public void ReqChapterLevelAward(int nChapterID, int nAwardIndex) { CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD pack = (CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD); pack.SetChapterID(nChapterID); pack.SetAwardIndex(nAwardIndex); pack.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD packet = (CG_REQ_STORYCOPYSCENE_CHAPTERLEVELAWARD )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }