// Use this for initialization void Start() { m_Etincelle = gameObject.transform.FindChild("Etincelles").gameObject; m_fTimerEtincelle = 0.0f; m_Game = GameObject.Find("_Game").GetComponent<CGame>(); m_Etincelle.SetActiveRecursively(false); m_Etincelle.active = true; m_bSoundLaunched = false; m_Game.GetSoundEngine().setSwitch("Soudure","Aire", gameObject); m_bLost = false; m_fSoudureRestante = m_Game.m_fQuantiteSoudureDepart-1; m_nNbChargeurs = 0; }