private void Awake() { if (instance == null) { instance = this; _hudManager = FindObjectOfType <CHudManager>(); highScore = PlayerPrefs.GetInt("HighScore", 0); } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void OnLevelWasLoaded(int level) { _hudManager = FindObjectOfType <CHudManager>(); }