public void ReqChapterLevelAward(int nChapterID, int nAwardIndex)
        {
            CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD pack = (CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD);

            pack.SetChapterID(nChapterID);
            pack.SetAwardIndex(nAwardIndex);
            pack.SendPacket();
        }
        public uint Execute(PacketDistributed ipacket)
        {
            CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD packet = (CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }