public static void RemoveTrap(CLRScriptBase s, ALFA.Shared.ActiveTrap trap)
        {
            uint triggerAOE      = s.GetObjectByTag(trap.Tag, 0);
            uint detectAOE       = s.GetObjectByTag(trap.DetectTag, 0);
            uint disarmPlaceable = s.GetObjectByTag(trap.Tag + "_", 0);

            s.DestroyObject(triggerAOE, 0.0f, FALSE);
            s.DestroyObject(detectAOE, 0.0f, FALSE);
            s.DestroyObject(disarmPlaceable, 0.0f, FALSE);
        }
 public void ClearArea(CLRScriptBase script)
 {
     foreach (uint obj in script.GetObjectsInArea(AreaId))
     {
         if (script.GetObjectType(obj) == CLRScriptBase.OBJECT_TYPE_CREATURE ||
             script.GetObjectType(obj) == CLRScriptBase.OBJECT_TYPE_AREA_OF_EFFECT)
         {
             script.DestroyObject(obj, 0.0f, CLRScriptBase.FALSE);
         }
     }
 }
Example #3
0
        public static int NewAmulet(CLRScriptBase script, int maxValue)
        {
            List <int> potentialAbilities = new List <int>();

            foreach (KeyValuePair <int, int> ability in PrimaryAmuletAbility)
            {
                if (ability.Value <= maxValue)
                {
                    potentialAbilities.Add(ability.Key);
                }
            }
            if (potentialAbilities.Count == 0)
            {
                return(0);
            }
            int  selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
            uint amulet          = script.CreateItemOnObject("nw_it_mneck020", script.OBJECT_SELF, 1, "", FALSE);

            switch (selectedAbility)
            {
                #region Amulets of Natural Armor
            case ITEM_PROPERTY_AC_BONUS:
            {
                if (maxValue >= 50000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Natural Armor +5");
                    Pricing.CalculatePrice(script, amulet);
                    return(50000);
                }
                else if (maxValue >= 32000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Natural Armor +4");
                    Pricing.CalculatePrice(script, amulet);
                    return(32000);
                }
                else if (maxValue >= 18000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Natural Armor +3");
                    Pricing.CalculatePrice(script, amulet);
                    return(18000);
                }
                else if (maxValue >= 8000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Natural Armor +2");
                    Pricing.CalculatePrice(script, amulet);
                    return(8000);
                }
                else if (maxValue >= 2000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Natural Armor +1");
                    Pricing.CalculatePrice(script, amulet);
                    return(2000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Amulets of Health and Wisdom
            case ITEM_PROPERTY_ABILITY_BONUS:
            {
                int    abilityScore = IP_CONST_ABILITY_CON;
                string name         = "Amulet of Health";
                if (script.d2(1) == 1)
                {
                    abilityScore = IP_CONST_ABILITY_WIS;
                    name         = "Amulet of Wisdom";
                }
                if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), amulet, 0.0f);
                    script.SetFirstName(amulet, name + " +6");
                    Pricing.CalculatePrice(script, amulet);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), amulet, 0.0f);
                    script.SetFirstName(amulet, name + " +5");
                    Pricing.CalculatePrice(script, amulet);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), amulet, 0.0f);
                    script.SetFirstName(amulet, name + " +4");
                    Pricing.CalculatePrice(script, amulet);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), amulet, 0.0f);
                    script.SetFirstName(amulet, name + " +3");
                    Pricing.CalculatePrice(script, amulet);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), amulet, 0.0f);
                    script.SetFirstName(amulet, name + " +2");
                    Pricing.CalculatePrice(script, amulet);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), amulet, 0.0f);
                    script.SetFirstName(amulet, name + " +1");
                    Pricing.CalculatePrice(script, amulet);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Amulets with Bonus Feats
            case ITEM_PROPERTY_BONUS_FEAT:
            {
                List <int> possibleFeats = new List <int>();
                foreach (KeyValuePair <int, int> feat in AvailableFeats)
                {
                    if (feat.Value <= maxValue)
                    {
                        possibleFeats.Add(feat.Key);
                    }
                }
                if (possibleFeats.Count == 0)
                {
                    return(0);
                }
                int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), amulet, 0.0f);
                switch (selectedFeat)
                {
                case IP_CONST_FEAT_COMBAT_CASTING:
                    script.SetFirstName(amulet, "Amulet of the Battlemage");
                    break;

                case IP_CONST_FEAT_EXTRA_TURNING:
                    script.SetFirstName(amulet, "Amulet of Turning");
                    break;

                case IP_CONST_FEAT_DARKVISION:
                    script.SetFirstName(amulet, "Amulet of Darkvision");
                    break;
                }
                Pricing.CalculatePrice(script, amulet);
                return(AvailableFeats[selectedFeat]);
            }

                #endregion
                #region Damage Resistance
            case ITEM_PROPERTY_DAMAGE_RESISTANCE:
            {
                int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE &&
                    maxValue < 6000)
                {
                    int attempts = 0;
                    while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                    {
                        damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                        attempts++;
                        if (attempts == 10)
                        {
                            // something is wrong. Break out and just go with fire or something.
                            damageResistType = IP_CONST_DAMAGETYPE_FIRE;
                            break;
                        }
                    }
                }
                if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                {
                    if (maxValue >= 66000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30");
                        Pricing.CalculatePrice(script, amulet);
                        return(66000);
                    }
                    else if (maxValue >= 54000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25");
                        Pricing.CalculatePrice(script, amulet);
                        return(54000);
                    }
                    else if (maxValue >= 42000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20");
                        Pricing.CalculatePrice(script, amulet);
                        return(42000);
                    }
                    else if (maxValue >= 30000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15");
                        Pricing.CalculatePrice(script, amulet);
                        return(30000);
                    }
                    else if (maxValue >= 18000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10");
                        Pricing.CalculatePrice(script, amulet);
                        return(18000);
                    }
                    else if (maxValue >= 6000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5");
                        Pricing.CalculatePrice(script, amulet);
                        return(6000);
                    }
                }
                else
                {
                    if (maxValue >= 44000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30");
                        Pricing.CalculatePrice(script, amulet);
                        return(44000);
                    }
                    else if (maxValue >= 36000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25");
                        Pricing.CalculatePrice(script, amulet);
                        return(36000);
                    }
                    else if (maxValue >= 28000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20");
                        Pricing.CalculatePrice(script, amulet);
                        return(28000);
                    }
                    else if (maxValue >= 20000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15");
                        Pricing.CalculatePrice(script, amulet);
                        return(20000);
                    }
                    else if (maxValue >= 12000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10");
                        Pricing.CalculatePrice(script, amulet);
                        return(12000);
                    }
                    else if (maxValue >= 4000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f);
                        script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5");
                        Pricing.CalculatePrice(script, amulet);
                        return(4000);
                    }
                }
                break;
            }

                #endregion
                #region Freedom of Movement
            case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT:
            {
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), amulet, 0.0f);
                script.SetFirstName(amulet, "Amulet of Freedom");
                Pricing.CalculatePrice(script, amulet);
                return(40000);
            }

                #endregion
                #region Immunities
            case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
            {
                List <int> possibleImmunities = new List <int>();
                foreach (KeyValuePair <int, int> immunity in AvailableImmunities)
                {
                    if (immunity.Value <= maxValue)
                    {
                        possibleImmunities.Add(immunity.Key);
                    }
                }
                if (possibleImmunities.Count == 0)
                {
                    return(0);
                }
                int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), amulet, 0.0f);
                switch (selectedImmunity)
                {
                case IP_CONST_IMMUNITYMISC_DEATH_MAGIC:
                    script.SetFirstName(amulet, "Amulet of Lifeshielding");
                    break;

                case IP_CONST_IMMUNITYMISC_DISEASE:
                    script.SetFirstName(amulet, "Amulet of Good Health");
                    break;

                case IP_CONST_IMMUNITYMISC_FEAR:
                    script.SetFirstName(amulet, "Amulet of Fearlessness");
                    break;

                case IP_CONST_IMMUNITYMISC_KNOCKDOWN:
                    script.SetFirstName(amulet, "Amulet of Stability");
                    break;

                case IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN:
                    script.SetFirstName(amulet, "Amulet of Undeath's Deflection");
                    break;

                case IP_CONST_IMMUNITYMISC_PARALYSIS:
                    script.SetFirstName(amulet, "Amulet of Mobility");
                    break;

                case IP_CONST_IMMUNITYMISC_POISON:
                    script.SetFirstName(amulet, "Amulet of Antivenom");
                    break;
                }
                Pricing.CalculatePrice(script, amulet);
                return(AvailableImmunities[selectedImmunity]);
            }

