Example #1
0
 public override void run()
 {
     if (this.roomId == -1)
     {
         return;
     }
     using (CLAN_WAR_ENEMY_INFO_PAK clanWarEnemyInfoPak = new CLAN_WAR_ENEMY_INFO_PAK(this.EnemyMatch))
     {
         using (CLAN_WAR_JOINED_ROOM_PAK warJoinedRoomPak = new CLAN_WAR_JOINED_ROOM_PAK(this.EnemyMatch, this.roomId, 0))
         {
             byte[] completeBytes1 = clanWarEnemyInfoPak.GetCompleteBytes("CLAN_WAR_CREATE_ROOM_REC-1");
             byte[] completeBytes2 = warJoinedRoomPak.GetCompleteBytes("CLAN_WAR_CREATE_ROOM_REC-2");
             foreach (Account allPlayer in this.MyMatch.getAllPlayers(this.MyMatch._leader))
             {
                 if (allPlayer._match != null)
                 {
                     allPlayer.SendCompletePacket(completeBytes1);
                     allPlayer.SendCompletePacket(completeBytes2);
                     this.MyMatch._slots[allPlayer.matchSlot].state = SlotMatchState.Ready;
                 }
             }
         }
     }
     using (CLAN_WAR_ENEMY_INFO_PAK clanWarEnemyInfoPak = new CLAN_WAR_ENEMY_INFO_PAK(this.MyMatch))
     {
         using (CLAN_WAR_JOINED_ROOM_PAK warJoinedRoomPak = new CLAN_WAR_JOINED_ROOM_PAK(this.MyMatch, this.roomId, 1))
         {
             byte[] completeBytes1 = clanWarEnemyInfoPak.GetCompleteBytes("CLAN_WAR_CREATE_ROOM_REC-3");
             byte[] completeBytes2 = warJoinedRoomPak.GetCompleteBytes("CLAN_WAR_CREATE_ROOM_REC-4");
             foreach (Account allPlayer in this.EnemyMatch.getAllPlayers())
             {
                 if (allPlayer._match != null)
                 {
                     allPlayer.SendCompletePacket(completeBytes1);
                     allPlayer.SendCompletePacket(completeBytes2);
                     this.MyMatch._slots[allPlayer.matchSlot].state = SlotMatchState.Ready;
                 }
             }
         }
     }
 }
Example #2
0
 public override void run()
 {
     if (roomId == -1)
     {
         return;
     }
     using (CLAN_WAR_ENEMY_INFO_PAK packet = new CLAN_WAR_ENEMY_INFO_PAK(EnemyMatch))
         using (CLAN_WAR_JOINED_ROOM_PAK packet2 = new CLAN_WAR_JOINED_ROOM_PAK(EnemyMatch, roomId, 0))
         {
             byte[] data  = packet.GetCompleteBytes();
             byte[] data2 = packet2.GetCompleteBytes();
             foreach (Account pM in MyMatch.getAllPlayers(MyMatch._leader))
             {
                 if (pM._match != null)
                 {
                     pM.SendCompletePacket(data);
                     pM.SendCompletePacket(data2);
                     MyMatch._slots[pM.matchSlot].state = SlotMatchState.Ready;
                 }
             }
         }
     using (CLAN_WAR_ENEMY_INFO_PAK packet = new CLAN_WAR_ENEMY_INFO_PAK(MyMatch))
         using (CLAN_WAR_JOINED_ROOM_PAK packet2 = new CLAN_WAR_JOINED_ROOM_PAK(MyMatch, roomId, 1))
         {
             byte[] data  = packet.GetCompleteBytes();
             byte[] data2 = packet2.GetCompleteBytes();
             foreach (Account pM in EnemyMatch.getAllPlayers())
             {
                 if (pM._match != null)
                 {
                     pM.SendCompletePacket(data);
                     pM.SendCompletePacket(data2);
                     MyMatch._slots[pM.matchSlot].state = SlotMatchState.Ready;
                 }
             }
         }
 }