public void SpawnScientists() { if (this.shouldLand) { int num = Mathf.FloorToInt((float)(this.mountPoints.Length - 2) * CH47LandingZone.GetClosest(this.landingTarget).dropoffScale); for (int index = 0; index < num; ++index) { this.SpawnPassenger(Vector3.op_Addition(((Component)this).get_transform().get_position(), Vector3.op_Multiply(((Component)this).get_transform().get_forward(), 10f)), this.dismountablePrefab.resourcePath); } for (int index = 0; index < 1; ++index) { this.SpawnPassenger(Vector3.op_Subtraction(((Component)this).get_transform().get_position(), Vector3.op_Multiply(((Component)this).get_transform().get_forward(), 15f))); } } else { for (int index = 0; index < 4; ++index) { this.SpawnScientist(Vector3.op_Addition(((Component)this).get_transform().get_position(), Vector3.op_Multiply(((Component)this).get_transform().get_forward(), 10f))); } for (int index = 0; index < 1; ++index) { this.SpawnScientist(Vector3.op_Subtraction(((Component)this).get_transform().get_position(), Vector3.op_Multiply(((Component)this).get_transform().get_forward(), 15f))); } } }
public override StateStatus StateThink(float delta) { base.StateThink(delta); if (killing) { return(StateStatus.Running); } Vector3 position = brain.GetEntity().transform.position; if (position.y < 85f && !egressAltitueAchieved) { CH47LandingZone closest = CH47LandingZone.GetClosest(position); if (closest != null && Vector3Ex.Distance2D(closest.transform.position, position) < 20f) { float num = 0f; if (TerrainMeta.HeightMap != null && TerrainMeta.WaterMap != null) { num = Mathf.Max(TerrainMeta.WaterMap.GetHeight(position), TerrainMeta.HeightMap.GetHeight(position)); } num += 100f; Vector3 moveTarget = position; moveTarget.y = num; brain.GetEntity().SetMoveTarget(moveTarget); return(StateStatus.Running); } } egressAltitueAchieved = true; brain.GetEntity().SetMoveTarget(brain.mainInterestPoint); if (base.TimeInState > 300f) { brain.GetEntity().Invoke("DelayedKill", 2f); killing = true; } return(StateStatus.Running); }
public void SpawnScientists() { if (!this.shouldLand) { for (int i = 0; i < 4; i++) { Vector3 vector3 = base.transform.position + (base.transform.forward * 10f); this.SpawnScientist(vector3); } for (int j = 0; j < 1; j++) { Vector3 vector31 = base.transform.position - (base.transform.forward * 15f); this.SpawnScientist(vector31); } return; } float closest = CH47LandingZone.GetClosest(this.landingTarget).dropoffScale; int num = Mathf.FloorToInt((float)((int)this.mountPoints.Length - 2) * closest); for (int k = 0; k < num; k++) { Vector3 vector32 = base.transform.position + (base.transform.forward * 10f); this.SpawnPassenger(vector32, this.dismountablePrefab.resourcePath); } for (int l = 0; l < 1; l++) { Vector3 vector33 = base.transform.position - (base.transform.forward * 15f); this.SpawnPassenger(vector33); } }
public void SpawnScientists() { if (shouldLand) { float dropoffScale = CH47LandingZone.GetClosest(landingTarget).dropoffScale; int num = Mathf.FloorToInt((float)(mountPoints.Count - 2) * dropoffScale); for (int i = 0; i < num; i++) { Vector3 spawnPos = base.transform.position + base.transform.forward * 10f; SpawnPassenger(spawnPos, dismountablePrefab.resourcePath); } for (int j = 0; j < 1; j++) { Vector3 spawnPos2 = base.transform.position - base.transform.forward * 15f; SpawnPassenger(spawnPos2); } } else { for (int k = 0; k < 4; k++) { Vector3 spawnPos3 = base.transform.position + base.transform.forward * 10f; SpawnScientist(spawnPos3); } for (int l = 0; l < 1; l++) { Vector3 spawnPos4 = base.transform.position - base.transform.forward * 15f; SpawnScientist(spawnPos4); } } }
public override void StateThink(float delta) { Vector3 position = ((Component)this.brain.GetEntity()).get_transform().get_position(); CH47LandingZone closest = CH47LandingZone.GetClosest(this.brain.GetEntity().landingTarget); if (!Object.op_Implicit((Object)closest)) { return; } Vector3 velocity = this.brain.GetEntity().rigidBody.get_velocity(); float magnitude = ((Vector3) ref velocity).get_magnitude(); double num1 = (double)Vector3.Distance(((Component)closest).get_transform().get_position(), position); float num2 = Vector3Ex.Distance2D(((Component)closest).get_transform().get_position(), position); double num3 = (double)Mathf.InverseLerp(1f, 20f, num2); bool enabled = (double)num2 < 100.0; bool on = (double)num2 > 15.0 && position.y < ((Component)closest).get_transform().get_position().y + 10.0; this.brain.GetEntity().EnableFacingOverride(enabled); this.brain.GetEntity().SetAltitudeProtection(on); int num4 = (double)Mathf.Abs((float)(((Component)closest).get_transform().get_position().y - position.y)) >= 3.0 || (double)num2 > 5.0 ? 0 : ((double)magnitude < 1.0 ? 1 : 0); if (num4 != 0) { this.landedForSeconds += delta; if ((double)this.lastLandtime == 0.0) { this.lastLandtime = Time.get_time(); } } this.landingHeight -= 4f * (1f - Mathf.InverseLerp(0.0f, 7f, num2)) * Time.get_deltaTime(); if ((double)this.landingHeight < -5.0) { this.landingHeight = -5f; } this.brain.GetEntity().SetAimDirection(((Component)closest).get_transform().get_forward()); this.brain.GetEntity().SetMoveTarget(Vector3.op_Addition(this.brain.mainInterestPoint, new Vector3(0.0f, this.landingHeight, 0.0f))); if (num4 == 0) { return; } if ((double)this.landedForSeconds > 1.0 && (double)Time.get_time() > (double)this.nextDismountTime) { foreach (BaseVehicle.MountPointInfo mountPoint in this.brain.GetEntity().mountPoints) { if (Object.op_Implicit((Object)mountPoint.mountable) && mountPoint.mountable.IsMounted()) { this.nextDismountTime = Time.get_time() + 0.5f; mountPoint.mountable.DismountAllPlayers(); break; } } } if ((double)this.landedForSeconds <= 8.0) { return; } ((CH47AIBrain)((Component)this.brain).GetComponent <CH47AIBrain>()).age = float.PositiveInfinity; }
public void Call() { CH47HelicopterAIController component = GameManager.server.CreateEntity(heliPrefab.resourcePath).GetComponent <CH47HelicopterAIController>(); if ((bool)component) { Vector3 size = TerrainMeta.Size; CH47LandingZone closest = CH47LandingZone.GetClosest(base.transform.position); Vector3 zero = Vector3.zero; zero.y = closest.transform.position.y; Vector3 vector = Vector3Ex.Direction2D(closest.transform.position, zero); Vector3 position = closest.transform.position + vector * startDist; position.y = closest.transform.position.y; component.transform.position = position; component.SetLandingTarget(closest.transform.position); component.Spawn(); } }
public void Call() { CH47HelicopterAIController component = (CH47HelicopterAIController)((Component)GameManager.server.CreateEntity(this.heliPrefab.resourcePath, (Vector3)null, (Quaternion)null, true)).GetComponent <CH47HelicopterAIController>(); if (!Object.op_Implicit((Object)component)) { return; } Vector3 size = TerrainMeta.Size; CH47LandingZone closest = CH47LandingZone.GetClosest(((Component)this).get_transform().get_position()); Vector3 zero = Vector3.get_zero(); zero.y = ((Component)closest).get_transform().get_position().y; Vector3 vector3_1 = Vector3Ex.Direction2D(((Component)closest).get_transform().get_position(), zero); Vector3 vector3_2 = Vector3.op_Addition(((Component)closest).get_transform().get_position(), Vector3.op_Multiply(vector3_1, this.startDist)); vector3_2.y = ((Component)closest).get_transform().get_position().y; ((Component)component).get_transform().set_position(vector3_2); component.SetLandingTarget(((Component)closest).get_transform().get_position()); component.Spawn(); }
public void Call() { GameManager gameManager = GameManager.server; string str = this.heliPrefab.resourcePath; Vector3 vector3 = new Vector3(); Quaternion quaternion = new Quaternion(); CH47HelicopterAIController component = gameManager.CreateEntity(str, vector3, quaternion, true).GetComponent <CH47HelicopterAIController>(); if (component) { Vector3 size = TerrainMeta.Size; CH47LandingZone closest = CH47LandingZone.GetClosest(base.transform.position); Vector3 vector31 = Vector3.zero; vector31.y = closest.transform.position.y; Vector3 vector32 = Vector3Ex.Direction2D(closest.transform.position, vector31); Vector3 vector33 = closest.transform.position + (vector32 * this.startDist); vector33.y = closest.transform.position.y; component.transform.position = vector33; component.SetLandingTarget(closest.transform.position); component.Spawn(); } }
public override StateStatus StateThink(float delta) { base.StateThink(delta); Vector3 position = brain.GetEntity().transform.position; Vector3 forward = brain.GetEntity().transform.forward; CH47LandingZone closest = CH47LandingZone.GetClosest(brain.GetEntity().landingTarget); if (!closest) { return(StateStatus.Error); } float magnitude = brain.GetEntity().rigidBody.velocity.magnitude; float num = Vector3Ex.Distance2D(closest.transform.position, position); bool enabled = num < 40f; bool altitudeProtection = num > 15f && position.y < closest.transform.position.y + 10f; brain.GetEntity().EnableFacingOverride(enabled); brain.GetEntity().SetAltitudeProtection(altitudeProtection); bool num2 = Mathf.Abs(closest.transform.position.y - position.y) < 3f && num <= 5f && magnitude < 1f; if (num2) { landedForSeconds += delta; if (lastLandtime == 0f) { lastLandtime = Time.time; } } float num3 = 1f - Mathf.InverseLerp(0f, 7f, num); landingHeight -= 4f * num3 * Time.deltaTime; if (landingHeight < -5f) { landingHeight = -5f; } brain.GetEntity().SetAimDirection(closest.transform.forward); Vector3 moveTarget = brain.mainInterestPoint + new Vector3(0f, landingHeight, 0f); if (num < 100f && num > 15f) { Vector3 vector = Vector3Ex.Direction2D(closest.transform.position, position); RaycastHit hitInfo; if (Physics.SphereCast(position, 15f, vector, out hitInfo, num, 1218511105)) { Vector3 vector2 = Vector3.Cross(vector, Vector3.up); moveTarget = hitInfo.point + vector2 * 50f; } } brain.GetEntity().SetMoveTarget(moveTarget); if (num2) { if (landedForSeconds > 1f && Time.time > nextDismountTime) { foreach (BaseVehicle.MountPointInfo mountPoint in brain.GetEntity().mountPoints) { if ((bool)mountPoint.mountable && mountPoint.mountable.IsMounted()) { nextDismountTime = Time.time + 0.5f; mountPoint.mountable.DismountAllPlayers(); break; } } } if (landedForSeconds > 8f) { brain.GetComponent <CH47AIBrain>().ForceSetAge(float.PositiveInfinity); } } return(StateStatus.Running); }
public override void StateThink(float delta) { bool flag; Vector3 entity = this.brain.GetEntity().transform.position; CH47LandingZone closest = CH47LandingZone.GetClosest(this.brain.GetEntity().landingTarget); if (!closest) { return; } float single = this.brain.GetEntity().rigidBody.velocity.magnitude; Vector3.Distance(closest.transform.position, entity); float single1 = Vector3Ex.Distance2D(closest.transform.position, entity); Mathf.InverseLerp(1f, 20f, single1); bool flag1 = single1 < 100f; bool flag2 = (single1 <= 15f ? false : entity.y < closest.transform.position.y + 10f); this.brain.GetEntity().EnableFacingOverride(flag1); this.brain.GetEntity().SetAltitudeProtection(flag2); flag = (Mathf.Abs(closest.transform.position.y - entity.y) >= 3f || single1 > 5f ? false : single < 1f); if (flag) { this.landedForSeconds += delta; if (this.lastLandtime == 0f) { this.lastLandtime = Time.time; } } float single2 = 1f - Mathf.InverseLerp(0f, 7f, single1); this.landingHeight = this.landingHeight - 4f * single2 * Time.deltaTime; if (this.landingHeight < -5f) { this.landingHeight = -5f; } this.brain.GetEntity().SetAimDirection(closest.transform.forward); this.brain.GetEntity().SetMoveTarget(this.brain.mainInterestPoint + new Vector3(0f, this.landingHeight, 0f)); if (flag) { if (this.landedForSeconds > 1f && Time.time > this.nextDismountTime) { BaseVehicle.MountPointInfo[] mountPointInfoArray = this.brain.GetEntity().mountPoints; int num = 0; while (num < (int)mountPointInfoArray.Length) { BaseVehicle.MountPointInfo mountPointInfo = mountPointInfoArray[num]; if (!mountPointInfo.mountable || !mountPointInfo.mountable.IsMounted()) { num++; } else { this.nextDismountTime = Time.time + 0.5f; mountPointInfo.mountable.DismountAllPlayers(); break; } } } if (this.landedForSeconds > 8f) { this.brain.GetComponent <CH47AIBrain>().age = Single.PositiveInfinity; } } }