                #endregion
                #region Saving Throws
            case ITEM_PROPERTY_SAVING_THROW_BONUS:
            {
                if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Resistance +5");
                    Pricing.CalculatePrice(script, amulet);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Resistance +4");
                    Pricing.CalculatePrice(script, amulet);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Resistance +3");
                    Pricing.CalculatePrice(script, amulet);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Resistance +2");
                    Pricing.CalculatePrice(script, amulet);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Resistance +1");
                    Pricing.CalculatePrice(script, amulet);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Saving Throws vs. Specific
            case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
            {
                int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                script.SetFirstName(amulet, SaveTypeNames[saveType]);
                if (maxValue >= 6250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), amulet, 0.0f);
                    script.SetFirstName(amulet, String.Format("{0} +5", script.GetName(amulet)));
                    Pricing.CalculatePrice(script, amulet);
                    return(6250);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), amulet, 0.0f);
                    script.SetFirstName(amulet, String.Format("{0} +4", script.GetName(amulet)));
                    Pricing.CalculatePrice(script, amulet);
                    return(4000);
                }
                else if (maxValue >= 2250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), amulet, 0.0f);
                    script.SetFirstName(amulet, String.Format("{0} +3", script.GetName(amulet)));
                    Pricing.CalculatePrice(script, amulet);
                    return(2250);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), amulet, 0.0f);
                    script.SetFirstName(amulet, String.Format("{0} +2", script.GetName(amulet)));
                    Pricing.CalculatePrice(script, amulet);
                    return(1000);
                }
                else if (maxValue >= 250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), amulet, 0.0f);
                    script.SetFirstName(amulet, String.Format("{0} +1", script.GetName(amulet)));
                    Pricing.CalculatePrice(script, amulet);
                    return(250);
                }
                break;
            }

                #endregion
                #region Skill Bonus
            case ITEM_PROPERTY_SKILL_BONUS:
            {
                int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                script.SetFirstName(amulet, SkillNames[skillBonus]);
                if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +10");
                    Pricing.CalculatePrice(script, amulet);
                    return(10000);
                }
                else if (maxValue >= 8100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +9");
                    Pricing.CalculatePrice(script, amulet);
                    return(8100);
                }
                else if (maxValue >= 6400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +8");
                    Pricing.CalculatePrice(script, amulet);
                    return(6400);
                }
                else if (maxValue >= 4900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +7");
                    Pricing.CalculatePrice(script, amulet);
                    return(4900);
                }
                else if (maxValue >= 3600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +6");
                    Pricing.CalculatePrice(script, amulet);
                    return(3600);
                }
                else if (maxValue >= 2500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +5");
                    Pricing.CalculatePrice(script, amulet);
                    return(2500);
                }
                else if (maxValue >= 1600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +4");
                    Pricing.CalculatePrice(script, amulet);
                    return(1600);
                }
                else if (maxValue >= 900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +3");
                    Pricing.CalculatePrice(script, amulet);
                    return(900);
                }
                else if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +2");
                    Pricing.CalculatePrice(script, amulet);
                    return(400);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), amulet, 0.0f);
                    script.SetFirstName(amulet, script.GetName(amulet) + " +1");
                    Pricing.CalculatePrice(script, amulet);
                    return(100);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Spell Resistance
            case ITEM_PROPERTY_SPELL_RESISTANCE:
            {
                if (maxValue >= 140000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 26");
                    Pricing.CalculatePrice(script, amulet);
                    return(140000);
                }
                else if (maxValue >= 120000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 24");
                    Pricing.CalculatePrice(script, amulet);
                    return(120000);
                }
                else if (maxValue >= 100000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 22");
                    Pricing.CalculatePrice(script, amulet);
                    return(100000);
                }
                else if (maxValue >= 80000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 20");
                    Pricing.CalculatePrice(script, amulet);
                    return(80000);
                }
                else if (maxValue >= 60000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 18");
                    Pricing.CalculatePrice(script, amulet);
                    return(60000);
                }
                else if (maxValue >= 40000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 16");
                    Pricing.CalculatePrice(script, amulet);
                    return(40000);
                }
                else if (maxValue >= 20000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 14");
                    Pricing.CalculatePrice(script, amulet);
                    return(20000);
                }
                else if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 12");
                    Pricing.CalculatePrice(script, amulet);
                    return(10000);
                }
                else if (maxValue >= 6000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), amulet, 0.0f);
                    script.SetFirstName(amulet, "Amulet of Spell Resistance, 10");
                    Pricing.CalculatePrice(script, amulet);
                    return(6000);
                }
                else
                {
                    return(0);
                }
            }
                #endregion
            }
            // Something has gone wrong. Nuke that amulet before it spreads the plague.
            script.DestroyObject(amulet, 0.0f, FALSE);
            return(0);
        }
        public static int NewRing(CLRScriptBase script, int maxValue)
        {
            List <int> potentialAbilities = new List <int>();

            foreach (KeyValuePair <int, int> ability in AvailableAbilities)
            {
                if (ability.Value <= maxValue)
                {
                    potentialAbilities.Add(ability.Key);
                }
            }
            if (potentialAbilities.Count == 0)
            {
                return(0);
            }
            int  selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
            uint ring            = script.CreateItemOnObject("nw_it_mring021", script.OBJECT_SELF, 1, "", FALSE);

            switch (selectedAbility)
            {
                #region Rings of Deflection
            case ITEM_PROPERTY_AC_BONUS:
            {
                string name = AbilityNames[selectedAbility];
                if (maxValue >= 50000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), ring, 0.0f);
                    script.SetFirstName(ring, name + " +5");
                    Pricing.CalculatePrice(script, ring);
                    return(50000);
                }
                else if (maxValue >= 32000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), ring, 0.0f);
                    script.SetFirstName(ring, name + " +4");
                    Pricing.CalculatePrice(script, ring);
                    return(32000);
                }
                else if (maxValue >= 18000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), ring, 0.0f);
                    script.SetFirstName(ring, name + " +3");
                    Pricing.CalculatePrice(script, ring);
                    return(18000);
                }
                else if (maxValue >= 8000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), ring, 0.0f);
                    script.SetFirstName(ring, name + " +2");
                    Pricing.CalculatePrice(script, ring);
                    return(8000);
                }
                else if (maxValue >= 2000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), ring, 0.0f);
                    script.SetFirstName(ring, name + " +1");
                    Pricing.CalculatePrice(script, ring);
                    return(2000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Rings of Ability Scores
            case ITEM_PROPERTY_ABILITY_BONUS:
            {
                int    abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                string name         = AbilityScoreNames[abilityScore];
                if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), ring, 0.0f);
                    script.SetFirstName(ring, name + " +6");
                    Pricing.CalculatePrice(script, ring);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), ring, 0.0f);
                    script.SetFirstName(ring, name + " +5");
                    Pricing.CalculatePrice(script, ring);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), ring, 0.0f);
                    script.SetFirstName(ring, name + " +4");
                    Pricing.CalculatePrice(script, ring);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), ring, 0.0f);
                    script.SetFirstName(ring, name + " +3");
                    Pricing.CalculatePrice(script, ring);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), ring, 0.0f);
                    script.SetFirstName(ring, name + " +2");
                    Pricing.CalculatePrice(script, ring);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), ring, 0.0f);
                    script.SetFirstName(ring, name + " +1");
                    Pricing.CalculatePrice(script, ring);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Rings with Bonus Feats
            case ITEM_PROPERTY_BONUS_FEAT:
            {
                List <int> possibleFeats = new List <int>();
                foreach (KeyValuePair <int, int> feat in AvailableFeats)
                {
                    if (feat.Value <= maxValue)
                    {
                        possibleFeats.Add(feat.Key);
                    }
                }
                if (possibleFeats.Count == 0)
                {
                    return(0);
                }
                int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), ring, 0.0f);
                script.SetFirstName(ring, FeatNames[selectedFeat]);
                Pricing.CalculatePrice(script, ring);
                return(AvailableFeats[selectedFeat]);
            }

