public uint Execute(PacketDistributed ipacket) { CG_GUILD_REQ_INFO packet = (CG_GUILD_REQ_INFO )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
//申请帮会信息 public void ReqGuildInfo() { //if (null != GameManager.gameManager.PlayerDataPool.GuildInfo) //{ // GameManager.gameManager.PlayerDataPool.GuildInfo.CleanUp(); //} CG_GUILD_REQ_INFO msg = (CG_GUILD_REQ_INFO)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_REQ_INFO); msg.Requester = GUID; msg.SendPacket(); m_bNeedRequestGuildInfo = false; StartCoroutine(ResetGuildInfoTime()); }