protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { CINCEntities.DisposeCurrent(); } } this.disposed = true; }
public UnitOfWork() { _context = CINCEntities.Current; }
protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { CINCEntities.DisposeCurrent(); } } this.disposed = true; }
public UnitOfWork() { _context = CINCEntities.Current; }