                #endregion
                #region Bonus Spell Slots
            case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N:
            {
                int    bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)];
                string name      = BonusSpellNames[bonusType];
                if (maxValue >= 81000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), ring, 0.0f);
                    script.SetFirstName(ring, name + " IX");
                    Pricing.CalculatePrice(script, ring);
                    return(81000);
                }
                else if (maxValue >= 64000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), ring, 0.0f);
                    script.SetFirstName(ring, name + " VIII");
                    Pricing.CalculatePrice(script, ring);
                    return(64000);
                }
                else if (maxValue >= 49000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), ring, 0.0f);
                    script.SetFirstName(ring, name + " VII");
                    Pricing.CalculatePrice(script, ring);
                    return(49000);
                }
                else if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), ring, 0.0f);
                    script.SetFirstName(ring, name + " VI");
                    Pricing.CalculatePrice(script, ring);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), ring, 0.0f);
                    script.SetFirstName(ring, name + " V");
                    Pricing.CalculatePrice(script, ring);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), ring, 0.0f);
                    script.SetFirstName(ring, name + " IV");
                    Pricing.CalculatePrice(script, ring);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), ring, 0.0f);
                    script.SetFirstName(ring, name + " III");
                    Pricing.CalculatePrice(script, ring);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), ring, 0.0f);
                    script.SetFirstName(ring, name + " II");
                    Pricing.CalculatePrice(script, ring);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), ring, 0.0f);
                    script.SetFirstName(ring, name + " I");
                    Pricing.CalculatePrice(script, ring);
                    return(1000);
                }
                else if (maxValue >= 500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), ring, 0.0f);
                    script.SetFirstName(ring, name + " 0");
                    Pricing.CalculatePrice(script, ring);
                    return(500);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Damage Resistance
            case ITEM_PROPERTY_DAMAGE_RESISTANCE:
            {
                int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE &&
                    maxValue < 6000)
                {
                    int attempts = 0;
                    while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                    {
                        damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                        attempts++;
                        if (attempts == 10)
                        {
                            // something is wrong. Break out and just go with fire or something.
                            damageResistType = IP_CONST_DAMAGETYPE_FIRE;
                            break;
                        }
                    }
                }
                if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                {
                    if (maxValue >= 66000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30");
                        Pricing.CalculatePrice(script, ring);
                        return(66000);
                    }
                    else if (maxValue >= 54000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25");
                        Pricing.CalculatePrice(script, ring);
                        return(54000);
                    }
                    else if (maxValue >= 42000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20");
                        Pricing.CalculatePrice(script, ring);
                        return(42000);
                    }
                    else if (maxValue >= 30000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15");
                        Pricing.CalculatePrice(script, ring);
                        return(30000);
                    }
                    else if (maxValue >= 18000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10");
                        Pricing.CalculatePrice(script, ring);
                        return(18000);
                    }
                    else if (maxValue >= 6000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5");
                        Pricing.CalculatePrice(script, ring);
                        return(6000);
                    }
                }
                else
                {
                    if (maxValue >= 44000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30");
                        Pricing.CalculatePrice(script, ring);
                        return(44000);
                    }
                    else if (maxValue >= 36000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25");
                        Pricing.CalculatePrice(script, ring);
                        return(36000);
                    }
                    else if (maxValue >= 28000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20");
                        Pricing.CalculatePrice(script, ring);
                        return(28000);
                    }
                    else if (maxValue >= 20000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15");
                        Pricing.CalculatePrice(script, ring);
                        return(20000);
                    }
                    else if (maxValue >= 12000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10");
                        Pricing.CalculatePrice(script, ring);
                        return(12000);
                    }
                    else if (maxValue >= 4000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f);
                        script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5");
                        Pricing.CalculatePrice(script, ring);
                        return(4000);
                    }
                }
                break;
            }

                #endregion
                #region Freedom of Movement
            case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT:
            {
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), ring, 0.0f);
                script.SetFirstName(ring, "Ring of Freedom");
                Pricing.CalculatePrice(script, ring);
                return(40000);
            }

                #endregion
                #region Immunities
            case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
            {
                List <int> possibleImmunities = new List <int>();
                foreach (KeyValuePair <int, int> immunity in AvailableImmunities)
                {
                    if (immunity.Value <= maxValue)
                    {
                        possibleImmunities.Add(immunity.Key);
                    }
                }
                if (possibleImmunities.Count == 0)
                {
                    return(0);
                }
                int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), ring, 0.0f);
                script.SetFirstName(ring, ImmunityNames[selectedImmunity]);
                Pricing.CalculatePrice(script, ring);
                return(AvailableImmunities[selectedImmunity]);
            }

                #endregion
                #region Light
            case ITEM_PROPERTY_LIGHT:
            {
                int lightColor = LightColors[Generation.rand.Next(LightColors.Count)];;
                script.SetFirstName(ring, AbilityNames[selectedAbility]);
                if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_BRIGHT, lightColor), ring, 0.0f);
                    Pricing.CalculatePrice(script, ring);
                    return(400);
                }
                else if (maxValue >= 300)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_NORMAL, lightColor), ring, 0.0f);
                    Pricing.CalculatePrice(script, ring);
                    return(300);
                }
                else if (maxValue >= 200)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_LOW, lightColor), ring, 0.0f);
                    Pricing.CalculatePrice(script, ring);
                    return(200);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_DIM, lightColor), ring, 0.0f);
                    Pricing.CalculatePrice(script, ring);
                    return(100);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Saving Throws
            case ITEM_PROPERTY_SAVING_THROW_BONUS:
            {
                if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Resistance +5");
                    Pricing.CalculatePrice(script, ring);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Resistance +4");
                    Pricing.CalculatePrice(script, ring);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Resistance +3");
                    Pricing.CalculatePrice(script, ring);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Resistance +2");
                    Pricing.CalculatePrice(script, ring);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Resistance +1");
                    Pricing.CalculatePrice(script, ring);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Saving Throws vs. Specific
            case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
            {
                int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                script.SetFirstName(ring, SaveTypeNames[saveType]);
                if (maxValue >= 6250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), ring, 0.0f);
                    script.SetFirstName(ring, String.Format("{0} +5", script.GetName(ring)));
                    Pricing.CalculatePrice(script, ring);
                    return(6250);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), ring, 0.0f);
                    script.SetFirstName(ring, String.Format("{0} +4", script.GetName(ring)));
                    Pricing.CalculatePrice(script, ring);
                    return(4000);
                }
                else if (maxValue >= 2250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), ring, 0.0f);
                    script.SetFirstName(ring, String.Format("{0} +3", script.GetName(ring)));
                    Pricing.CalculatePrice(script, ring);
                    return(2250);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), ring, 0.0f);
                    script.SetFirstName(ring, String.Format("{0} +2", script.GetName(ring)));
                    Pricing.CalculatePrice(script, ring);
                    return(1000);
                }
                else if (maxValue >= 250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), ring, 0.0f);
                    script.SetFirstName(ring, String.Format("{0} +1", script.GetName(ring)));
                    Pricing.CalculatePrice(script, ring);
                    return(250);
                }
                break;
            }

                #endregion
                #region Skill Bonus
            case ITEM_PROPERTY_SKILL_BONUS:
            {
                int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                script.SetFirstName(ring, SkillNames[skillBonus]);
                if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +10");
                    Pricing.CalculatePrice(script, ring);
                    return(10000);
                }
                else if (maxValue >= 8100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +9");
                    Pricing.CalculatePrice(script, ring);
                    return(8100);
                }
                else if (maxValue >= 6400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +8");
                    Pricing.CalculatePrice(script, ring);
                    return(6400);
                }
                else if (maxValue >= 4900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +7");
                    Pricing.CalculatePrice(script, ring);
                    return(4900);
                }
                else if (maxValue >= 3600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +6");
                    Pricing.CalculatePrice(script, ring);
                    return(3600);
                }
                else if (maxValue >= 2500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +5");
                    Pricing.CalculatePrice(script, ring);
                    return(2500);
                }
                else if (maxValue >= 1600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +4");
                    Pricing.CalculatePrice(script, ring);
                    return(1600);
                }
                else if (maxValue >= 900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +3");
                    Pricing.CalculatePrice(script, ring);
                    return(900);
                }
                else if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +2");
                    Pricing.CalculatePrice(script, ring);
                    return(400);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), ring, 0.0f);
                    script.SetFirstName(ring, script.GetName(ring) + " +1");
                    Pricing.CalculatePrice(script, ring);
                    return(100);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Spell Resistance
            case ITEM_PROPERTY_SPELL_RESISTANCE:
            {
                if (maxValue >= 140000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 26");
                    Pricing.CalculatePrice(script, ring);
                    return(140000);
                }
                else if (maxValue >= 120000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 24");
                    Pricing.CalculatePrice(script, ring);
                    return(120000);
                }
                else if (maxValue >= 100000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 22");
                    Pricing.CalculatePrice(script, ring);
                    return(100000);
                }
                else if (maxValue >= 80000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 20");
                    Pricing.CalculatePrice(script, ring);
                    return(80000);
                }
                else if (maxValue >= 60000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 18");
                    Pricing.CalculatePrice(script, ring);
                    return(60000);
                }
                else if (maxValue >= 40000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 16");
                    Pricing.CalculatePrice(script, ring);
                    return(40000);
                }
                else if (maxValue >= 20000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 14");
                    Pricing.CalculatePrice(script, ring);
                    return(20000);
                }
                else if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 12");
                    Pricing.CalculatePrice(script, ring);
                    return(10000);
                }
                else if (maxValue >= 6000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), ring, 0.0f);
                    script.SetFirstName(ring, "Ring of Spell Resistance, 10");
                    Pricing.CalculatePrice(script, ring);
                    return(6000);
                }
                else
                {
                    return(0);
                }
            }
                #endregion
            }
            script.DestroyObject(ring, 0.0f, FALSE);
            return(0);
        }
Example #5
0
        public static int NewGloves(CLRScriptBase script, int maxValue)
        {
            List <int> potentialAbilities = new List <int>();

            foreach (KeyValuePair <int, int> ability in AvailableAbilities)
            {
                if (ability.Value <= maxValue)
                {
                    potentialAbilities.Add(ability.Key);
                }
            }
            if (potentialAbilities.Count == 0)
            {
                return(0);
            }
            int  selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
            uint gloves          = script.CreateItemOnObject("zitem_glove2", script.OBJECT_SELF, 1, "", FALSE);

            switch (selectedAbility)
            {
                #region Gloves of Ability Scores
            case ITEM_PROPERTY_ABILITY_BONUS:
            {
                int    abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                string name         = AbilityScoreNames[abilityScore];
                if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), gloves, 0.0f);
                    script.SetFirstName(gloves, name + " +6");
                    Pricing.CalculatePrice(script, gloves);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), gloves, 0.0f);
                    script.SetFirstName(gloves, name + " +5");
                    Pricing.CalculatePrice(script, gloves);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), gloves, 0.0f);
                    script.SetFirstName(gloves, name + " +4");
                    Pricing.CalculatePrice(script, gloves);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), gloves, 0.0f);
                    script.SetFirstName(gloves, name + " +3");
                    Pricing.CalculatePrice(script, gloves);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), gloves, 0.0f);
                    script.SetFirstName(gloves, name + " +2");
                    Pricing.CalculatePrice(script, gloves);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), gloves, 0.0f);
                    script.SetFirstName(gloves, name + " +1");
                    Pricing.CalculatePrice(script, gloves);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Freedom of Movement
            case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT:
            {
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), gloves, 0.0f);
                script.SetFirstName(gloves, "Gloves of Freedom");
                Pricing.CalculatePrice(script, gloves);
                return(40000);
            }

                #endregion
                #region Skill Bonus
            case ITEM_PROPERTY_SKILL_BONUS:
            {
                int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                script.SetFirstName(gloves, SkillNames[skillBonus]);
                if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +10");
                    Pricing.CalculatePrice(script, gloves);
                    return(10000);
                }
                else if (maxValue >= 8100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +9");
                    Pricing.CalculatePrice(script, gloves);
                    return(8100);
                }
                else if (maxValue >= 6400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +8");
                    Pricing.CalculatePrice(script, gloves);
                    return(6400);
                }
                else if (maxValue >= 4900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +7");
                    Pricing.CalculatePrice(script, gloves);
                    return(4900);
                }
                else if (maxValue >= 3600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +6");
                    Pricing.CalculatePrice(script, gloves);
                    return(3600);
                }
                else if (maxValue >= 2500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +5");
                    Pricing.CalculatePrice(script, gloves);
                    return(2500);
                }
                else if (maxValue >= 1600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +4");
                    Pricing.CalculatePrice(script, gloves);
                    return(1600);
                }
                else if (maxValue >= 900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +3");
                    Pricing.CalculatePrice(script, gloves);
                    return(900);
                }
                else if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +2");
                    Pricing.CalculatePrice(script, gloves);
                    return(400);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), gloves, 0.0f);
                    script.SetFirstName(gloves, script.GetName(gloves) + " +1");
                    Pricing.CalculatePrice(script, gloves);
                    return(100);
                }
                else
                {
                    return(0);
                }
            }
                #endregion
            }
            script.DestroyObject(gloves, 0.0f, FALSE);
            return(0);
        }
Example #6
0
        public static int NewArmor(CLRScriptBase script, int maxValue)
        {
            #region Calculate Armor Type
            List <int> possibleBaseItems = new List <int>();
            foreach (int armorType in ArmorResRefs.Keys)
            {
                if (Pricing.ArmorRulesTypeValues[armorType] <= maxValue)
                {
                    possibleBaseItems.Add(armorType);
                }
            }
            if (possibleBaseItems.Count == 0)
            {
                // Can't afford any armor. What are we doing here?
                return(0);
            }
            int selectedArmorType = possibleBaseItems[Generation.rand.Next(possibleBaseItems.Count)];
            int armorValue        = Pricing.ArmorRulesTypeValues[selectedArmorType];
            maxValue -= armorValue;
            uint armor = script.CreateItemOnObject(ArmorResRefs[selectedArmorType], script.OBJECT_SELF, 1, "", FALSE);
            #endregion

            #region Armor Appearance
            Generation.Theme armorTheme = Generation.GetEnchantmentTheme();
            if (script.GetBaseItemType(armor) == BASE_ITEM_ARMOR)
            {
                script.StoreCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, armor, script.OBJECT_SELF);
                ArmorSet set = null;
                switch (selectedArmorType)
                {
                case ARMOR_RULES_TYPE_BANDED:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded].Count)];
                    break;

                case ARMOR_RULES_TYPE_BREASTPLATE:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate].Count)];
                    break;

                case ARMOR_RULES_TYPE_CHAIN_SHIRT:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt].Count)];
                    break;

                case ARMOR_RULES_TYPE_CHAINMAIL:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail].Count)];
                    break;

                case ARMOR_RULES_TYPE_CLOTH:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth].Count)];
                    break;

                case ARMOR_RULES_TYPE_FULL_PLATE:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate].Count)];
                    break;

                case ARMOR_RULES_TYPE_HALF_PLATE:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate].Count)];
                    break;

                case ARMOR_RULES_TYPE_HIDE:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide].Count)];
                    break;

                case ARMOR_RULES_TYPE_LEATHER:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather].Count)];
                    break;

                case ARMOR_RULES_TYPE_PADDED:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded].Count)];
                    break;

                case ARMOR_RULES_TYPE_SCALE:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale].Count)];
                    break;

                case ARMOR_RULES_TYPE_STUDDED_LEATHER:
                    set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather].Count)];
                    break;
                }
                if (set != null)
                {
                    ItemModels.TakeArmorStyle(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], set);
                }
                ColorPair color = GeneratedColors.ColorPairs[armorTheme][Generation.rand.Next(GeneratedColors.ColorPairs[armorTheme].Count)];
                ItemColors.SetColorThemes(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], color.Primary, color.Accent);
                script.DestroyObject(armor, 0.0f, TRUE);
                armor = script.RetrieveCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, script.GetLocation(script.OBJECT_SELF), script.OBJECT_SELF, script.OBJECT_SELF);
            }
            #endregion

            #region See if We Want This to be Masterwork
            if (maxValue >= 150)
            {
                switch (selectedArmorType)
                {
                case ARMOR_RULES_TYPE_BANDED:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BANDED_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_BREASTPLATE:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BREASTPLATE_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_CHAIN_SHIRT:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAIN_SHIRT_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_CHAINMAIL:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAINMAIL_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_FULL_PLATE:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_FULL_PLATE_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_HALF_PLATE:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HALF_PLATE_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_HIDE:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HIDE_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_LEATHER:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_LEATHER_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_PADDED:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_PADDED_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_SCALE:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SCALE_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_SHIELD_HEAVY:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_HEAVY_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_SHIELD_LIGHT:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_LIGHT_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_SHIELD_TOWER:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_TOWER_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_SPLINT:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SPLINT_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;

                case ARMOR_RULES_TYPE_STUDDED_LEATHER:
                    script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_STUDDED_LEATHER_MASTERWORK);
                    armorValue += 150;
                    maxValue   -= 150;
                    break;
                }
            }
            else
            {
                // We can't even afford masterwork. Carry on.
                return(armorValue);
            }
            #endregion

            #region Calculate Effective Plus
            double effectivePlusRemaining = Math.Sqrt((double)(maxValue / 1000)); // we cast after the division because we're going to turn this into an int later.
            double currentEffectivePlus   = 0.0;
            #endregion

            #region Set Base Properties
            int enhancementBonus = 0;
            if (effectivePlusRemaining >= 1.0)
            {
                enhancementBonus        = 1;
                effectivePlusRemaining -= 1;
                currentEffectivePlus    = 1;
                bool quirkAdded = false;
                while (effectivePlusRemaining >= 1)
                {
                    if (Generation.rand.Next(100) > 95)
                    {
                        // The remainder of the enchantment will
                        // be personality heavy.
                        break;
                    }
                    if (!quirkAdded && Generation.rand.Next(100) < 75)
                    {
                        enhancementBonus       += 1;
                        effectivePlusRemaining -= 1;
                        currentEffectivePlus   += 1;
                    }
                    else
                    {
                        List <EnhancementTypes> quirks = BuildBaseEnchantmentPossibilities(script.GetBaseItemType(armor), effectivePlusRemaining);
                        if (quirks.Count > 0)
                        {
                            EnhancementTypes quirk = quirks[Generation.rand.Next(quirks.Count)];
                            if (selectedArmorType == ARMOR_RULES_TYPE_CLOTH &&
                                quirk == EnhancementTypes.Twilight)
                            {
                                quirk = EnhancementTypes.SpellFocus;
                            }
                            switch (quirk)
                            {
                            case EnhancementTypes.CombatCasting:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_COMBAT_CASTING), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Battlemage's {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 1;
                                currentEffectivePlus   += 1;
                                break;

                            case EnhancementTypes.DeflectArrows:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DEFLECT_ARROWS), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Arrowcatching {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 2;
                                currentEffectivePlus   += 2;
                                break;

                            case EnhancementTypes.Dodge:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DODGE), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Nimble {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 1;
                                currentEffectivePlus   += 1;
                                break;

                            case EnhancementTypes.ExtraTurning:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_EXTRA_TURNING), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Turning {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 1;
                                currentEffectivePlus   += 1;
                                break;

                            case EnhancementTypes.SpellFocus:
                                int primarySchool = Generation.SpellSchoolFocus[Generation.rand.Next(Generation.SpellSchoolFocus.Count)];
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(primarySchool), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 1;
                                currentEffectivePlus   += 1;
                                if (effectivePlusRemaining >= 0.5)
                                {
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusLeft[primarySchool]), armor, 0.0f);
                                    effectivePlusRemaining -= 0.5;
                                    currentEffectivePlus   += 0.5;
                                }
                                if (effectivePlusRemaining >= 0.5)
                                {
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusRight[primarySchool]), armor, 0.0f);
                                    effectivePlusRemaining -= 0.5;
                                    currentEffectivePlus   += 0.5;
                                }
                                break;

                            case EnhancementTypes.SpellPenetration:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_SPELLPENETRATION), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 1.5;
                                currentEffectivePlus   += 1.5;
                                break;

                            case EnhancementTypes.SR12:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 2;
                                currentEffectivePlus   += 2;
                                break;

                            case EnhancementTypes.SR14:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 3;
                                currentEffectivePlus   += 3;
                                break;

                            case EnhancementTypes.SR16:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 4;
                                currentEffectivePlus   += 4;
                                break;

                            case EnhancementTypes.SR18:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 5;
                                currentEffectivePlus   += 5;
                                break;

                            case EnhancementTypes.Twilight:
                                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT), armor, 0.0f);
                                script.SetFirstName(armor, String.Format("Twilight {0}", script.GetName(armor)));
                                effectivePlusRemaining -= 1;
                                currentEffectivePlus   += 1;
                                break;
                            }
                        }
                        quirkAdded = true;
                    }
                }
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(enhancementBonus), armor, 0.0f);
                script.SetFirstName(armor, String.Format("{0} +{1}", script.GetName(armor), enhancementBonus));
            }
            #endregion

            #region Armor Personality
            SetPersonalityProperties(script, armor, armorTheme, enhancementBonus, ref effectivePlusRemaining, ref currentEffectivePlus);
            armorValue += (int)(currentEffectivePlus * currentEffectivePlus * 1000);
            Pricing.CalculatePrice(script, armor);
            return(armorValue);

            #endregion
        }
        public static int NewWand(CLRScriptBase script, int maxValue)
        {
            if (maxValue < PRICE_WAND_LEVEL_0)
            {
                return(0);
            }
            int  wandValue    = 0;
            uint scrollSource = OBJECT_INVALID;

            if (maxValue >= PRICE_WAND_LEVEL_4)
            {
                switch (Generation.rand.Next(5))
                {
                case 0:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level4Scrolls[Generation.rand.Next(GenerateScroll.Level4Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_4;
                    break;

                case 1:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level3Scrolls[Generation.rand.Next(GenerateScroll.Level3Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_3;
                    break;

                case 2:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_2;
                    break;

                case 3:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_1;
                    break;

                case 4:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_0;
                    break;
                }
            }
            else if (maxValue >= PRICE_WAND_LEVEL_3)
            {
                switch (Generation.rand.Next(4))
                {
                case 0:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level3Scrolls[Generation.rand.Next(GenerateScroll.Level3Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_3;
                    break;

                case 1:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_2;
                    break;

                case 2:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_1;
                    break;

                case 3:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_0;
                    break;
                }
            }
            else if (maxValue >= PRICE_WAND_LEVEL_2)
            {
                switch (Generation.rand.Next(3))
                {
                case 0:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_2;
                    break;

                case 1:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_1;
                    break;

                case 2:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_0;
                    break;
                }
            }
            else if (maxValue >= PRICE_WAND_LEVEL_1)
            {
                switch (Generation.rand.Next(2))
                {
                case 0:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_1;
                    break;

                case 1:
                    wandNumber++;
                    scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                    wandValue    = PRICE_WAND_LEVEL_0;
                    break;
                }
            }
            else if (maxValue >= PRICE_WAND_LEVEL_0)
            {
                wandNumber++;
                scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                wandValue    = PRICE_WAND_LEVEL_0;
            }

            uint wandItem = script.CreateItemOnObject(wandResRef, script.OBJECT_SELF, 1, script.GetTag(scrollSource) + wandNumber.ToString(), FALSE);

            script.SetItemCharges(wandItem, 50);
            string wandName = script.GetFirstName(scrollSource);

            wandName.Replace("Scroll", "Wand");
            script.SetFirstName(wandItem, wandName);
            foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(scrollSource))
            {
                if (script.GetItemPropertyType(prop) == ITEM_PROPERTY_CAST_SPELL)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(script.GetItemPropertySubType(prop), IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE), wandItem, 0.0f);
                }
                else if (script.GetItemPropertyType(prop) == ITEM_PROPERTY_USE_LIMITATION_CLASS)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(script.GetItemPropertySubType(prop)), wandItem, 0.0f);
                }
            }
            script.DestroyObject(scrollSource, 0.0f, FALSE);
            return(wandValue);
        }
Example #8
0
        public static int NewHelmet(CLRScriptBase script, int maxValue)
        {
            List <int> potentialAbilities = new List <int>();

            foreach (KeyValuePair <int, int> ability in AvailableAbilities)
            {
                if (ability.Value <= maxValue)
                {
                    potentialAbilities.Add(ability.Key);
                }
            }
            if (potentialAbilities.Count == 0)
            {
                return(0);
            }
            int  selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
            uint helmet          = script.CreateItemOnObject("zitem_helm2", script.OBJECT_SELF, 1, "", FALSE);

            switch (selectedAbility)
            {
                #region Helmets of Ability Scores
            case ITEM_PROPERTY_ABILITY_BONUS:
            {
                int    abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                string name         = AbilityScoreNames[abilityScore];
                if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " +6");
                    Pricing.CalculatePrice(script, helmet);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " +5");
                    Pricing.CalculatePrice(script, helmet);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " +4");
                    Pricing.CalculatePrice(script, helmet);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " +3");
                    Pricing.CalculatePrice(script, helmet);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " +2");
                    Pricing.CalculatePrice(script, helmet);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " +1");
                    Pricing.CalculatePrice(script, helmet);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Helmets with Bonus Feats
            case ITEM_PROPERTY_BONUS_FEAT:
            {
                List <int> possibleFeats = new List <int>();
                foreach (KeyValuePair <int, int> feat in AvailableFeats)
                {
                    if (feat.Value <= maxValue)
                    {
                        possibleFeats.Add(feat.Key);
                    }
                }
                if (possibleFeats.Count == 0)
                {
                    return(0);
                }
                int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), helmet, 0.0f);
                script.SetFirstName(helmet, FeatNames[selectedFeat]);
                Pricing.CalculatePrice(script, helmet);
                return(AvailableFeats[selectedFeat]);
            }

                #endregion
                #region Bonus Spell Slots
            case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N:
            {
                int    bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)];
                string name      = BonusSpellNames[bonusType];
                if (maxValue >= 81000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " IX");
                    Pricing.CalculatePrice(script, helmet);
                    return(81000);
                }
                else if (maxValue >= 64000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " VIII");
                    Pricing.CalculatePrice(script, helmet);
                    return(64000);
                }
                else if (maxValue >= 49000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " VII");
                    Pricing.CalculatePrice(script, helmet);
                    return(49000);
                }
                else if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " VI");
                    Pricing.CalculatePrice(script, helmet);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " V");
                    Pricing.CalculatePrice(script, helmet);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " IV");
                    Pricing.CalculatePrice(script, helmet);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " III");
                    Pricing.CalculatePrice(script, helmet);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " II");
                    Pricing.CalculatePrice(script, helmet);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " I");
                    Pricing.CalculatePrice(script, helmet);
                    return(1000);
                }
                else if (maxValue >= 500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), helmet, 0.0f);
                    script.SetFirstName(helmet, name + " 0");
                    Pricing.CalculatePrice(script, helmet);
                    return(500);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Immunities
            case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
            {
                List <int> possibleImmunities = new List <int>();
                foreach (KeyValuePair <int, int> immunity in AvailableImmunities)
                {
                    if (immunity.Value <= maxValue)
                    {
                        possibleImmunities.Add(immunity.Key);
                    }
                }
                if (possibleImmunities.Count == 0)
                {
                    return(0);
                }
                int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), helmet, 0.0f);
                script.SetFirstName(helmet, ImmunityNames[selectedImmunity]);
                Pricing.CalculatePrice(script, helmet);
                return(AvailableImmunities[selectedImmunity]);
            }

                #endregion
                #region Saving Throws vs. Specific
            case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
            {
                int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                script.SetFirstName(helmet, SaveTypeNames[saveType]);
                if (maxValue >= 6250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), helmet, 0.0f);
                    script.SetFirstName(helmet, String.Format("{0} +5", script.GetName(helmet)));
                    Pricing.CalculatePrice(script, helmet);
                    return(6250);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), helmet, 0.0f);
                    script.SetFirstName(helmet, String.Format("{0} +4", script.GetName(helmet)));
                    Pricing.CalculatePrice(script, helmet);
                    return(4000);
                }
                else if (maxValue >= 2250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), helmet, 0.0f);
                    script.SetFirstName(helmet, String.Format("{0} +3", script.GetName(helmet)));
                    Pricing.CalculatePrice(script, helmet);
                    return(2250);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), helmet, 0.0f);
                    script.SetFirstName(helmet, String.Format("{0} +2", script.GetName(helmet)));
                    Pricing.CalculatePrice(script, helmet);
                    return(1000);
                }
                else if (maxValue >= 250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), helmet, 0.0f);
                    script.SetFirstName(helmet, String.Format("{0} +1", script.GetName(helmet)));
                    Pricing.CalculatePrice(script, helmet);
                    return(250);
                }
                break;
            }

