public void Show() { // 업데이트 Update(); // 타이틀 ScreenUtil.DrawTitle($"{d.Name} WAVE {CurrentWave + 1}/{d.Waves.Count}"); // 바로가기 ScreenUtil.DrawHotKeyNavigator(new HotKeyNavigator().AddHotKey("SPACE", "공격")); // 구분자 ScreenUtil.DrawHorizontalSeparator(25); // 몬스터 /*foreach (Monster monster in d.Waves[CurrentWave].Monsters) * { * if (targets.Contains(monster)) * { * ScreenUtil.StackHighlight(string.Format("{0,-12}{1,-20}", monster.Name, monster.TotalAbility.HP.ToString()), monsterHit); * } * else * { * ScreenUtil.Stack(string.Format("{0,-12}{1,-20}", monster.Name, monster.TotalAbility.HP.ToString())); * } * }*/ for (int i = 0; i < d.Waves[CurrentWave].Monsters.Count; i++) { Monster monster = d.Waves[CurrentWave].Monsters[i]; if (targets.Contains(monster)) { CHelper.WriteHighlight(monster.Name, ScreenUtil.Left, 3 + i, monsterHit); } else { CHelper.Write(monster.Name, ScreenUtil.Left, 3 + i); } CHelper.DrawStatusBar(monster.TotalAbility.HP, monster.TotalAbility.HPMax, 20, 3 + i, 20, ConsoleColor.Red, ConsoleColor.Black); } // 캐릭터 CHelper.Write("공격", ScreenUtil.Left, 26, Character.AttackCool == Character.TotalAbility.CoolTick ? ConsoleColor.Green : ConsoleColor.White); CHelper.DrawBar(ScreenUtil.Left + 6, 26, Character.AttackCool, Character.AttackCool == Character.TotalAbility.CoolTick ? ConsoleColor.Green : ConsoleColor.White); CHelper.DrawBar(ScreenUtil.Left + 6 + Character.AttackCool, 26, Character.TotalAbility.CoolTick - Character.AttackCool, ConsoleColor.DarkGray); CHelper.WriteHighlight($"HP", ScreenUtil.Left, 27, characterHit); CHelper.DrawStatusBar(Character.TotalAbility.HP, Character.TotalAbility.HPMax, ScreenUtil.Left + 6, 27, 30, ConsoleColor.Red, ConsoleColor.DarkGray); // 던전 보상 정보 CHelper.Write($"EXP + {d.AccumulatedExp}", 65, 3, ConsoleColor.Green); CHelper.Write($"Gold + {d.AccumulatedGold}", 65, 4, ConsoleColor.Yellow); int h = 5; foreach (Slot slot in d.AccumulatedItems.Slots) { if (slot.Item == null) { continue; } CHelper.Write(string.Format("{0,-20}{1,-4}", slot.Item.Name, slot.ItemCount), 65, h++, slot.Item.Color); } }