自动");
     this.cmbSizeModel.Items.Add("拉伸");
     this.cmbSizeModel.Items.Add("简单居中");
     this.cmbSizeModel.Items.Add("居中");
     this.cmbSizeModel.Text     = this.state.SgnSizeMode;
     this.cmbSign.SelectedIndex = 0;
 }
Example #4
0
 private ListViewItem FillListViewItem(CLState state)
 {
     return(new ListViewItem(state.OprKey)
     {
         SubItems =
         {
             state.CellSign,
             state.EleSignature ? "是" : "否",
             state.EleSignature ? state.SgnSizeMode : ""
         }
     });
 }
Example #5
0
 public DlgProcessProperty(CLState state)
 {
     this.InitializeComponent();
     if (state == null)
     {
         throw new Exception("该状态属性不完整。");
     }
     this.state           = state;
     this.cmbProcess.Text = state.OprKey;
     this.cmbSizeModel.Items.Add("自动");
     this.cmbSizeModel.Items.Add("拉伸");
     this.cmbSizeModel.Items.Add("简单居中");
     this.cmbSizeModel.Items.Add("居中");
     this.cmbSizeModel.Text = state.SgnSizeMode;
     this.cmbSign.Text      = state.EleSignature ? "是" : "否";
     this.txtCell.Text      = state.CellSign.ToUpper();
     this.txtCellDate.Text  = state.CellDate.ToUpper();
     this.chkTime.Checked   = state.DateIncludeTime;
     this.textBox1.Text     = state.CellDateFormat;
 }
Example #6
0
    // MoveTo tells the card to interpolate to a new position and rotation
    public void MoveTo(Vector3 ePos, Quaternion eRot)
    {
        // Make new interpolation lists for the card.
        // Position and Rotation will each have only two points.
        bezierPts = new List <Vector3>();
        bezierPts.Add(transform.localPosition); // Current position
        bezierPts.Add(ePos);                    // Current rotation

        bezierRots = new List <Quaternion>();
        bezierRots.Add(transform.rotation); // New position
        bezierRots.Add(eRot);               // New rotation

        if (timeStart == 0)
        {
            timeStart = Time.time;
        }
        // timeDuration always starts the same but can be overwritten later
        timeDuration = MOVE_DURATION;

        state = CLState.to;
    }
Example #7
0
        private void InitializeProcess()
        {
            this.lstProcess = new ArrayList();
            OWC.Range after = this.GetRange(1, 1);
Label_0014:
            after = this.Find("<流程记录>", after);
            if (after == null)
            {
                return;
            }
            CLState state = new CLState {
                CellSign = after.Address
            };

            try {
                PPCardCompiler.ExplainXml(after.Text.ToString(), state);
            } catch {
                goto Label_0014;
            }
            this.lstProcess.Add(state);
            goto Label_0014;
        }
Example #8
0
    private void Update()
    {
        switch (state)
        {
        case CLState.toHand:
        case CLState.toTarget:
        case CLState.toDrawpile:
        case CLState.toPirate:
        case CLState.toMerchant:
        case CLState.to:
            float u  = (Time.time - timeStart) / timeDuration;
            float uC = Easing.Ease(u, MOVE_EASING);

            if (u < 0)
            {
                transform.localPosition = bezierPts[0];
                transform.rotation      = bezierRots[0];
                return;
            }
            else if (u >= 1)
            {
                uC = 1;
                // Move from the to... state to the proper next state
                if (state == CLState.toHand)
                {
                    state = CLState.hand;
                }
                if (state == CLState.toTarget)
                {
                    state = CLState.target;
                }
                if (state == CLState.toDrawpile)
                {
                    state = CLState.drawpile;
                }
                if (state == CLState.toPirate)
                {
                    state = CLState.pirate;
                }
                if (state == CLState.toMerchant)
                {
                    state = CLState.merchant;
                }
                if (state == CLState.to)
                {
                    state = CLState.idle;
                }

                // Move to the final position
                transform.localPosition = bezierPts[bezierPts.Count - 1];
                transform.rotation      = bezierRots[bezierPts.Count - 1];

                // Reset timeStart to 0 so it gets overwritten next time
                timeStart = 0;

                if (reportFinishTo != null)
                {
                    reportFinishTo.SendMessage("CLCallback", this);
                    reportFinishTo = null;
                }
                else if (callbackPlayer != null)
                {
                    // If there's a callback Player
                    // Call CLCallback directly on the Player
                    callbackPlayer.CLCallback(this);
                    callbackPlayer = null;
                }
                else
                {
                    // If there is nothing to callback
                    // Just let it stay still.
                }
            }
            else
            {
                // Normal interpolation behavior (0 <= u < 1)
                Vector3 pos = Utils.Bezier(uC, bezierPts);
                transform.localPosition = pos;
                Quaternion rotQ = Utils.Bezier(uC, bezierRots);
                transform.rotation = rotQ;

                if (u > 0.5f)
                {
                    SpriteRenderer sRend = spriteRenderers[0];
                    if (sRend.sortingOrder != eventualSortOrder)
                    {
                        // Jump to the proper sort order
                        SetSortOrder(eventualSortOrder);
                    }
                    if (sRend.sortingLayerName != eventualSortLayer)
                    {
                        // Jump to the proper sort layer
                        SetSortingLayerName(eventualSortLayer);
                    }
                }
            }
            break;
        }
    }