                #endregion
                #region Skill Bonus
            case ITEM_PROPERTY_SKILL_BONUS:
            {
                int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                script.SetFirstName(helmet, SkillNames[skillBonus]);
                if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +10");
                    Pricing.CalculatePrice(script, helmet);
                    return(10000);
                }
                else if (maxValue >= 8100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +9");
                    Pricing.CalculatePrice(script, helmet);
                    return(8100);
                }
                else if (maxValue >= 6400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +8");
                    Pricing.CalculatePrice(script, helmet);
                    return(6400);
                }
                else if (maxValue >= 4900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +7");
                    Pricing.CalculatePrice(script, helmet);
                    return(4900);
                }
                else if (maxValue >= 3600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +6");
                    Pricing.CalculatePrice(script, helmet);
                    return(3600);
                }
                else if (maxValue >= 2500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +5");
                    Pricing.CalculatePrice(script, helmet);
                    return(2500);
                }
                else if (maxValue >= 1600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +4");
                    Pricing.CalculatePrice(script, helmet);
                    return(1600);
                }
                else if (maxValue >= 900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +3");
                    Pricing.CalculatePrice(script, helmet);
                    return(900);
                }
                else if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +2");
                    Pricing.CalculatePrice(script, helmet);
                    return(400);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), helmet, 0.0f);
                    script.SetFirstName(helmet, script.GetName(helmet) + " +1");
                    Pricing.CalculatePrice(script, helmet);
                    return(100);
                }
                else
                {
                    return(0);
                }
            }
                #endregion
            }
            script.DestroyObject(helmet, 0.0f, FALSE);
            return(0);
        }
        public static int NewCloak(CLRScriptBase script, int maxValue)
        {
            List <int> potentialAbilities = new List <int>();

            foreach (KeyValuePair <int, int> ability in AvailableAbilities)
            {
                if (ability.Value <= maxValue)
                {
                    potentialAbilities.Add(ability.Key);
                }
            }
            if (potentialAbilities.Count == 0)
            {
                return(0);
            }
            int  selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
            uint cloak           = script.CreateItemOnObject("zitem_cloak", script.OBJECT_SELF, 1, "", FALSE);

            switch (selectedAbility)
            {
                #region Cloaks of Deflection
            case ITEM_PROPERTY_AC_BONUS:
            {
                string name = AbilityNames[selectedAbility];
                if (maxValue >= 50000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +5");
                    Pricing.CalculatePrice(script, cloak);
                    return(50000);
                }
                else if (maxValue >= 32000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +4");
                    Pricing.CalculatePrice(script, cloak);
                    return(32000);
                }
                else if (maxValue >= 18000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +3");
                    Pricing.CalculatePrice(script, cloak);
                    return(18000);
                }
                else if (maxValue >= 8000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +2");
                    Pricing.CalculatePrice(script, cloak);
                    return(8000);
                }
                else if (maxValue >= 2000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +1");
                    Pricing.CalculatePrice(script, cloak);
                    return(2000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Cloaks of Ability Scores
            case ITEM_PROPERTY_ABILITY_BONUS:
            {
                int    abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                string name         = AbilityScoreNames[abilityScore];
                if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +6");
                    Pricing.CalculatePrice(script, cloak);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +5");
                    Pricing.CalculatePrice(script, cloak);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +4");
                    Pricing.CalculatePrice(script, cloak);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +3");
                    Pricing.CalculatePrice(script, cloak);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +2");
                    Pricing.CalculatePrice(script, cloak);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), cloak, 0.0f);
                    script.SetFirstName(cloak, name + " +1");
                    Pricing.CalculatePrice(script, cloak);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Damage Resistance
            case ITEM_PROPERTY_DAMAGE_RESISTANCE:
            {
                int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE &&
                    maxValue < 6000)
                {
                    int attempts = 0;
                    while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                    {
                        damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                        attempts++;
                        if (attempts == 10)
                        {
                            // something is wrong. Break out and just go with fire or something.
                            damageResistType = IP_CONST_DAMAGETYPE_FIRE;
                            break;
                        }
                    }
                }
                if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                {
                    if (maxValue >= 66000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 30");
                        Pricing.CalculatePrice(script, cloak);
                        return(66000);
                    }
                    else if (maxValue >= 54000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 25");
                        Pricing.CalculatePrice(script, cloak);
                        return(54000);
                    }
                    else if (maxValue >= 42000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 20");
                        Pricing.CalculatePrice(script, cloak);
                        return(42000);
                    }
                    else if (maxValue >= 30000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 15");
                        Pricing.CalculatePrice(script, cloak);
                        return(30000);
                    }
                    else if (maxValue >= 18000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 10");
                        Pricing.CalculatePrice(script, cloak);
                        return(18000);
                    }
                    else if (maxValue >= 6000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 5");
                        Pricing.CalculatePrice(script, cloak);
                        return(6000);
                    }
                }
                else
                {
                    if (maxValue >= 44000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 30");
                        Pricing.CalculatePrice(script, cloak);
                        return(44000);
                    }
                    else if (maxValue >= 36000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 25");
                        Pricing.CalculatePrice(script, cloak);
                        return(36000);
                    }
                    else if (maxValue >= 28000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 20");
                        Pricing.CalculatePrice(script, cloak);
                        return(28000);
                    }
                    else if (maxValue >= 20000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 15");
                        Pricing.CalculatePrice(script, cloak);
                        return(20000);
                    }
                    else if (maxValue >= 12000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 10");
                        Pricing.CalculatePrice(script, cloak);
                        return(12000);
                    }
                    else if (maxValue >= 4000)
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), cloak, 0.0f);
                        script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 5");
                        Pricing.CalculatePrice(script, cloak);
                        return(4000);
                    }
                }
                break;
            }

                #endregion
                #region Immunities
            case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
            {
                List <int> possibleImmunities = new List <int>();
                foreach (KeyValuePair <int, int> immunity in AvailableImmunities)
                {
                    if (immunity.Value <= maxValue)
                    {
                        possibleImmunities.Add(immunity.Key);
                    }
                }
                if (possibleImmunities.Count == 0)
                {
                    return(0);
                }
                int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), cloak, 0.0f);
                script.SetFirstName(cloak, ImmunityNames[selectedImmunity]);
                Pricing.CalculatePrice(script, cloak);
                return(AvailableImmunities[selectedImmunity]);
            }

                #endregion
                #region Saving Throws
            case ITEM_PROPERTY_SAVING_THROW_BONUS:
            {
                if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Resistance +5");
                    Pricing.CalculatePrice(script, cloak);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Resistance +4");
                    Pricing.CalculatePrice(script, cloak);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Resistance +3");
                    Pricing.CalculatePrice(script, cloak);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Resistance +2");
                    Pricing.CalculatePrice(script, cloak);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Resistance +1");
                    Pricing.CalculatePrice(script, cloak);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Saving Throws vs. Specific
            case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
            {
                int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                script.SetFirstName(cloak, SaveTypeNames[saveType]);
                if (maxValue >= 6250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), cloak, 0.0f);
                    script.SetFirstName(cloak, String.Format("{0} +5", script.GetName(cloak)));
                    Pricing.CalculatePrice(script, cloak);
                    return(6250);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), cloak, 0.0f);
                    script.SetFirstName(cloak, String.Format("{0} +4", script.GetName(cloak)));
                    Pricing.CalculatePrice(script, cloak);
                    return(4000);
                }
                else if (maxValue >= 2250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), cloak, 0.0f);
                    script.SetFirstName(cloak, String.Format("{0} +3", script.GetName(cloak)));
                    Pricing.CalculatePrice(script, cloak);
                    return(2250);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), cloak, 0.0f);
                    script.SetFirstName(cloak, String.Format("{0} +2", script.GetName(cloak)));
                    Pricing.CalculatePrice(script, cloak);
                    return(1000);
                }
                else if (maxValue >= 250)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), cloak, 0.0f);
                    script.SetFirstName(cloak, String.Format("{0} +1", script.GetName(cloak)));
                    Pricing.CalculatePrice(script, cloak);
                    return(250);
                }
                break;
            }

                #endregion
                #region Skill Bonus
            case ITEM_PROPERTY_SKILL_BONUS:
            {
                int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                script.SetFirstName(cloak, SkillNames[skillBonus]);
                if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +10");
                    Pricing.CalculatePrice(script, cloak);
                    return(10000);
                }
                else if (maxValue >= 8100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +9");
                    Pricing.CalculatePrice(script, cloak);
                    return(8100);
                }
                else if (maxValue >= 6400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +8");
                    Pricing.CalculatePrice(script, cloak);
                    return(6400);
                }
                else if (maxValue >= 4900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +7");
                    Pricing.CalculatePrice(script, cloak);
                    return(4900);
                }
                else if (maxValue >= 3600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +6");
                    Pricing.CalculatePrice(script, cloak);
                    return(3600);
                }
                else if (maxValue >= 2500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +5");
                    Pricing.CalculatePrice(script, cloak);
                    return(2500);
                }
                else if (maxValue >= 1600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +4");
                    Pricing.CalculatePrice(script, cloak);
                    return(1600);
                }
                else if (maxValue >= 900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +3");
                    Pricing.CalculatePrice(script, cloak);
                    return(900);
                }
                else if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +2");
                    Pricing.CalculatePrice(script, cloak);
                    return(400);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), cloak, 0.0f);
                    script.SetFirstName(cloak, script.GetName(cloak) + " +1");
                    Pricing.CalculatePrice(script, cloak);
                    return(100);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Spell Resistance
            case ITEM_PROPERTY_SPELL_RESISTANCE:
            {
                if (maxValue >= 140000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 26");
                    Pricing.CalculatePrice(script, cloak);
                    return(140000);
                }
                else if (maxValue >= 120000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 24");
                    Pricing.CalculatePrice(script, cloak);
                    return(120000);
                }
                else if (maxValue >= 100000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 22");
                    Pricing.CalculatePrice(script, cloak);
                    return(100000);
                }
                else if (maxValue >= 80000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 20");
                    Pricing.CalculatePrice(script, cloak);
                    return(80000);
                }
                else if (maxValue >= 60000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 18");
                    Pricing.CalculatePrice(script, cloak);
                    return(60000);
                }
                else if (maxValue >= 40000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 16");
                    Pricing.CalculatePrice(script, cloak);
                    return(40000);
                }
                else if (maxValue >= 20000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 14");
                    Pricing.CalculatePrice(script, cloak);
                    return(20000);
                }
                else if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 12");
                    Pricing.CalculatePrice(script, cloak);
                    return(10000);
                }
                else if (maxValue >= 6000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), cloak, 0.0f);
                    script.SetFirstName(cloak, "Cloak of Spell Resistance, 10");
                    Pricing.CalculatePrice(script, cloak);
                    return(6000);
                }
                else
                {
                    return(0);
                }
            }
                #endregion
            }
            script.DestroyObject(cloak, 0.0f, FALSE);
            return(0);
        }
        public static void MountHorse(CLRScriptBase script, uint Character, uint Horse)
        {
            if (!isWarhorse.ContainsKey(Character))
            {
                isWarhorse.Add(Character, true);
            }

            string cloakResRef;

            switch (script.GetTag(Horse))
            {
            case "abr_cr_an_horse01":
                cloakResRef           = "acr_ooc_horse01";
                isWarhorse[Character] = true;
                break;

            case "abr_cr_an_horse02":
                cloakResRef           = "acr_ooc_horse02";
                isWarhorse[Character] = true;
                break;

            case "abr_cr_an_horse03":
                cloakResRef           = "acr_ooc_horse03";
                isWarhorse[Character] = true;
                break;

            default:
                cloakResRef           = "acr_ooc_horse03";
                isWarhorse[Character] = true;
                break;
            }

            uint horseCloak = script.CreateItemOnObject(cloakResRef, Character, 1, "", CLRScriptBase.FALSE);

            if (script.GetLocalInt(Horse, ACR_IS_WARHORSE) == 1)
            {
                script.RemoveHenchman(Character, Horse);
                script.SetLocalInt(horseCloak, ACR_IS_WARHORSE, 1);
            }
            script.SetLocalInt(horseCloak, ACR_HORSE_ID, script.GetLocalInt(Horse, ACR_HORSE_ID));
            script.SetLocalInt(horseCloak, ACR_HORSE_HP, script.GetCurrentHitPoints(Horse));

            uint equippedCloak = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_CLOAK, Character);

            if (script.GetIsObjectValid(equippedCloak) == CLRScriptBase.TRUE)
            {
                foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(equippedCloak))
                {
                    // copying property duration type prevents us from turning temporary properties into
                    // permanent ones. But because we don't know how long the non-permanent ones have left,
                    // we pretty much have to assign them with the expectation that they immediately expire.
                    script.AddItemProperty(script.GetItemPropertyDurationType(prop), prop, horseCloak, 0.0f);
                }
                script.SetFirstName(horseCloak, script.GetName(equippedCloak) + "(( Horse Appearance ))");
                script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyWeightReduction(CLRScriptBase.IP_CONST_REDUCEDWEIGHT_80_PERCENT), horseCloak, 0.0f);
            }
            script.SetPlotFlag(horseCloak, CLRScriptBase.TRUE);
            script.SetPlotFlag(Horse, CLRScriptBase.FALSE);

            script.AssignCommand(Horse, delegate { script.SetIsDestroyable(CLRScriptBase.TRUE, CLRScriptBase.FALSE, CLRScriptBase.FALSE); });
            script.AssignCommand(Horse, delegate { script.DestroyObject(Horse, 0.0f, CLRScriptBase.FALSE); });
            script.AssignCommand(Character, delegate { script.ActionEquipItem(horseCloak, CLRScriptBase.INVENTORY_SLOT_CLOAK); });

            if (!isWarhorse[Character])
            {
                script.DelayCommand(6.0f, delegate { RidingHeartbeat(script, Character); });
            }
        }
        public static void Dismount(CLRScriptBase script, uint Character, uint Cloak, NWLocation Location)
        {
            string resRef = "";

            if (script.GetLocalInt(Cloak, ACR_IS_WARHORSE) == 1)
            {
                resRef = "abr_cr_an_horse_pal_";
                int nPalLevel = script.GetLevelByClass(CLRScriptBase.CLASS_TYPE_PALADIN, Character);
                if (nPalLevel >= 15)
                {
                    resRef += "15";
                }
                else if (nPalLevel >= 11)
                {
                    resRef += "11";
                }
                else if (nPalLevel >= 8)
                {
                    resRef += "8";
                }
                else if (nPalLevel >= 5)
                {
                    resRef += "5";
                }
                else
                {
                    resRef = "abr_cr_an_horse03";
                }
            }
            else
            {
                switch (script.GetTag(Cloak))
                {
                case "acr_ooc_horse01":
                    resRef = "abr_cr_an_horse01";
                    break;

                case "acr_ooc_horse02":
                    resRef = "abr_cr_an_horse02";
                    break;

                case "acr_ooc_horse03":
                    resRef = "abr_cr_an_horse03";
                    break;

                default:
                    // Looks like we're not actually dismounting a horse.
                    return;
                }
            }

            uint Horse = script.CreateObject(CLRScriptBase.OBJECT_TYPE_CREATURE, resRef, Location, CLRScriptBase.FALSE, "");

            script.SetLocalInt(Horse, ACR_HORSE_OWNER, script.GetLocalInt(Character, ACR_CID));
            script.SetLocalInt(Horse, ACR_HORSE_ID, script.GetLocalInt(Cloak, ACR_HORSE_ID));
            int damage = script.GetCurrentHitPoints(Horse) - script.GetLocalInt(Cloak, ACR_HORSE_HP);

            if (damage > 0)
            {
                script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_PLUS_TWENTY, CLRScriptBase.TRUE), Horse, 0.0f);
            }
            if (script.GetLocalInt(Cloak, ACR_IS_WARHORSE) == 1)
            {
                script.AddHenchman(Character, Horse);
                script.SetLocalInt(Horse, ACR_IS_WARHORSE, 1);
                script.SetLocalObject(Character, ACR_PAL_WARHORSE, Horse);
            }

            uint Item = GetOwnershipItemById(script, Character, script.GetLocalInt(Cloak, ACR_HORSE_ID));

            script.SetLocalObject(Item, ACR_HORSE_OBJECT, Horse);
            script.SetLocalObject(Horse, ACR_HORSE_OBJECT, Character);

            script.SetLocalString(Item, ACR_HORSE_PERS_LOC_AREA, script.GetTag(script.GetArea(Horse)));
            script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_X, script.GetPosition(Horse).x);
            script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_Y, script.GetPosition(Horse).y);
            script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_Z, script.GetPosition(Horse).z);

            script.SetPlotFlag(Cloak, CLRScriptBase.FALSE);
            script.DestroyObject(Cloak, 0.0f, CLRScriptBase.FALSE);
            isWarhorse.Remove(Character);
        }
        public bool recalculate(CLRScriptBase script)
        {
            // Ensure that both our hide and our creature are still valid.
            if (script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE || script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE)
            {
                return(false);
            }

            // Recreate the hide.
            script.AssignCommand(m_oCreature, delegate { script.ClearAllActions(CLRScriptBase.FALSE); });
            uint oOldHide = getHide(script);

            m_oHide = script.CreateItemOnObject("acr_pchide", m_oCreature, 1, "acr_pchide", CLRScriptBase.FALSE);

            // Temp variables to store bonuses, to allow stacking from different sources.
            Dictionary <int, int>    saveBonuses  = new Dictionary <int, int>();
            Dictionary <int, int>    skillBonuses = new Dictionary <int, int>();
            Dictionary <string, int> otherBonuses = new Dictionary <string, int>();

            // Initialize dictionaries.
            for (int i = 0; i < 68; i++)
            {
                skillBonuses.Add(i, 0);
            }
            for (int i = 0; i < 4; i++)
            {
                saveBonuses.Add(i, 0);
            }

