Example #1
0
    // 设置窗户的出现模式
    public void     setClosingPatternType(CLOSING_PATTERN_TYPE type, bool is_flip, ClosingPatternParam param)
    {
        this.closing_pattern_type = type;

        this.is_flip_closing = is_flip;

        this.closing_pattern.param = param;
    }
Example #2
0
    // 设置窗户的出现模式
    public void     setClosingPatternType(CLOSING_PATTERN_TYPE type, bool is_flip)
    {
        ClosingPatternParam param;

        param.as_float = 0.0f;
        param.as_bool  = true;

        this.setClosingPatternType(type, is_flip, param);
    }
Example #3
0
    // ---------------------------------------------------------------- //

    void Start()
    {
        //

        this.fusuma_objects = new GameObject[FUSUMA_NUM];

        for (int i = 0; i < FUSUMA_NUM; i++)
        {
            this.fusuma_objects[i] = Instantiate(this.fusumaPrefab) as GameObject;

            this.fusuma_objects[i].transform.parent = this.gameObject.transform;

            this.fusuma_objects[i].transform.localPosition = new Vector3(SHUTTER_POSITION_OPEN_X, 0.0f, SHUTTER_POSITION_Z);
        }

        //

        this.closing_pattern_type = CLOSING_PATTERN_TYPE.NORMAL;
    }