public uint Execute(PacketDistributed ipacket) { CG_UNEQUIP_SWORDSMAN packet = (CG_UNEQUIP_SWORDSMAN)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
/// <summary> /// /// </summary> void UnEquipSwordsManOK() { if (m_SwordsMan == null) { return; } CG_UNEQUIP_SWORDSMAN packet = (CG_UNEQUIP_SWORDSMAN)PacketDistributed.CreatePacket(MessageID.PACKET_CG_UNEQUIP_SWORDSMAN); packet.Swordsmanguid = m_SwordsMan.Guid; packet.SendPacket(); CloseWindow(); }