            #region Skill Focus feats
            // Handle all new shiny skill focus feats.
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_BALANCE, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_BALANCE] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CLIMB, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_CLIMB] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_ALCH, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_CRAFT_ALCHEMY] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_ARM, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_CRAFT_ARMORSMITHING] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_BOW, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_CRAFT_BOWMAKING] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_WPN, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_CRAFT_WEAPONSMITHING] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_DECIPHER, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_DECIPHER_SCRIPT] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_DISGUISE, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_DISGUISE] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_ESC_ART, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_ESCAPE_ARTIST] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_HAND_ANIM, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_HANDLE_ANIMAL] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_JUMP, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_JUMP] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_ARC, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_ARCANA] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_DUNG, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_DUNGEONEERING] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_ENG, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_ENGINEERING] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_GEO, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_GEOGRAPHY] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_HIST, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_HISTORY] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_LOC, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_LOCAL] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_NATR, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_NATURE] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_NOBL, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_NOBILITY] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_PLAN, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_THE_PLANES] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_RELG, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_RELIGION] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_ACT, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ACT] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_COMD, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_COMEDY] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_DANC, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_DANCE] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_KEYB, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_KEYBOARD] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_ORAT, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ORATORY] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_PERC, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_PERCUSSION] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_SING, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_SING] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_STRG, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_STRING_INSTRUMENTS] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_WIND, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PERFORM_WIND_INSTRUMENTS] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PROF, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_PROFESSION] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_RIDE, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_RIDE] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SENS_MOTV, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_SPEAK_LANGUAGE] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SPK_LANG, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_LOCAL] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SWIM, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_SWIM] += 3;
            }
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_USE_ROPE, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                skillBonuses[(int)SKILLS.SKILL_USE_ROPE] += 3;
            }
            #endregion

            // Artist is one bad-ass feat.
            if (script.GetHasFeat(CLRScriptBase.FEAT_ARTIST, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                // Previously: +2 perform, +2 diplomacy
                // Currently: +2 perform (all), 3 extra bardic music uses per day
                skillBonuses[CLRScriptBase.SKILL_DIPLOMACY]                -= 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ACT]                += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_COMEDY]             += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_DANCE]              += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_KEYBOARD]           += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ORATORY]            += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_PERCUSSION]         += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_SING]               += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_STRING_INSTRUMENTS] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_WIND_INSTRUMENTS]   += 2;
            }

            // Add skill bonuses to item.
            foreach (int skill in skillBonuses.Keys)
            {
                if (skillBonuses[skill] == 0)
                {
                    continue;
                }
                else if (skillBonuses[skill] > 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skill, skillBonuses[skill]), m_oHide, 0.0f);
                }
                else if (skillBonuses[skill] < 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyDecreaseSkill(skill, Math.Abs(skillBonuses[skill])), m_oHide, 0.0f);
                }
            }

            // Add save bonuses to item.
            foreach (int save in saveBonuses.Keys)
            {
                if (saveBonuses[save] == 0)
                {
                    continue;
                }
                else if (saveBonuses[save] > 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrow(save, saveBonuses[save]), m_oHide, 0.0f);
                }
                else if (saveBonuses[save] < 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyReducedSavingThrow(save, Math.Abs(saveBonuses[save])), m_oHide, 0.0f);
                }
            }

            // Make the person equip the new item.
            script.AssignCommand(m_oCreature, delegate { script.ClearAllActions(CLRScriptBase.FALSE); });
            script.AssignCommand(m_oCreature, delegate { script.ActionEquipItem(m_oHide, CLRScriptBase.INVENTORY_SLOT_CARMOUR); });
            script.DestroyObject(oOldHide, 0.0f, CLRScriptBase.FALSE);
            script.SendMessageToPC(m_oCreature, "PC Hide refreshed.");

            // Everything looks fine, return our success.
            return(true);
        }
        public static int NewBelt(CLRScriptBase script, int maxValue)
        {
            List <int> selectableAbilities = new List <int>();

            foreach (KeyValuePair <int, int> prop in PrimaryAmuletAbility)
            {
                if (prop.Value <= maxValue)
                {
                    selectableAbilities.Add(prop.Key);
                }
            }
            if (selectableAbilities.Count == 0)
            {
                return(0);
            }
            int  selectedAbility = selectableAbilities[Generation.rand.Next(selectableAbilities.Count)];
            uint belt            = script.CreateItemOnObject("zitem_belt", script.OBJECT_SELF, 1, "", FALSE);

            switch (selectedAbility)
            {
                #region Belt of Shielding
            case ITEM_PROPERTY_AC_BONUS:
            {
                if (maxValue >= 50000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), belt, 0.0f);
                    script.SetFirstName(belt, "Belt of Shielding +5");
                    Pricing.CalculatePrice(script, belt);
                    return(50000);
                }
                else if (maxValue >= 32000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), belt, 0.0f);
                    script.SetFirstName(belt, "Belt of Shielding +4");
                    Pricing.CalculatePrice(script, belt);
                    return(32000);
                }
                else if (maxValue >= 18000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), belt, 0.0f);
                    script.SetFirstName(belt, "Belt of Shielding +3");
                    Pricing.CalculatePrice(script, belt);
                    return(18000);
                }
                else if (maxValue >= 8000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), belt, 0.0f);
                    script.SetFirstName(belt, "Belt of Shielding +2");
                    Pricing.CalculatePrice(script, belt);
                    return(8000);
                }
                else if (maxValue >= 2000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), belt, 0.0f);
                    script.SetFirstName(belt, "Belt of Shielding +1");
                    Pricing.CalculatePrice(script, belt);
                    return(2000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Ability Bonus
            case ITEM_PROPERTY_ABILITY_BONUS:
            {
                int ability = AbilityScores[Generation.rand.Next(AbilityScores.Count)];
                if (maxValue >= 36000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 6), belt, 0.0f);
                    script.SetFirstName(belt, AbilityScoreNames[ability] + " +6");
                    Pricing.CalculatePrice(script, belt);
                    return(36000);
                }
                else if (maxValue >= 25000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 5), belt, 0.0f);
                    script.SetFirstName(belt, AbilityScoreNames[ability] + " +5");
                    Pricing.CalculatePrice(script, belt);
                    return(25000);
                }
                else if (maxValue >= 16000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 4), belt, 0.0f);
                    script.SetFirstName(belt, AbilityScoreNames[ability] + " +4");
                    Pricing.CalculatePrice(script, belt);
                    return(16000);
                }
                else if (maxValue >= 9000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 3), belt, 0.0f);
                    script.SetFirstName(belt, AbilityScoreNames[ability] + " +3");
                    Pricing.CalculatePrice(script, belt);
                    return(9000);
                }
                else if (maxValue >= 4000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 2), belt, 0.0f);
                    script.SetFirstName(belt, AbilityScoreNames[ability] + " +2");
                    Pricing.CalculatePrice(script, belt);
                    return(4000);
                }
                else if (maxValue >= 1000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 1), belt, 0.0f);
                    script.SetFirstName(belt, AbilityScoreNames[ability] + " +1");
                    Pricing.CalculatePrice(script, belt);
                    return(1000);
                }
                else
                {
                    return(0);
                }
            }

                #endregion
                #region Immunities
            case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
            {
                List <int> possibleImmunities = new List <int>();
                foreach (KeyValuePair <int, int> immunity in AvailableImmunities)
                {
                    if (immunity.Value <= maxValue)
                    {
                        possibleImmunities.Add(immunity.Key);
                    }
                }
                if (possibleImmunities.Count == 0)
                {
                    return(0);
                }
                int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), belt, 0.0f);
                script.SetFirstName(belt, ImmunityNames[selectedImmunity]);
                Pricing.CalculatePrice(script, belt);
                return(AvailableImmunities[selectedImmunity]);
            }

                #endregion
                #region Skill Bonuses
            case ITEM_PROPERTY_SKILL_BONUS:
            {
                int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                script.SetFirstName(belt, SkillNames[skillBonus]);
                if (maxValue >= 10000)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +10");
                    Pricing.CalculatePrice(script, belt);
                    return(10000);
                }
                else if (maxValue >= 8100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +9");
                    Pricing.CalculatePrice(script, belt);
                    return(8100);
                }
                else if (maxValue >= 6400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +8");
                    Pricing.CalculatePrice(script, belt);
                    return(6400);
                }
                else if (maxValue >= 4900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +7");
                    Pricing.CalculatePrice(script, belt);
                    return(4900);
                }
                else if (maxValue >= 3600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +6");
                    Pricing.CalculatePrice(script, belt);
                    return(3600);
                }
                else if (maxValue >= 2500)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +5");
                    Pricing.CalculatePrice(script, belt);
                    return(2500);
                }
                else if (maxValue >= 1600)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +4");
                    Pricing.CalculatePrice(script, belt);
                    return(1600);
                }
                else if (maxValue >= 900)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +3");
                    Pricing.CalculatePrice(script, belt);
                    return(900);
                }
                else if (maxValue >= 400)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +2");
                    Pricing.CalculatePrice(script, belt);
                    return(400);
                }
                else if (maxValue >= 100)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), belt, 0.0f);
                    script.SetFirstName(belt, script.GetName(belt) + " +1");
                    Pricing.CalculatePrice(script, belt);
                    return(100);
                }
                break;
            }
                #endregion
            }
            script.DestroyObject(belt, 0.0f, FALSE);
            return(0);
        }