Example #1
0
    public static CHErrorMsg GetError(string result)
    {
        CHErrorMsg errorData = new CHErrorMsg();

        try
        {
            /*
             * JsonReader jsonReader = new JsonReader(result);
             * while (jsonReader.Read())
             * {
             *  if (JsonUtil.IsPropertyName(jsonReader, "err"))
             *  {
             *      errorData.err_type = JsonUtil.GetValueInt(jsonReader);
             *  }
             *  else if (JsonUtil.IsPropertyName(jsonReader, "reason"))
             *  {
             *      errorData.reason = JsonUtil.GetValue(jsonReader);
             *      UnityEngine.Debug.Log("GetError is " + errorData.reason);
             *  }
             *  else if (JsonUtil.IsPropertyName(jsonReader, "ok_load"))
             *  {
             *      errorData.ok_load = JsonUtil.GetValue(jsonReader);
             *  }
             *  else if (JsonUtil.IsPropertyName(jsonReader, "cancel_load"))
             *  {
             *      errorData.cancel_load = JsonUtil.GetValue(jsonReader);
             *  }
             * }
             */
            JsonData data = JsonMapper.ToObject(result);
            for (int i = 0; i < data.Count; i++)
            {
                var dataArray = data[i];
                //if (CommonFunc.CheckJsonDataHasKey(dataArray, "err"))
                //{
                //    errorData.err_type = CommonFunc.ParseIntFromString(dataArray, "err");
                //}
                //if (CommonFunc.CheckJsonDataHasKey(dataArray, "reason"))
                //{
                //    errorData.reason = CommonFunc.ParseStringFromJsonData(dataArray, "reason");
                //}
                //if (CommonFunc.CheckJsonDataHasKey(dataArray, "ok_load"))
                //{
                //    errorData.ok_load = CommonFunc.ParseStringFromJsonData(dataArray, "ok_load");
                //}
                //if (CommonFunc.CheckJsonDataHasKey(dataArray, "cancel_load"))
                //{
                //    errorData.cancel_load = CommonFunc.ParseStringFromJsonData(dataArray, "cancel_load");
                //}
            }
        }
        catch (Exception e)
        {
            errorData.err_type = 1;
            errorData.reason   = result;
        }
        return(errorData);
    }
Example #2
0
 public void HandleSocketMsg(CHSocketMsg msg)
 {
     try
     {
         if (msg == null || string.IsNullOrEmpty(msg.receiveText))
         {
             return;
         }
         string text = msg.receiveText;
         text = WWW.UnEscapeURL(text);
         CHErrorMsg errorData = CHErrorMsg.GetError(text);
         if (errorData.err_type != 0)
         {
             UnityEngine.Debug.Log("error type : " + errorData.err_type + " error reason: " + errorData.reason);
             string reason = errorData.reason;
             if (errorData.err_type == 2)
             {
                 //CHFuncSocket.instance.CloseAndDestory();
                 //FEPOPWindowUI.instance.ShowOk(errorData.reason, gameObject, errorData.ok_load);
             }
             else if (errorData.err_type == 3)
             {
                 // FEPOPWindowUI.instance.ShowOkCancel(errorData.reason, gameObject, errorData.ok_load, errorData.cancel_load);
             }
             else if (errorData.err_type == 4)
             {
                 if (msg.callBackErr != null && msg.callBackErr.Target != null)
                 {
                     msg.callBackErr(reason);
                 }
             }
             else
             {
                 //FEPOPWindowUI.instance.ShowOk(errorData.reason, gameObject, "");
             }
         }
         else
         {
             if (msg.successCallBackBeforeFunc != null && msg.successCallBackBeforeFunc.Target != null)
             {
                 msg.successCallBackBeforeFunc();
             }
             if (msg.successCallBack != null)// && msg.successCallBack.Target != null)
             {
                 msg.successCallBack(text);
             }
             if (msg.successCallBackAfterFunc != null)// && msg.successCallBackAfterFunc.Target != null)
             {
                 msg.successCallBackAfterFunc();
             }
         }
     }
     catch (Exception e)
     {
         Debug.LogError(e.ToString());
     }
 }