Example #1
0
    public void OnInit()
    {
        CLComponent c = new CLComponent();
        Debug.Log("Init");
        root = GameObject.CreatePrimitive(PrimitiveType.Cylinder);

        for (int i = 0; i < 10; i++)
        {
            GameObject sub = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
            sub.transform.parent = root.transform;
            sub.transform.localPosition = new Vector3(i, 0, 0);
            sub.GetComponent("Transform");
        }
    }
Example #2
0
    public void OnInit()
    {
        CLComponent c = new CLComponent();

        Debug.Log("Init");
        root = GameObject.CreatePrimitive(PrimitiveType.Cylinder);

        for (int i = 0; i < 10; i++)
        {
            GameObject sub = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
            sub.transform.parent        = root.transform;
            sub.transform.localPosition = new Vector3(i, 0, 0);
            sub.GetComponent("Transform");
        }
    }