Example #1
0
        /// <summary>
        /// Not yet working
        /// </summary>
        /// <param name="p"></param>
        /// <returns></returns>
        public static AttackInfo ParseMelee(CInPacket p)
        {
            AttackInfo ret = new AttackInfo();

            ret.portals = p.Decode1();

            bool unkk = p.Decode1() == 0xFF;

            p.Skip(unkk ? 7 : 8);

            ret.tbyte   = p.Decode1();
            ret.targets = (byte)((ret.tbyte >> 4) & 0xF);
            ret.hits    = (byte)(ret.tbyte & 0xF);

            p.Skip(8); //-1

            ret.skill = p.Decode4();
            p.Skip(1); // 0.94
            p.Skip(4); // 0.74
            p.Skip(4); // 0.74
            p.Skip(8); // 0.88 (0)

            switch (ret.skill)
            {
            case 5101004:     // Corkscrew
            case 15101003:    // Cygnus corkscrew
            case 5201002:     // Grenade
            case 14111006:    // Poison bomb
            case 4341002:     // Final Cut
            case 4341003:     // Monster Bomb
                ret.charge = p.Decode4();
                break;

            default:
                ret.charge = 0;
                break;
            }

            ret.display   = p.Decode1(); // Always zero?
            ret.direction = p.Decode1();
            ret.stance    = p.Decode1();
            p.Skip(4);
            p.Skip(1);                             // Weapon class
            ret.speed = p.Decode1();               // Confirmed
            ret.lastAttackTickCount = p.Decode4(); // Ticks
            p.Skip(4);                             //0

            ret.allDamage = new List <AttackPair>();

            //if (ret.skill == 4211006)
            //{ // Meso Explosion
            //    return parseMesoExplosion(lea, ret);
            //}

            for (int i = 0; i < ret.targets; i++)
            {
                var mobId   = p.Decode4();
                var atkPair = new AttackPair(mobId);

                p.Skip(14);

                for (int j = 0; j < ret.hits; j++)
                {
                    var damage = p.Decode4();
                    atkPair.Attack.Add(new Tuple <int, bool>(damage, false));

                    Logger.Write(LogLevel.Debug, "Attack Mob {0} Dmg {1}", mobId, damage);
                }

                p.Skip(4); // CRC of monster [Wz Editing]
                ret.allDamage.Add(atkPair);
            }

            ret.position = p.DecodePos();

            return(ret);
        }